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Vwlc 05 |
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Description:
This is a claim of part of Valenwoods coastline, less trees here, more
rocks etc. Sandy textures, the works. Include a fort exterior in this
claim.
Cells: The four corner cells are,
6,56 12,56
6,54 12,54
All land inbetween must be decorated aswell.
Note: make sure not to go outside your cell boundaries. Make
this dependant on the newest version of Valenwood.ESM This claim is not
granred until FLESH(me) ok's it, which he/I usually do. Have fun
This post has been edited 1 time(s), it was last edited by FLESH: 02.11.2006 13:42.
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02.11.2006 13:40 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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as I said in vwlc02 , I would prefer this one . Mind if I claim this instead of 02 ?
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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02.11.2006 14:21 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Sure
Thats what I wanted in the first place
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02.11.2006 14:28 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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the coast line's heightmap wasnt very wel made , I must say . It down
in a 80+ degree angle from a pretty high place to the sea . I'm trying
to smoothen it up , but there is a pretty high chance I will accedently
edit other cells while doing this .
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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02.11.2006 14:50 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Carefull here, don't go to far from your cells. Grey Wizard hasn't
gotten around to smootheing it down yet. The rivers and that are next
on his list.
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02.11.2006 14:56 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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02.11.2006 15:04 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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Oh , a new alpha , didn't see that . That ex^plains .
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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02.11.2006 15:16 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Any way you could soften that down in places to allow the player to get up? Where is that thing coming from
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03.11.2006 10:54 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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there are 2 places where the player can get up : at one he can just
walk up and at the other one , he can climb up easily . It came from
the bad softening of the heightmap at the sea . If I would southen it
down , I would have to rewrite the whole coastline , and this is a nice
varietie of the normal coast .
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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03.11.2006 10:58 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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So it goes around the whole coastline?
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03.11.2006 10:59 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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Yes , at a point , it gets a bit less , but pretty mutch the whole line
. There also is no sea after the coastline , there are 3-5cells of
water and then another coastline . Also , a screen of where the player
can just walk . Also , that thing normally is derectly at the sea , I
edited the height a bit and pushed the giant wall a bit back in my
cells . I will make a screen f wath the rest of the coast looks like.
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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03.11.2006 11:06 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Yes that is the river separating Valenwood and Elsweyr. But you went
all around Valenwood and saw it on each part of the coastline?
The screen looks great by the way.
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03.11.2006 11:10 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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I did not see every single cell, I saw +-100 cells , and it looked like
the screen below , south coast maybe has smoother coastlines , I dont
now .
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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03.11.2006 11:12 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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That screen I know about, as I said GW will be doing that and the
rivers next, it's that big wall in your claim that I'm worried about.
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03.11.2006 11:16 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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That ? I made it myself , I smoothend up the coastline a bit but it
wasnt possible to do it perfectly , so I made a big wall . Dont worry
about it , it ends at the end of my claim and it wont cause any trouble
.
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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03.11.2006 11:22 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Ok then, but it would be pretty easy to smooth it out instead of using
flatten, but the choice is yours and I think it does add a nice bit of
variety to the game.
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03.11.2006 11:29 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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test it and tell me wath you think .
Attachment: |
data.7z (237.16 KB, 4 downloads)
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__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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03.11.2006 12:23 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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03.11.2006 12:41 |
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