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FLESH
Archduke


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Registration Date: 23.06.2006
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Location: Ireland

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Hello everyone,

Grey Wizard and I have decided it's time to let people view what we have been working on, Falinesti. You are the first to see this. Let me explain a few things.

Falinesties size is such that it Speed Tree did not allow us to add a second layer of branches (making it looks more real) because it crashed, which is why the leaves look like they are on the branches. Well I guess that's really the main issue people might have. In our eyes it looks perfect, and a sight to behold ingame (yes, fully working, but no screens of that yet) but that may be because we made it.

Follow this link: http://gallery.filefront.com/fleshgizmo/77943/ , to get to the screens, there's only 3 but they should explain all you need to know.

Comment please,

19.02.2007 11:42 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
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It's, it's big... But I like it, that's one kick ass tree :D Love to see that beauty ingame....
19.02.2007 13:04 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
raggidman
Prince


Registration Date: 06.01.2006
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Location: where my heart is

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del del

This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 13:56.

20.02.2007 01:12 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
FLESH
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Registration Date: 23.06.2006
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Location: Ireland

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It's exactly 1 mile tall and half a mile wide according to the CS and Speed Tree, branches are not square on normal trees. And building a city on it will be just fine. I placed houses on the branches already and there's enough room to make a road with a house on each side all the way down the branch. There will be more houses at the lower levels with less class, but the higher you go up the less houses the branches can support.
20.02.2007 10:36 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
FLESH
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Registration Date: 23.06.2006
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Location: Ireland

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Here are some in-game screen shots: http://s63.photobucket.com/albums/h134/FLESH_01/Falinesti/ It looks a tad wierd because parts of it disappear depending on how far away I am, but that can be fixed easily.
21.02.2007 12:12 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
TheImperialDragon
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Registration Date: 21.06.2006
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Location: Ontario, Canada

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A little on the small side... Tongue No, seriously, it's big. I'm not sure if being bigger than White Gold Tower is good or not, but then on the other hand, Valenwood is using an entirely different scale, and Fallinesti is also a very important location.
21.02.2007 22:16 TheImperialDragon is offline Send an Email to TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List
FLESH
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In lore it states that Falinesti is bigger, if you mean perormance wise, it runs fine with full settings turned on, on my crappy computer =)
21.02.2007 22:59 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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Registration Date: 03.10.2006
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Looks huge, it going to look so good ingame with it building on. The texture near the bottom looks very stretched (make it 2048*2048 and a 4096*4096 for new cards) Also the leaves look a little wierd.

Otherwise impressive stuff there!
24.02.2007 19:56 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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Firstly, welcome =) Secondly, yes, the textures are placeholders until we make better ones. And I agree about the leaves but there was no other way Frown
24.02.2007 20:51 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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Speedtree can't handle another layer of leaves Tongue
24.02.2007 23:17 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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Not on one this size yes. It would look even wierder while walking on Falinesti with the second layer though.
25.02.2007 16:50 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
raggidman
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del

This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 13:56.

26.02.2007 00:29 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
FLESH
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I was thinking the same thing. Falinesti could have some sort of 'heart' that enabled it to walk and grow. Perhaps thats why it stopped, because this source of energy is cut off.

As for ST, Camoran Paradise has some really strange and alien looking trees, I can reproduce that effect without much difficulty.
26.02.2007 17:10 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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quote:
Originally posted by FLESH
Firstly, welcome =) Secondly, yes, the textures are placeholders until we make better ones. And I agree about the leaves but there was no other way Frown

What type of bark should it be, if you want ill do you some large scale tree textures for it :)
27.02.2007 21:52 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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Oak I think, thats what we were using for it. Plus it's a Graht Oak.
28.02.2007 14:58 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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Ok try this for size, it a 2048*2048 oak bark texture with normal and specular maps:
http://rapidshare.com/files/18741357/GrahtOakBark.rar.html

Pls can you post some screens of it on the tree,

Thanks Tom
28.02.2007 19:31 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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I'll try out the new texture soon. As for the screens I'm working on trying to make it VWD AND fully 3d instead of a bilboard, this would be easier if I could get the tree into max and turn it into a Nif, because then I could make a _far version of it. But I can't do that so I'm trying to see if there are any other solutions.

This post has been edited 1 time(s), it was last edited by FLESH: 01.03.2007 19:41.

01.03.2007 19:40 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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quote:
Originally posted by FLESH
I'll try out the new texture soon. As for the screens I'm working on trying to make it VWD AND fully 3d instead of a bilboard, this would be easier if I could get the tree into max and turn it into a Nif, because then I could make a _far version of it. But I can't do that so I'm trying to see if there are any other solutions.

That would remove the animation of the leaves though if it was converted to a nif. Not sure how to stop the tree becoming a billboard either!!
02.03.2007 16:06 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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The animation of the leaves doesn't matter much, it looks strange while they move because they go through the branches.
02.03.2007 17:18 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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quote:
Originally posted by FLESH
The animation of the leaves doesn't matter much, it looks strange while they move because they go through the branches.

What about the max plugin, havn't got it but surely that can convert to a .obj or .nif?
02.03.2007 17:21 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
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