Open Jobs for Texturers |
Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,533
Location: Sheogorath's Realm
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Would it be possible to get a .nif of the Altmer temple and a UV map? I can't do a thing with an .obj.
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05.01.2007 22:12 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,533
Location: Sheogorath's Realm
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quote: |
Originally posted by Lady Nerevar
if you load a different nif into nifscope you cna then import and obj... though that dosent help you with the UVmap :p |
Yeah I tried that, but for some reason it didn't work. I couldn't open it with 3d Max either.
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05.01.2007 23:02 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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I can UV map it if needed, consider this a backup plan.
__________________ There really should be a signature of some description here.
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21.02.2007 11:07 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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For a backup plan we need a plan. Btw the UV mapper in question said
she did not have the time. Is there such a thing as modelers that can
texture? *dreams*
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21.02.2007 12:03 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Don't know about modellers that can texture, but I know one modeller that can texture badly.
Incidentally, we'd need a UV map to be able to texture it anyway and the offer I made still stands.
__________________ There really should be a signature of some description here.
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24.02.2007 00:13 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Hmm, so can you make a UV map for the temple then?
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24.02.2007 11:50 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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quote: |
Originally posted by FLESH
Hmm, so can you make a UV map for the temple then? |
I am a long way into Uv mapping the Temple, I have created all the
seems but I just need to resize all parts to fit them properly onto the
texture + pin the odd shaped ones ( a UV mapper will know what I mean
)
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25.06.2007 19:42 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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You use peltmap I hope
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25.06.2007 19:47 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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quote: |
Originally posted by Mormacil
You use peltmap I hope
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Huh I used blender? WTf is peltmap?
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25.06.2007 20:02 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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I havn't got Max. Also I dont want to get it by othermeans + I know blender well now
. I wonder if there is a blender script like that. You still have to
make seams though which is all I have done (took a while as its a huge
building so I had to cut it up loads) |
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25.06.2007 21:52 |
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shewter
Baron
Registration Date: 12.07.2006
Posts: 376
Location: Arizona
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quote: |
Originally posted by windsurfer
I havn't got Max. Also I dont want to get it by othermeans + I know blender well now
. I wonder if there is a blender script like that. You still have to
make seams though which is all I have done (took a while as its a huge
building so I had to cut it up loads) |
WS ther is a script with blender the Archimap uvmapper or something its
called.It in the UV tab of the uveditor window, under scripts.
__________________ It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
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25.06.2007 23:37 |
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