Vwlc 04 |
Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Thought I would have a look as I was thinking about doing the AR claim you put up King and thought it looked very nice.
The were a few things though (could be some problems on my end) some of
the trees were floating; only slightly in most cases but one tree I
could walk under. The Ayelid ruin looks nice but it was rather spaced
out in my opinion (as in covered a lot of the land) and the claim only
asks for a medium - small ruin. There was one skeleton which didn't
attack me near the ruin however that could be because I coc'd in and
started next to him or something. the land seems bumpy, now I'm no
landscape modder but from playing vanilla OB it seemed odd. Probably
not noticable by most however I play with grass off to save FPS. The
two different trees with blue leaves and twisting limbs (which looked
very nice!) are near some jagged little pools of water which I thought
looked odd and I got stuck on the land between them when splashing
about. The bandit camp is sort of in a bush and while it is hidden it looks a bit strange to me.
Anyway most of that is just personal preference and opinion
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08.11.2006 15:08 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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There where trees floating ? That is odd , I checked 2 times to make sure there where not floating trees .
try the file below , check it for any floating trees . I might have sended the wrong version .
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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08.11.2006 15:12 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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I started taking pics and then realised how poor my setting are and how stupid of me it is to take them while its dark
Here are a few pics in the day were its easier to see. There are more
than these posted but these are the most noticable, in fact a lot of
trees are floating ever so slightly if you sank them all just a tad
(dragging over them) I think the problem would be solved. The Ayelid
piece sticking out has a see through edge which should be underground
but the whole piece doesnt have any collision anyway for some reason.
The Well could use a magicka fire thing found under activators I
believe. The last one is where I got stuck near the water.
I used to do some landscapes for TES3 is there a shader in the TES4 CS whereby you can make shadows near buildings etc?
Hope this helps.
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08.11.2006 15:34 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Ah right didn't see you had mentioned it
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08.11.2006 18:04 |
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