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Azkur_pt
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Registration Date: 27.10.2006
Posts: 175
Location: Portugal

problemns (not much) Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I discovered recently that tes cs may not acept some of my smoothed programs beacause it may not allow that type of thecniques! so if the models have some errors tell me that I will fix them... the major problem should be with the (tree house)

thx...

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06.11.2006 18:00 Azkur_pt is offline Send an Email to Azkur_pt Search for Posts by Azkur_pt Add Azkur_pt to your Buddy List
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
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What kind of problems exactly? Sometimes they can be solved by exporting to another program that than exports to CS Wink
06.11.2006 18:21 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Azkur_pt
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Registration Date: 27.10.2006
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Location: Portugal

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like I use a option that makes my model rounded without making more polys but cs my not suport this option

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06.11.2006 18:44 Azkur_pt is offline Send an Email to Azkur_pt Search for Posts by Azkur_pt Add Azkur_pt to your Buddy List
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
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Try to export it to Blender first I guess, might help.
06.11.2006 18:56 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
lothar100
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Registration Date: 10.08.2006
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I KNOW blender has that same function (rounding) I used to use it all the time.

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07.11.2006 12:33 lothar100 is offline Send an Email to lothar100 Search for Posts by lothar100 Add lothar100 to your Buddy List
FLESH
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Registration Date: 23.06.2006
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I think I may know the cause of your problem, but I will need the .obj file first (When you export as an OBJ it makes two files, the MTL and the OBJ, you have only given me the MTL which is useless because it only has the geometry, so try to look around and see if you can find the .obj file aswell).

Thanks =)

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Azkur_pt
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ok I will send you the obj file or try to find it

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lothar100
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yea that makes sense, but thats about all I know about in the modding prosses, I dont know what happens next, so I just gave the models to flesh :D

PS- NWN2 is pretty fun, more fun than BF2142, plays a lot like Dungeon Siege and Baldurs Gate combined.

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08.11.2006 00:35 lothar100 is offline Send an Email to lothar100 Search for Posts by lothar100 Add lothar100 to your Buddy List
Azkur_pt
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Registration Date: 27.10.2006
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hi again here is a huge update and I have some bad news and some good news the good news is that solved the rounding prolbem (i modeled the objecct file and subdivided it and I spend a all day turning 10000 polys in 5800 polys) the bad news is that I didn't done anything new lool but I searched and found that 6000 for one building like this isn't much so here you have the tree house version 2 with mtl and obj files-
mtl-
http://files.filefront.com//;6152645;;/

obj-
http://files.filefront.com//;6152651;;/

Dancing Banana Dancing Banana

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FLESH
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Well done! Now all we need is the smaller tree house and the villa :D
08.11.2006 20:47 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » problemns (not much)