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raggidman
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Architecture Concept 2: the Flower Buildings Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

We have 'Leaf Design on the go in Architecture Concept 1, so now what about Flowers?

Can anyone think / do a design for a Living Flower Building to be ground-based?

... and you might consider that the Venus Fly Trap opens and closes in response to touch, so the doors could be automatic! Pleased
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FLESH
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quote:
Originally posted by raggidman

... and you might consider that the Venus Fly Trap opens and closes in response to touch, so the doors could be automatic! Pleased


Thats a great idea! But how do we incorporate locks into that? And we would need new animations aswell.
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quote:
Originally posted by FLESH
quote:
Originally posted by raggidman

... and you might consider that the Venus Fly Trap opens and closes in response to touch, so the doors could be automatic! Pleased


Thats a great idea! But how do we incorporate locks into that? And we would need new animations aswell.


Doors that take drop of owner's blood to open? No keys here.

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FLESH
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quote:
Originally posted by Arbiter
quote:
Originally posted by FLESH
quote:
Originally posted by raggidman

... and you might consider that the Venus Fly Trap opens and closes in response to touch, so the doors could be automatic! Pleased


Thats a great idea! But how do we incorporate locks into that? And we would need new animations aswell.


Doors that take drop of owner's blood to open? No keys here.


Ok, then how do we pick the locks? Perhaps devise a special lock pick for Valenwood?
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Yes, something to "stimulate" the lock. Wink

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raggidman
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:lmao:

Actchurally we already have a flower bower designer in Silvenar - but he seemed to be combining Organic with manufactured in his hanging pagodas. What I am hoping is that we can concieve of entirely organic as hinted in the still growing bit.

Also, we might consider a plant's natural defenses = spines, stinks, spores as could be fun?

Therre might be spiny thistle defensive buildings with spore pods... just for fun you understand.

hmmmmm, hows about flower 'pets' ? Now where has my triffid got to? Down boy, no no, do not eat the neighbours.

This post has been edited 1 time(s), it was last edited by raggidman: 25.09.2006 13:48.

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quote:
Originally posted by raggidman
:lmao:


Yeah :D
I heard that Bosmer males don't really get to stimulate their better halfs that often, so they have to satisfy themselves with what they can find. :lmao:

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This post has been edited 1 time(s), it was last edited by Arbiter: 25.09.2006 13:46.

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quote:
Originally posted by Arbiter
quote:
Originally posted by raggidman
:lmao:


Yeah :D
I heard that Bosmer males don't really get to stimulate their better halfs that often, so they have to satisfy themselves with what they can find. :lmao:

Those poor little Bosmer dudes... Uh Oh
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raggidman
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not their fault, it's a loooonng climb.

later peeps, happy polinating!

This post has been edited 1 time(s), it was last edited by raggidman: 25.09.2006 13:50.

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:D

They're supposedly poor lovers, so their women go to Orcs and Nords to "get filled". Yes

See ya

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This post has been edited 1 time(s), it was last edited by Arbiter: 25.09.2006 13:50.

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quote:
Originally posted by raggidman
not their fault, it's a loooonng climb.

later peeps, happy polinating!

Are we still talking about flower houses? :D
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FLESH
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quote:
Originally posted by raggidman

Actchurally we already have a flower bower designer in Silvenar - but he seemed to be combining Organic with manufactured in his hanging pagodas. What I am hoping is that we can concieve of entirely organic as hinted in the still growing bit.



Is this someone completely new to me? Or is it Geonox.
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quote:
Originally posted by Arbiter
:D

They're supposedly poor lovers, so their women go to Orcs and Nords to "get filled". Yes

See ya


Thanks of reminding me of that againTongue
25.09.2006 16:01 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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quote:
Originally posted by Mormacil
quote:
Originally posted by Arbiter
:D

They're supposedly poor lovers, so their women go to Orcs and Nords to "get filled". Yes

See ya


Thanks of reminding me of that againTongue


My pleasure. :D

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Please stay on topic here guys.
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quote:
Originally posted by FLESH
Please stay on topic here guys.


Sorry Boss. Wink

Well nothing to talk about, we need some artwork.

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Indeed *looks at Arbiter* Cool
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quote:
Originally posted by FLESH
Indeed *looks at Arbiter* Cool


Like hell! :D *looks at Mormacil*

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raggidman
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quote:
Originally posted by FLESH
quote:
Originally posted by raggidman

Actchurally we already have a flower bower designer in Silvenar - but he seemed to be combining Organic with manufactured in his hanging pagodas. What I am hoping is that we can concieve of entirely organic as hinted in the still growing bit.



Is this someone completely new to me? Or is it Geonox.


Correct, Idea 1 looks for Geonox... :D
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quote:
Originally posted by Arbiter
quote:
Originally posted by FLESH
Indeed *looks at Arbiter* Cool


Like hell! :D *looks at Mormacil*


stop blinking at me... well I'll try something tomorrow. I don't really got any good ideas, yet. Well good night everybody.

