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windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

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Sorry didn't mean to appear rude I just didn't want time wasted and stuff to be redone.
quote:
Originally posted by sandor
It works (I use it very often). FLESH added the grass through the region editor.

The problem is where ever you use this it creates problems, as rocks and large trees therefore have grass sticking out of them. There is very few regions if any that dont have large rocks or archetecture.

quote:
Originally posted by sandor
My definition of by hand: Selecting a grass texture in the landscape editor and applying it by hand. By hand is the opposite of auto generating the grass through the region editor.

By hand usually means placing each mesh induvidually I would say placing grass textures is not by hand as you do it anyway and the meshes are auto generated.

Sorry for the misunderstanding,
Tom

This post has been edited 1 time(s), it was last edited by windsurfer: 10.02.2007 18:53.

10.02.2007 18:52 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

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I don't want you to stop giving adivse sandor, I don't remember saying anything that should make you think otherwise.

People seem to have tempers rising and this should stop. I don't understand what you mean by grass textures, aren't those placed with a circular brush? Seems my knowledge in CS is not as complete as I thought it was Tongue
10.02.2007 22:47 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
raggidman
Prince


Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is

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When you haven't gone though the experience together it is impossible to judge people - and easy to give unintended pause - so please don't worry about each other - you're all good at what you do.
11.02.2007 00:51 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

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quote:
Originally posted by FLESH
I don't want you to stop giving adivse sandor, I don't remember saying anything that should make you think otherwise.

People seem to have tempers rising and this should stop. I don't understand what you mean by grass textures, aren't those placed with a circular brush? Seems my knowledge in CS is not as complete as I thought it was Tongue

Yes you are correct thay are placed with the circular brush as you put it.Under buildings and rocks use textures with "NoGrass" after there name. For normal areas you the grass versions hopefully this should sort out your problems. I would advise against using the region editor for grass full stop but other seem to think otherwise. In the town though def use the texture way.

Hope that helps,
Tom
11.02.2007 13:25 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

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I still don't understand what you mean. My problem is with the grass models, ferns etc. I need to remove them and I was hoping it could be done the same way as I added them, but it seems not Frown
11.02.2007 15:34 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

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quote:
Originally posted by FLESH
I still don't understand what you mean. My problem is with the grass models, ferns etc. I need to remove them and I was hoping it could be done the same way as I added them, but it seems not Frown


I'm still not sure what the problem is:
How did you add them?
Whats the matter with it?

if you did use the region editor to add the grass slect the region, choose obliterate now, uncheck the "enable that data" in the grass tab then regenerate the region.

Also Sandor sorry for being a bit rude, I missunderstood what you said and what FLESHs problem was. You seem to have much greater knowledge that me at landscape editing and I help you will carry on helping here in the future.
11.02.2007 17:11 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
sandor
High Councilor


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Registration Date: 21.03.2006
Posts: 4,898
Location: Belgium/The Netherlands

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quote:
Originally posted by windsurfer
Also Sandor sorry for being a bit rude, I missunderstood what you said and what FLESHs problem was. You seem to have much greater knowledge that me at landscape editing and I help you will carry on helping here in the future.

It was a misunderstanding, lets go on with modding. The main thing is you are trying to help FLESH and I am trying the same. That's what matters.

I didn't have a lot of time (I am busy with the new Soluthis). This was the fastest way to remove the grass.
The file can be downloaded here.

What I did:

Removed the 151 area in the region editor.
Created a new area "Valenwood correction"
I used the TerrainWWForestGrassTwigsDirt01SU. I saw it was used in the city.
Removed the grass and renamed it to SrTerrainWWForestGrassTwigsDirt01SU.
Added the new texture to the region.
Regenerated the area.

There is one disadvantage. The road textures are gone. This shouldn't take too much time (to fix). If I had more time I would have done it.

I used the cleaned Valenwood v10.1 esm.

I attached a screenie with a view on the Cliff side before and after removing the grass.

sandor has attached these images (downsized versions):


__________________
Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.

Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet

11.02.2007 21:44 sandor is offline Send an Email to sandor Search for Posts by sandor Add sandor to your Buddy List
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

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good work, I wish I had more time to do something myself, btw FLESH, mind pm me the coordanites of my little porttown? Blush
12.02.2007 01:44 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

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Sure, will do after this post.

The problem with what you did sandor is that all the ground textures I placed are gone. Me being a crappy ground texturer found that it took a lot of time to get them the way I thought looked decent (I need opinions on Arenthia, very much so). Don't worry about it anymore. I will just remove it by hand like I did the first time so that would mean some grass is left behind (good thing).

Thank you for all your help =)

12.02.2007 17:10 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » Information about this mod