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Lutemoth's concepts |
Lutemoth
Warder
Registration Date: 02.04.2006
Posts: 27
Location: Lower mainland, BC
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05.10.2006 01:06 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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RE: Lutemoth's Tree concepts |
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*Claps* Great! I do not understand the third one though. Is it a house? If so where do poeple enter?
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05.10.2006 09:05 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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it rules
I think it should be conbined with pinetrees.
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05.10.2006 12:05 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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That may be tough to make. We are using Speed Tree to make our trees.
Thats the program Beth used to make all the Oblivion trees. My skills
are not the best but I know my way around it. I may give it a try
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05.10.2006 13:32 |
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beastmafia
Journeyman
Registration Date: 19.07.2006
Posts: 14
Location: In the dark space behind broken doors...
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Wow! That stuff is great! Really reminds me of some African trees. Don't remember their names though...
__________________ "He who laughs last, is slowest."
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07.10.2006 20:04 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by beastmafia
Wow! That stuff is great! Really reminds me of some African trees. Don't remember their names though... |
Bonsai trees perhaps
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07.10.2006 20:11 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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No, bonsai are japanese, He proberbly means the trees that you see at the savanna.
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07.10.2006 21:34 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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hey man that concept is realy great keep the good work....
I am thinking in modeling the fuzy one but I dont now how to give him hair beacause my program creates hair with lots of polys
__________________ I am a proud portuguese
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25.11.2006 09:50 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Welcome back Lutemoth
Great concepts
, I hope we can see more soon
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25.11.2006 10:28 |
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walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
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These look great. I think I'm going to give the tree in the first post a shot. I think I can do it.
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28.11.2006 02:10 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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If you can make it that would be amazing, these are needed for Arenthia and the northern part of Valenwood.
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28.11.2006 16:36 |
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The third picture is the spitting image of a Baobab tree! Brilliant work once again, Lutemoth.
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06.03.2007 08:33 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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welcome to VW I guess eh?
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06.03.2007 10:54 |
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InsanitySorrow
Marquess
Registration Date: 19.01.2007
Posts: 1,281
Location: UK
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Nice Concepts
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06.03.2007 11:01 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Welcome to Valenwood Ocato!
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06.03.2007 17:10 |
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Why thank you? I feel proud to be welcomed by Y'ffre, Forest God!
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13.03.2007 06:37 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Then let also Herma-Mora the Woodland Man welcome you
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13.03.2007 10:35 |
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Why thank you again! I'd never thought I'd see the day when an Aedra
and a Daedra would happily welcome a newcomer alongside each other!
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15.03.2007 03:57 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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What's a ritual?
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26.09.2007 14:14 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Now that's a Wild Hunt
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26.09.2007 23:56 |
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Leo
Guardian
Registration Date: 22.06.2007
Posts: 70
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very nice lines you got there lutemoth.
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27.09.2007 02:12 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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05.10.2007 07:01 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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14.04.2008 21:29 |
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