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Maggon
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height map ? Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Anyone who has the heighmap ? if so, could someone please send it to me ?

I would like to try and make some stuff with it in 3ds Max 7 if thats allright :) ?
11.10.2006 06:24 Maggon is offline Send an Email to Maggon Search for Posts by Maggon Add Maggon to your Buddy List View the MSN Profile for Maggon
FLESH
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RE: height map ? Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Maggon
Anyone who has the heighmap ? if so, could someone please send it to me ?

I would like to try and make some stuff with it in 3ds Max 7 if thats allright :) ?


Grey Wizard is putting some height variance on it right now. But sure, I will send it as soon as I can =)

11.10.2006 09:14 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
The Grey Wizard
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If all goes well Wink I wish the damn white map would go away...
17.10.2006 06:51 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
Vality7
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I would love to see this also please Wink

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18.10.2006 07:49 Vality7 is offline Send an Email to Vality7 Homepage of Vality7 Search for Posts by Vality7 Add Vality7 to your Buddy List View the MSN Profile for Vality7
FLESH
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quote:
Originally posted by Vality7
I would love to see this also please Wink


Hi Vality,

Glad you found your way over to the Valenwood. Welcome Wave

Sure, as soon as it's finished we will send you over an early build.

18.10.2006 09:03 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Vality7
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Cool thanks,

though I don't actually have Oblivion for PC (well I do but can't play it, I play it on 360)...So it would need to be some other format. Anything should be fine I guess. Good job!

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18.10.2006 13:46 Vality7 is offline Send an Email to Vality7 Homepage of Vality7 Search for Posts by Vality7 Add Vality7 to your Buddy List View the MSN Profile for Vality7
The Grey Wizard
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I can't get an overveiw of the Valenwood heightmap, the CS is giving me nothing but greif. FLESH, when you get the latest would you show it to her? It's not as great as I would like, but I had to work through the render window for a lot of it. All the mountains on the border were done by hand.
19.10.2006 06:28 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
FLESH
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I've gotten the HM. Will take pictures today =)
19.10.2006 09:16 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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:D Great I'll try to download it too, school got a great connection adn I got a external Harddrive with me... Presentation went great btw =) Still it's getting boring.
19.10.2006 12:17 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
The Grey Wizard
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quote:
Originally posted by FLESH
I've gotten the HM. Will take pictures today =)


The only place that will be anything special ingame will be the border. That is where the mountains are anyway. When Arenthia becomes later devolpment we should put mountains there as well. Remember that we should make a it border connection city. It will feel so much more real if you can enter Valenwood through Cyrodiil. It makes it all feel so much more connected. Looking foward to ingame content non the less. Of course all if up to the mighty FLESH, but can I get some support for this idea?

quote:
Originally posted by Mormacil
:D Great I'll try to download it too, school got a great connection adn I got a external Harddrive with me... Presentation went great btw =) Still it's getting boring.


Great, can't wait to see your work on the tax village. Remember to add a boat in Anvil so people can get there. The tax tollway will be very cool as well. Looking forward to this as well.
20.10.2006 06:09 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
FLESH
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quote:
Originally posted by The Grey Wizard
quote:
Originally posted by FLESH
I've gotten the HM. Will take pictures today =)


The only place that will be anything special ingame will be the border. That is where the mountains are anyway. When Arenthia becomes later devolpment we should put mountains there as well. Remember that we should make a it border connection city. It will feel so much more real if you can enter Valenwood through Cyrodiil. It makes it all feel so much more connected. Looking foward to ingame content non the less. Of course all if up to the mighty FLESH, but can I get some support for this idea?


I wanted to put mountains in Arenthia so that it looks similar to my original layout, and so that the houses and hotels etc. still reserve their meaning :D

I have figured out the LOD and texture problems :D So when I get back home today, we will have a HM with full LOD and no silly purple textures :D

EDIT: Hmm, a lot of these :D Guess I'm just happy today =)

This post has been edited 1 time(s), it was last edited by FLESH: 20.10.2006 09:15.

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The Grey Wizard
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:D :D And that makes me happy :D :D
I'm glad I didn't let you down :D
21.10.2006 02:57 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
The Grey Wizard
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I have an idea for the Elyswer border that I would like to present to the community. I was thinking we could make it unpassable dence forest with a collision detection for any place the player may possible "slip" through. That would make it seem more natural then a text box that says, "You cannot go that way, turn back". But it's up to you FLESH. I could easily make this border should you let me of course.
06.01.2007 21:54 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
FLESH
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That may frustrate players, infact every option will frustrate players that stops them in any way. What I would really love is for you to get the flatness out of the heightmap, as it currently is very bland, I know the fine detailing is done mostly by hand, but some errosion, lakes rivers anything really to make it more interesting for the Beta.

