Leafpod Architecture - Door claim! |
phoenixamon
Journeyman
Registration Date: 07.10.2006
Posts: 13
|
|
I finished the ramp... thought I might change it to stairs, but the
ramp worked for me. It's mostly done now, but it still lacks a door and
a smooth connection between the floor and walls. Also I haven't done
vertex painting yet. The full view (what you'll see in the CS) looks
like this:
From the inside, the ramp looks like this:
Right now the whole thing is right about 13,000 faces. If I come up
with a decent door for the inside, maybe it'll translate well to the
outside. I hate this part. |
|
12.10.2006 19:30 |
|
|
walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
|
|
|
12.10.2006 19:35 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
|
|
Looking very nice. Great work
As I said try a curtain, and just an open crack like for your first model you showed me. You seem to have problems with doors
|
|
12.10.2006 19:43 |
|
|
phoenixamon
Journeyman
Registration Date: 07.10.2006
Posts: 13
|
|
Well, I have a problem with doors that are meant to be natural-looking.
On the outside of the pod, I just can't picture a cloth hanging there.
I can't see where it would fit or how it wouldn't leave gaps that the
player would see though into the void. It has to drape over or be tied
to something because the Bosmer wouldn't tack it on, and it can't be
narrower at the top than at the bottom as the gaps between the leaves
is.
Doors that don't fit precisely make the most sense for a natural
object, but doors that fit imprecisely will not work in a game engine
where beyond the door is a void.
My little mathmatical logical brain is getting in the way on this door thing. This door
may be perfectly good for this project, but to me it's illogical
because it ignores the laws of physics by hanging at a concave angle
and allows the player to see that there's nothingness behind the door.
I have trouble coming up with a solution that doesn't either break the
green pact or break the laws of physics, and I'm more married to
physics.
|
|
12.10.2006 20:39 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
|
|
quote: |
Originally posted by phoenixamon
Well, I have a problem with doors that are meant to be natural-looking.
On the outside of the pod, I just can't picture a cloth hanging there.
I can't see where it would fit or how it wouldn't leave gaps that the
player would see though into the void. It has to drape over or be tied
to something because the Bosmer wouldn't tack it on, and it can't be
narrower at the top than at the bottom as the gaps between the leaves
is.
Doors that don't fit precisely make the most sense for a natural
object, but doors that fit imprecisely will not work in a game engine
where beyond the door is a void.
My little mathmatical logical brain is getting in the way on this door thing. This door
may be perfectly good for this project, but to me it's illogical
because it ignores the laws of physics by hanging at a concave angle
and allows the player to see that there's nothingness behind the door.
I have trouble coming up with a solution that doesn't either break the
green pact or break the laws of physics, and I'm more married to
physics.
|
Get rid of the hole, and no one shall ever see
Tie it down on both sides, because that would be the smart thing to do
for someone living in that house, and no need to have it shaped
triangular. Who says it needs to be? The cloth is simply blocking out
eyes through the crack, why would it be triangular?
Hope I helped,
|
|
12.10.2006 20:44 |
|
|
phoenixamon
Journeyman
Registration Date: 07.10.2006
Posts: 13
|
|
Sorry for being such a pita about this... it's just not my thing and I
find it more frustrating than fun. No problem making the pod itself or
the interior because I could "see" those. But I don't "see" the door.
Whatever shape I come up with that fits between those leaves, my brain
says, "That doesn't make sense." And as long as I can't make it make
sense to me, I can't make it look good either. |
|
12.10.2006 21:28 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
|
|
quote: |
Originally posted by phoenixamon
Sorry for being such a pita about this... it's just not my thing and I
find it more frustrating than fun. No problem making the pod itself or
the interior because I could "see" those. But I don't "see" the door.
Whatever shape I come up with that fits between those leaves, my brain
says, "That doesn't make sense." And as long as I can't make it make
sense to me, I can't make it look good either. |
Then why not just make the cloth and let us place it wherever we want on the pod. (tied down). No doors required this way.
|
|
12.10.2006 21:30 |
|
|
Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
|
|
Use a leave(hanging like a cloth)
|
|
12.10.2006 23:12 |
|
|
phoenixamon
Journeyman
Registration Date: 07.10.2006
Posts: 13
|
|
Using a leaf would be fine, except I think there's no way for it to be
naturally growing there with no gaps between the leaf and the wall to
avoid the black void showing through, and the stupid Bosmer wouldn't
pick it and hang it there and pin it down.
Making a cloth tied down that can be placed anywhere also doesn't make
sense, because if you could place it anywhere it'd be tied down to
absolutely nothing. Like in a regular building model, a door has to
have a doorframe... unless we are to suppose that the Bosmer would
drive holes through the sides of the plant to tie their cloth to.
I just can't see tieing a piece of cloth so that it follows (without
any gaps at all, since you can't have gaps in the game) a curve that's
this steep. If you were going to be able to see the outside world
though small gaps there, that might work for me.
I sent up flares again on the TES forum, even though I really doubt
anyone's going to come and bail me out. It's not your fault that I
can't envision this. I just can't. I can easily imagine a knothole
opening in the pod, but I can't see a green-pact-friendly way to cover
that knothole without drilling holes in the plant. And it's pissing me
off. |
|
13.10.2006 00:33 |
|
|
Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
|
|
|
13.10.2006 07:45 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
|
|
quote: |
Originally posted by phoenixamon
Using a leaf would be fine, except I think there's no way for it to be
naturally growing there with no gaps between the leaf and the wall to
avoid the black void showing through, and the stupid Bosmer wouldn't
pick it and hang it there and pin it down.
Making a cloth tied down that can be placed anywhere also doesn't make
sense, because if you could place it anywhere it'd be tied down to
absolutely nothing. Like in a regular building model, a door has to
have a doorframe... unless we are to suppose that the Bosmer would
drive holes through the sides of the plant to tie their cloth to.
I just can't see tieing a piece of cloth so that it follows (without
any gaps at all, since you can't have gaps in the game) a curve that's
this steep. If you were going to be able to see the outside world
though small gaps there, that might work for me.
I sent up flares again on the TES forum, even though I really doubt
anyone's going to come and bail me out. It's not your fault that I
can't envision this. I just can't. I can easily imagine a knothole
opening in the pod, but I can't see a green-pact-friendly way to cover
that knothole without drilling holes in the plant. And it's pissing me
off. |
We can't make you do what you don't want to. I guess we can find
someone to make the door for the two interiors and exteriors. Send the
files over to me and I will find someone (I rather that you don't host
the files openly, some people may steal it).
Thank you for all your hard work,
This post has been edited 1 time(s), it was last edited by FLESH: 13.10.2006 09:10.
|
|
13.10.2006 09:10 |
|
|
|