Register    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » Bubble bursting sad man, I know I know  
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
Go to the bottom of this page Bubble bursting sad man, I know I know
Author
Post « Previous Thread | Next Thread »
cutback
Protector


Registration Date: 05.09.2006
Posts: 21

Bubble bursting sad man, I know I know Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hey

I've applied here at the forums to help out, will do some sketches for things tomorrow as well as figuring out the CS again so I can do some "real" work.

One thing though that caught my attention, someone said that valenwood would be 5 times the size of cyrodill, I don't want to burst everyone's bubbles because I love this idea and I'm willing to work to see it through, but 5 times the size is beyond the scope of what we can realistically accomplish on any acceptable time scale. I think we should limit the vision a little bit, scale it to the same scale as Cyrodiil, of course not leaving out any important bits but reducing the sheer size of terrain to mod.

I urge you all to think seriously about what can be accomplished given that bethesda had years of work by very talented people to accomplish what they did with just Cyrodiil.

Bubble bursting aside, I'm going to work my arse off, I'd just like to see some direction in how we go about this, quality not quantity as they say :)

Alex
05.09.2006 13:41 cutback is offline Send an Email to cutback Search for Posts by cutback Add cutback to your Buddy List
Arbiter
Archduke


Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Actually, Valenwood and Elsweyr together are 5 times bigger than Cyrodill.

__________________
The Forgotten Ones have returned.
05.09.2006 14:02 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
Hrafnkel
Viscount


images/avatars/avatar-1446.jpg

Registration Date: 01.08.2006
Posts: 503

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Cyrodiil's size only worked because, as far as settlements and the like go, there's nothing IN Cyrodiil. You can't do that with the other provinces or you'll have a city every ten feet.

I'm quite sure that a lot of thought has gone into the scale they decided on.

__________________
Your monkeys dance on the Tower and the stars change and you do not remember.
05.09.2006 14:44 Hrafnkel is offline Send an Email to Hrafnkel Search for Posts by Hrafnkel Add Hrafnkel to your Buddy List AIM Screen Name of Hrafnkel: MeatMonkey27 View the MSN Profile for Hrafnkel
Arbiter
Archduke


Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Yeah, and both provinces can be VERY large. I mean, both desert and forrests can spread for hundreds of miles.

__________________
The Forgotten Ones have returned.
05.09.2006 14:53 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
cutback
Protector


Registration Date: 05.09.2006
Posts: 21

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Ok sorry, didn't realise that we were doing elsewyr as well. Quick question though, is there really likely to be more towns and cities in a sub province of the empire rather than it's capital? Not trying to be sarky or anything, just wondering.
05.09.2006 23:24 cutback is offline Send an Email to cutback Search for Posts by cutback Add cutback to your Buddy List
KuKulzA
King


images/avatars/avatar-2887.png

Registration Date: 07.09.2005
Posts: 7,264
Location: USA / Taiwan

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

and you can random gen a large section... cause a lot of Valenwood is just large forested areas... I dunno
05.09.2006 23:32 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Hrafnkel
Viscount


images/avatars/avatar-1446.jpg

Registration Date: 01.08.2006
Posts: 503

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

There were more settlements on Vvardenfell than there are in Cyrodiil. I don't see why Elsweyr and Valenwood wouldn't have more, as well.

__________________
Your monkeys dance on the Tower and the stars change and you do not remember.
05.09.2006 23:33 Hrafnkel is offline Send an Email to Hrafnkel Search for Posts by Hrafnkel Add Hrafnkel to your Buddy List AIM Screen Name of Hrafnkel: MeatMonkey27 View the MSN Profile for Hrafnkel
cutback
Protector


Registration Date: 05.09.2006
Posts: 21

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Ok fair enough, dunno, it just doesn't seem right to me to over populate the Valenwood with little settlements and the like. It's hard to explain but it just... feels.... wrong.... to overpopulate, anyone get me?

Alex
06.09.2006 00:14 cutback is offline Send an Email to cutback Search for Posts by cutback Add cutback to your Buddy List
Hrafnkel
Viscount


images/avatars/avatar-1446.jpg

Registration Date: 01.08.2006
Posts: 503

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

It isn't overpopulating, according to Valenwood's lore. Not for the size they're doing it, particularly. If anything, Bethesda just completely underpopulated Cyrodiil.

__________________
Your monkeys dance on the Tower and the stars change and you do not remember.
06.09.2006 00:38 Hrafnkel is offline Send an Email to Hrafnkel Search for Posts by Hrafnkel Add Hrafnkel to your Buddy List AIM Screen Name of Hrafnkel: MeatMonkey27 View the MSN Profile for Hrafnkel
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

If you look at the map made by ArthmodeusD it shows many villages, so there is no way we can over populate it and the scale we have made would be just right to fit everything and at the same time seem realisitic.

Topic kind of died a while ago but I just wanted to clear things up.
13.09.2006 17:52 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Tree Structure | Board Structure
Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » Bubble bursting sad man, I know I know