It's not a do-right-away thing, or you-must-do-it thing. Just throwing some suggestions out there.

06.01.2007 22:05 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
raggidman
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Makes sense - there will be so many trees in this area, so we will need a lot of local variation - both over large areas and cell by cell so that we have the feeling that though the forest is endless, it is endlessly fascinating in its variations too.

That takes me back to lev again, and both fast and faster travel options. One way is to get above the trees to get a fix on major landmarks...
07.01.2007 00:39 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
FLESH
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We can't have proper levitation because of certain cities tha may be too big to have in the same World Space, like Falinesti, or perhaps Silvenar.
07.01.2007 15:06 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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What about area bound teleportation?
07.01.2007 20:09 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
raggidman
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I thought you have a choice about having cities open and separate.

Suggest that Falinesti have its own worldspace anyhows given the complexities we are running into there ... = lev poss there, or vine swinging.

One thing people should be aware of is that lev may have gone out because of the requirements of XBox and Wii ... ?
08.01.2007 00:48 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
FLESH
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Wii? OB wasn't made for that. Lev was put out because of separate worldspaces for the cities. Which in part problably had something to do with the consoles.
08.01.2007 17:15 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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They use different worldspaces because the x360 loads the whole world at the same moment or something. All the cities were to much, so the cut it in pieces Frown As far as I know it's not supported by the OB engine or at least OB to use levitation Frown
08.01.2007 17:33 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
raggidman
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suspect it is something like that M ... but we are not Bethsoft and ours is not for the 360, so if we want lev then there are the technical questions to deal with, no outside restrictions need apply.

(ps there are no cliff racers in Vv to worry about)

(pps 'course there might be other things ... :) )

Honestly, do you peeps really hate lev?


Just had a thought: Falinesti is not a normal tree, or even a normal Graaht Oak, so it might not be possible to Lev - and there may be one or two other Cities that differ too - eg the tree-homes of Silvanesti are covered in a strange substance and that might affect lev too ... that doe snot mean that it could not operate elsewhere. It's all a matter of presentation.

Add to this the question of vine-swinging travel in cities (as described in Ditf) and other areas? It might make sense to give the player further options ...

landscape
about landscape variation - streams and small lakes might be very useful - as they would cut into and cut up the landscape... erosion.

This post has been edited 1 time(s), it was last edited by raggidman: 09.01.2007 12:11.

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Mormacil
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I love levitation, it just gives us a hard time, and atm it's not possible to script it...
09.01.2007 12:21 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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We already have Levitation for Oblivion. A guy added it and other Morrowind spells, I aksed him before and I have permission to use it. But there are more evident problems with lev that have nothing to do with x360, LOD. From a levitation position everything looks horrible, remeber trees are only visible from the sides with LOD because they rotate to your position, I once had distant objects at the very lowest and when I came up to a tree it remained as a flat bilboard and rotated with my movement.

From up in the sky that would looks terrible and completely break immersion. And there's also the problem of land textures when looked from above. I love lev too, but I don't know wether we should include it just yet Frown
09.01.2007 17:11 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
raggidman
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Yeah, we have a thread discussing this somewheres. We were speculating on how to make it work ... my question on this was whether you could apply some kind of filter so that there are 3 kinds of 'distances': Near with one range of detail/texture, medium with another and far wioth a more bleary range, and adapt collission accordingly so that the medium and far objects just do not interact with you? Whether that might save on processing power? Something like that anyhows ... and also reduce AI for distant stuff ...

I find myself speculating about this because then I must wonder how detail looks if you are standing on a mountain or hill top???? I believe that either there is some kind of deliberate blocker on this or that lev mod is poorly made.
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Richard
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How big is you guys' map compared to Cyrodiil?

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10.02.2007 08:10 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
FLESH
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I'd say about 1.5 times the size.
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Mormacil
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Ok according to GW we can just resize the heightmap, anyone an idea how?
24.11.2007 14:12 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Alasdair
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Not sure, but lightwave would be the one to ask.
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windsurfer
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That will be amazing if we could do that, def get into contact with lightwave he is the heightmp pro.
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Mormacil
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Hmm good detailed map :)


27.11.2007 07:17 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
InsanitySorrow
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I'm not sure who you got the levitation spells and more from, I created some for silgrad and BC, they are posted somewhere. You might have asked me i'm not sure, but then they might not be mine. :D

Yeah lightwave would be the best to ask.
27.11.2007 11:45 InsanitySorrow is offline Send an Email to InsanitySorrow Search for Posts by InsanitySorrow Add InsanitySorrow to your Buddy List AIM Screen Name of InsanitySorrow: InsanitySorrow
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » height map ?