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phoenixamon
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Registration Date: 07.10.2006
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I finished the ramp... thought I might change it to stairs, but the ramp worked for me. It's mostly done now, but it still lacks a door and a smooth connection between the floor and walls. Also I haven't done vertex painting yet. The full view (what you'll see in the CS) looks like this:


From the inside, the ramp looks like this:


Right now the whole thing is right about 13,000 faces. If I come up with a decent door for the inside, maybe it'll translate well to the outside. I hate this part.
12.10.2006 19:30 phoenixamon is offline Search for Posts by phoenixamon Add phoenixamon to your Buddy List
walrus
First Knight


Registration Date: 06.03.2006
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Excelent Work
12.10.2006 19:35 walrus is offline Send an Email to walrus Search for Posts by walrus Add walrus to your Buddy List
FLESH
Archduke


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Registration Date: 23.06.2006
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Looking very nice. Great work Good job! As I said try a curtain, and just an open crack like for your first model you showed me. You seem to have problems with doors :D
12.10.2006 19:43 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
phoenixamon
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Well, I have a problem with doors that are meant to be natural-looking. Tongue On the outside of the pod, I just can't picture a cloth hanging there. I can't see where it would fit or how it wouldn't leave gaps that the player would see though into the void. It has to drape over or be tied to something because the Bosmer wouldn't tack it on, and it can't be narrower at the top than at the bottom as the gaps between the leaves is.

Doors that don't fit precisely make the most sense for a natural object, but doors that fit imprecisely will not work in a game engine where beyond the door is a void.

My little mathmatical logical brain is getting in the way on this door thing. This door may be perfectly good for this project, but to me it's illogical because it ignores the laws of physics by hanging at a concave angle and allows the player to see that there's nothingness behind the door. I have trouble coming up with a solution that doesn't either break the green pact or break the laws of physics, and I'm more married to physics. Wink
12.10.2006 20:39 phoenixamon is offline Search for Posts by phoenixamon Add phoenixamon to your Buddy List
FLESH
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quote:
Originally posted by phoenixamon
Well, I have a problem with doors that are meant to be natural-looking. Tongue On the outside of the pod, I just can't picture a cloth hanging there. I can't see where it would fit or how it wouldn't leave gaps that the player would see though into the void. It has to drape over or be tied to something because the Bosmer wouldn't tack it on, and it can't be narrower at the top than at the bottom as the gaps between the leaves is.

Doors that don't fit precisely make the most sense for a natural object, but doors that fit imprecisely will not work in a game engine where beyond the door is a void.

My little mathmatical logical brain is getting in the way on this door thing. This door may be perfectly good for this project, but to me it's illogical because it ignores the laws of physics by hanging at a concave angle and allows the player to see that there's nothingness behind the door. I have trouble coming up with a solution that doesn't either break the green pact or break the laws of physics, and I'm more married to physics. Wink


Get rid of the hole, and no one shall ever see :D Tie it down on both sides, because that would be the smart thing to do for someone living in that house, and no need to have it shaped triangular. Who says it needs to be? The cloth is simply blocking out eyes through the crack, why would it be triangular?

Hope I helped,

12.10.2006 20:44 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
phoenixamon
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Sorry for being such a pita about this... it's just not my thing and I find it more frustrating than fun. No problem making the pod itself or the interior because I could "see" those. But I don't "see" the door. Whatever shape I come up with that fits between those leaves, my brain says, "That doesn't make sense." And as long as I can't make it make sense to me, I can't make it look good either.
12.10.2006 21:28 phoenixamon is offline Search for Posts by phoenixamon Add phoenixamon to your Buddy List
FLESH
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quote:
Originally posted by phoenixamon
Sorry for being such a pita about this... it's just not my thing and I find it more frustrating than fun. No problem making the pod itself or the interior because I could "see" those. But I don't "see" the door. Whatever shape I come up with that fits between those leaves, my brain says, "That doesn't make sense." And as long as I can't make it make sense to me, I can't make it look good either.


Then why not just make the cloth and let us place it wherever we want on the pod. (tied down). No doors required this way.
12.10.2006 21:30 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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Use a leave(hanging like a cloth)
12.10.2006 23:12 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
phoenixamon
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Using a leaf would be fine, except I think there's no way for it to be naturally growing there with no gaps between the leaf and the wall to avoid the black void showing through, and the stupid Bosmer wouldn't pick it and hang it there and pin it down.

Making a cloth tied down that can be placed anywhere also doesn't make sense, because if you could place it anywhere it'd be tied down to absolutely nothing. Like in a regular building model, a door has to have a doorframe... unless we are to suppose that the Bosmer would drive holes through the sides of the plant to tie their cloth to.

I just can't see tieing a piece of cloth so that it follows (without any gaps at all, since you can't have gaps in the game) a curve that's this steep. If you were going to be able to see the outside world though small gaps there, that might work for me.



I sent up flares again on the TES forum, even though I really doubt anyone's going to come and bail me out. It's not your fault that I can't envision this. I just can't. I can easily imagine a knothole opening in the pod, but I can't see a green-pact-friendly way to cover that knothole without drilling holes in the plant. And it's pissing me off.
13.10.2006 00:33 phoenixamon is offline Search for Posts by phoenixamon Add phoenixamon to your Buddy List
raggidman
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del

This post has been edited 2 time(s), it was last edited by raggidman: 19.04.2008 17:27.

13.10.2006 01:02 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
Mormacil
Herma-Mora the Woodland Man


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insect shell?
13.10.2006 07:45 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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quote:
Originally posted by phoenixamon
Using a leaf would be fine, except I think there's no way for it to be naturally growing there with no gaps between the leaf and the wall to avoid the black void showing through, and the stupid Bosmer wouldn't pick it and hang it there and pin it down.

Making a cloth tied down that can be placed anywhere also doesn't make sense, because if you could place it anywhere it'd be tied down to absolutely nothing. Like in a regular building model, a door has to have a doorframe... unless we are to suppose that the Bosmer would drive holes through the sides of the plant to tie their cloth to.

I just can't see tieing a piece of cloth so that it follows (without any gaps at all, since you can't have gaps in the game) a curve that's this steep. If you were going to be able to see the outside world though small gaps there, that might work for me.



I sent up flares again on the TES forum, even though I really doubt anyone's going to come and bail me out. It's not your fault that I can't envision this. I just can't. I can easily imagine a knothole opening in the pod, but I can't see a green-pact-friendly way to cover that knothole without drilling holes in the plant. And it's pissing me off.



We can't make you do what you don't want to. I guess we can find someone to make the door for the two interiors and exteriors. Send the files over to me and I will find someone (I rather that you don't host the files openly, some people may steal it).

Thank you for all your hard work,

This post has been edited 1 time(s), it was last edited by FLESH: 13.10.2006 09:10.

13.10.2006 09:10 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » Leafpod Architecture - Door claim!