Bosmer Plant manipulation |
raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,318
Location: where my heart is
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08.11.2006 01:20 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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RE: Bosmer Plant manipulation |
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I wouldn't think it would be breaking the Green Pact if Bosmer change
the plants in non-hamrfull ways. Y'ffre put them there for his people,
shouldn't be the purpose of them to provide living spaces for Bosmer?
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08.11.2006 09:11 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Hmm FLESH was faster then me, I agree with FLESH
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08.11.2006 09:14 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Indeed, the techniques are great and I don't see why we can't use them.
Knowing bosmer, it makes perfect sense. Also this Bosmer Hunters and
Herders has gotten me interested . . . Go on
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08.11.2006 21:11 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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There gracelands in VW... it says so in the lore, the room is limited but there
But I like your idea, it makes sence. Another idea, using insects as
the houses, why not use an insect shell as a house? I'll work on a
sketch ride away (well the basic layout, I'm going to bed after that).
I think I can come up with some wonderous creatures. Besides my
moth-guy. Hmm, one with a fake humanoid face to lure the player, a
catlike monkey. A bear with a thick/armored skin. snake... I could go
on and on
huge wooddrilling beetle... Anyway, good night folks
Mormacil
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09.11.2006 01:03 |
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