Mormacil
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raggidman
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Best way is find pics book of real flowers - or go out into the garden, someone else's garden, or the local gardening institute, museums, etc...
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This is a hobbyTongue I'll use google. I got few sketches.
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quote:
Originally posted by raggidman
Best way is find pics book of real flowers - or go out into the garden, someone else's garden, or the local gardening institute, museums, etc...


Only flower shop here at my place, and if you enter you gotta buy something so that's not really an option. :D

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The sketch to the left is an idea for a door. It opens/closes on activation by the player. The sketch to the right is an actual house. It stands on 4 "pillars" The front one is also a stairs to the door. Building is a giant hollow flower of some sort.


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Really liking the second one, the door has me confused a bit though. Keep up the great work Mormacil Good job!
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2nd one is great, although I'm also puzzled by doors. What are they actually?

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The door is a leaf which folds outward to form a sort of pathway if the pod is elevated I think.

They do look very nice!
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That would not work well, 1) New animations would be needed 2) What do we see when the door opens? A black expanse?
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The door is indeed a leave, but we can use them as door that teleport the player to an interior cell, no anymation needed, just a sound.
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quote:
Originally posted by Mormacil
The door is indeed a leave, but we can use them as door that teleport the player to an interior cell, no anymation needed, just a sound.


So you mean use it like a normal door? No folding out? Sure that sounds good =)
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raggidman
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I too really like the look, but I wonder do we want a connection with the Telvanni mushroom houses, or do we want it to have a more individual feel? Or both?

As is - Telvanni Style?
The Telvanni connection might not be such a bad thing - it could be that the Telvanni learned their techniques from the Bosmer - or maybe distorted and abused the Bosmer techniques...

But then if it is a living flower how do we explain the 'stilts'? - unless the house uses one like an octopus tentacle to scoop up passing snacks (see below)

Alternative Ground Hugger?
How would it be if it was flat on the ground, surrounded with its own rich foliage? It might be that normally this kind of plant is carniverous, so the door might appear to be part of the surrounding foliage, and the 'victims' peacefully rooting around wander into the interesting smelling center where...

... we re-examine the question of the entry: What if there is a small vestibule inside? Then the inner area is concealed by a second door. Once you enter the vestibule the 'leaf door' snaps shut behind you, and the inner door snaps open. If this species came from predators the speed of the opening and closing would approximate the conditions essential for transfer from an outer to a separate inner cell/world space...

... aaaand, as this is Valenwood with the necro-cannibalistic Bosmer, around the back is a very small door where the plant still actively very visibly and noisily feeds? Wink

People could have great fun feeding their houses - after all it would make a wonderful change to have a useful purpose for all those corpses that we are going to be creating? I dunno
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Option number one sounds good. However, number two sounds very interesting, the only problems I can find with it is the whole open, then close thing. Now we do require new animations, if we use that.
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raggidman
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True, guess we have to get recruiting! ah, that's ok, we were going to have to recruit hundreds anyhows. Wink

Besides I think we should look to have loads of different styles to use for different factions and purposes, and to darn well fascinate! So we have to get Mormacil and Geonox (they seem to share a style?) and Arbiter and any other budding artists Wink to get together upgrading their drawings so that we can use them for the quickie video to attract more talent.

Then we can send the quickie video around to student unions, art colleges, communications courses and anywhere else frustrated geniuses or professionals might be tempted...
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quote:
Originally posted by raggidman
True, guess we have to get recruiting! ah, that's ok, we were going to have to recruit hundreds anyhows. Wink

Besides I think we should look to have loads of different styles to use for different factions and purposes, and to darn well fascinate! So we have to get Mormacil and Geonox (they seem to share a style?) and Arbiter and any other budding artists Wink to get together upgrading their drawings so that we can use them for the quickie video to attract more talent.

Then we can send the quickie video around to student unions, art colleges, communications courses and anywhere else frustrated geniuses or professionals might be tempted...


I'm studying at Utrecht School of Arts, faculty is Art, Media and Technology. I personally do gamedesign. I think if we have a video I can find some peopleTongue
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Well here is the discussion / claim thread

Btw, you may not be video oriented, but this is a promo for game design recruitment purposes, so don't be a stranger.

Thinks :alert: we do not even have a title for it yet... hmmmmm....
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Upgradding drawings definetly applies for me. I just need to find some time to sketch.

I'd love to take this "telvanni style" and work on it if it's ok with the managment. :D

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The management says, sure go right ahead Good job! =)
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quote:
Originally posted by FLESH
The management says, sure go right ahead Good job! =)


The peon thanks. Good job!

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Here is one:
http://img433.imageshack.us/img433/2485/...ylehouseuj3.jpg

I'd imagine these to grow in large groups, a lost traveller could easily pass an entire village of these without ever knowing there was any inhabitants nearby.

http://img407.imageshack.us/img407/981/bulbinteriorwy8.jpg

This is to give a feel of the interior, as the space is quite limited.

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Good job!
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