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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » I present to you, Valenwoods first Architecture.  
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Go to the bottom of this page I present to you, Valenwoods first Architecture.
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FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

I present to you, Valenwoods first Architecture. Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Feast your eyes on Valenwoods first architecture. It is converted, textured (for three models the texture is not showing up), in the CS, and ready to be merged to the ESM. This is not the N'dib.

Some pictures for your viewing pleasure. Also see the full gallery.




22.09.2006 18:44 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Psychotic
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Registration Date: 30.07.2006
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Eek 2 ....ME LIKE... GIVE NOW! Rocking Banana

A few of the textures could use some improvement, but that's about all the remarks I have.

This post has been edited 1 time(s), it was last edited by Psychotic: 22.09.2006 18:57.

22.09.2006 18:57 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Arbiter
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Not really symbiotic, is it? Tongue

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22.09.2006 19:28 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
Krisi-_
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Registration Date: 27.06.2006
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you know with that Subject I expected something else that coverted models.. :D
22.09.2006 19:41 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
lothar100
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Registration Date: 10.08.2006
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now you need less little trees and more big trees. Good job!

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22.09.2006 20:47 lothar100 is offline Send an Email to lothar100 Search for Posts by lothar100 Add lothar100 to your Buddy List
raggidman
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Well, I must say that I like this. Yes There is a marvellous feel to both the way the platforms follow the tree and their contrast with the light yet well made looking structures. Good job!

The first among many! - I hope to see more 'symbiotic' dwellings for the more Green Pact Committed Groups perhaps, or maybe Shamanic Magic users...?

This set has an Oriental flavour - reminds me of a plant = 'Chinese Lanterns' I was thinking about the other day - wonder what sort of group would use these?
22.09.2006 20:57 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
FLESH
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Registration Date: 23.06.2006
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quote:
Originally posted by Krisi-_
you know with that Subject I expected something else that coverted models.. :D


Hehe, well a tile set is in the works, but that takes time. And I agree some textures could use a touch up.

Raggidman: Villages perhaps?

EDIT: On the other hand, it's hard to tell b the picture but . . . . Those big houses you see, well they dwarf Vanilla OB houses. They are meant to be like for guilds.

This post has been edited 1 time(s), it was last edited by FLESH: 22.09.2006 21:46.

22.09.2006 21:40 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
The Grey Wizard
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Registration Date: 07.06.2006
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Nice work. I like them, though the do oblviously break the green pact. I hope more lore correct architecture will be present in the future. I will give you my Lothlorein architecture. Don't get me wrong, the models are great, and the feel is supurb, but it still dosn't sit well with the lore, IMO. of course we could call it "imported wood". Good luck with making a city, and I will get to work on the new height map after I am done helping out Black Marshes, and finishing my height map. We are starting over to get bigger.(MERP) Can't wait to start making Valenwood a reality. :D
22.09.2006 22:31 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
FLESH
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The Green Pact is a touchy matter, it is imported, and it is probably not made by the Bosmer (rather a contract construction company, e.g. A dance in the fire).
22.09.2006 22:34 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
raggidman
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Woa there, that is soo true, Dance in the fire is about Imperials cashing in on emergency aid contracts to rebuild after the war with Elsweyr = such a Tree City might therefore be on the Eastern Borders.

So having said that, maybe the Imperal Tree Town would be a crude imitation of one type of Bosmer Tree town.

Hope you guys note that the Bosmer Village that got burnt in Dance in the Fire was not up in the trees? I think that our hero would have noted that. His first sight of a tree city was Falinesti and its accompanying trees - ooops Idea 1 :lmao: Falinsti is rooted? No one said anything about the other Graht Oaks!

Dancing Banana Rocking Banana Rocking Banana we can have waliking tree towns and villages if we want... Pleased
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Chrissloe
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Yay, those looks amazing Flesh Good job!

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The Grey Wizard
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quote:
Originally posted by raggidman
Woa there, that is soo true, Dance in the fire is about Imperials cashing in on emergency aid contracts to rebuild after the war with Elsweyr = such a Tree City might therefore be on the Eastern Borders.

So having said that, maybe the Imperal Tree Town would be a crude imitation of one type of Bosmer Tree town.

Hope you guys note that the Bosmer Village that got burnt in Dance in the Fire was not up in the trees? I think that our hero would have noted that. His first sight of a tree city was Falinesti and its accompanying trees - ooops Idea 1 :lmao: Falinsti is rooted? No one said anything about the other Graht Oaks!

Dancing Banana Rocking Banana Rocking Banana we can have waliking tree towns and villages if we want... Pleased


But how are we going to make a walking tree? A tree city no less? It can be done, but can we do it? Should we do it? FLESH!?
08.10.2006 20:45 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
raggidman
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Probably the same way we make any other creature, but bigger. After all there are giants in other mods... so?

And if it is a separate world-space then why not?

'Should we try?' - it sounds like fun, and might attract huge numbers if we succeed... but it may be rather easier and more difficult than one might expect.

Like all things it depends if someone (or a team) wants to attempt it - might be a big job Wink

There is no way we can tell anyone not to try, but I think the Core has to reserve the right to accept or refuse the results as with everything...

Must admit that I hate denying things before the results are in... if only because fact often confounds theory.
08.10.2006 21:49 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » I present to you, Valenwoods first Architecture.