problemns (not much) |
Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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I discovered recently that tes cs may not acept some of my smoothed
programs beacause it may not allow that type of thecniques! so if the
models have some errors tell me that I will fix them... the major
problem should be with the (tree house)
thx...
__________________ I am a proud portuguese
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06.11.2006 18:00 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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What kind of problems exactly? Sometimes they can be solved by exporting to another program that than exports to CS
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06.11.2006 18:21 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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like I use a option that makes my model rounded without making more polys but cs my not suport this option
__________________ I am a proud portuguese
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06.11.2006 18:44 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Try to export it to Blender first I guess, might help.
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06.11.2006 18:56 |
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lothar100
Seigneur
Registration Date: 10.08.2006
Posts: 274
Location: @ my computer
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I KNOW blender has that same function (rounding) I used to use it all the time.
__________________ when you go to court you're trusting your fate to twelve people who aren't smart enough to get out of jury duty.
Fire in the hole!
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07.11.2006 12:33 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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I think I may know the cause of your problem, but I will need the .obj
file first (When you export as an OBJ it makes two files, the MTL and
the OBJ, you have only given me the MTL which is useless because it
only has the geometry, so try to look around and see if you can find
the .obj file aswell).
Thanks
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07.11.2006 13:30 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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ok I will send you the obj file or try to find it
__________________ I am a proud portuguese
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07.11.2006 21:34 |
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lothar100
Seigneur
Registration Date: 10.08.2006
Posts: 274
Location: @ my computer
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yea that makes sense, but thats about all I know about in the modding
prosses, I dont know what happens next, so I just gave the models to
flesh
PS- NWN2 is pretty fun, more fun than BF2142, plays a lot like Dungeon Siege and Baldurs Gate combined.
__________________ when you go to court you're trusting your fate to twelve people who aren't smart enough to get out of jury duty.
Fire in the hole!
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08.11.2006 00:35 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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hi again here is a huge update and I have some bad news and some good
news the good news is that solved the rounding prolbem (i modeled the
objecct file and subdivided it and I spend a all day turning 10000
polys in 5800 polys) the bad news is that I didn't done anything new
lool but I searched and found that 6000 for one building like this
isn't much so here you have the tree house version 2 with mtl and obj
files-
mtl-
http://files.filefront.com//;6152645;;/
obj-
http://files.filefront.com//;6152651;;/
__________________ I am a proud portuguese
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08.11.2006 19:22 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Well done! Now all we need is the smaller tree house and the villa
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08.11.2006 20:47 |
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