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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Tavern » Armor, should I buy some new or upgrade?  
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Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
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Attention Armor, should I buy some new or upgrade? Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Ok, some days back I got this idea. What I really hate about games is that I can never look like the real heroes from books and movies.

Look at Druss from the Chronicles of the Drenai. He wears a cuirass of black leather adn metal burls and a pair of big gauntlets strengened with silver points on the knuckles.

Then look at Strider/Aragorn in LotR. He wears a leather vest and at Helmdeep also some mail. Both wear not to fancy armor.

Now take a look at Oblivion, what do we got? Glass armor, Daedric, Imperial Dragon armor. All are very ornate and look really expensive.

So how are we going to fix this? Well for Oblivion I came with the following idea. We create around 6 series of armor. Those series representa class/style of playing. Think of ranger/archer, and assasin, a paladin, a lightly armored pelgrim/rogue etc.

All are availeble from the beginning of the game in the first 3 towns you visit or something. Now when you level, you got to a smith, you ask him to upgrade your cuirass. So as a ranger you give him your weak cloth shirt, he returns it as a leather vest. Upgrade it again and eventually you get a leather cuirass full of green tree/leave decorations, strengthened with mitril burls etc.

of course you also got other armour, like guard armor, perhaps the anti Khajiit assasin armor, Xylo mail/guard armor, Arena armor etc.

So what do you say? I think 6-7 stages of each armor. AS series so far I got:
- Paladin (Big knights need big shiny armor) Heavy
- Ranger (A hood, leather and green camoflage, what else?) Light
- Assasin (Dark, black, a mask. For our lightfearing types) Light
- Pelgrim/Rogue (Both play on personality and don't care for big armor. Think of some plate armor for the lowerlegs, a light cuirass. It doesn't need to look like real armor) Light
- Monk/Priest (An armored Robe I think, imaging a warrior monk) Light

For the people intrested in the technigue behind this, well OBSE will include the option to move enchantments. At least that's what I heard. It will just be the removal of a piece of armor and replaced by something new.

17.03.2007 23:25 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
revolutioN
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I like it :) I'd love to look like a proper ranger! Dancing Banana

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18.03.2007 13:26 revolutioN is offline Send an Email to revolutioN Homepage of revolutioN Search for Posts by revolutioN Add revolutioN to your Buddy List View the MSN Profile for revolutioN
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
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That's the goal, to look like a ranger at lvl 60 and not be forced to wear a full set of armor.
18.03.2007 15:35 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
fwp_coder
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Registration Date: 18.01.2007
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I totally agree with that. Armors are supposed to look like something you can use depending on wich class/ role you play and not look like a throphy. Armor should be very dirty and used too. One thing that I liked really much in Morrowind was that you could combine for example two different shoulder pads, is it possible to do in oblivion?

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18.03.2007 17:07 fwp_coder is offline Send an Email to fwp_coder Search for Posts by fwp_coder Add fwp_coder to your Buddy List View the MSN Profile for fwp_coder
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
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Only if we make rings not visible and our mod won't be compatable with other mods that use the ring bodyslots (claws, backpack mod etc.) So that's no going to happen. We do might release a version of the armro that make you have loose pauldrons, but those will be both in one slot.
18.03.2007 17:17 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
ev1
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Yea I agree with you Mormacil. I'm thinking th esame thing about armors exactly.

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18.03.2007 18:07 ev1 is offline Send an Email to ev1 Search for Posts by ev1 Add ev1 to your Buddy List
Mormacil
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Any other or more armor ideas?
19.03.2007 22:56 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Arbiter
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Registration Date: 24.10.2005
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Ah, it's been ages. :D

Not sure if you remember, but I was always somewhat against Plate (or really heavy armors in general) in Valenwood... with all the forests where agility and light weight equipment is/should be appreciated. It just isn't practical, unless it's only for in-city use and that would make them rare (or in gameplay thingie it means you couldn't really find it since bandits wouldn't see much use for it).

But regarding those updates (and actual meaning of topic) I really like how you presented it; layer by layer to perfection. You shouldn't really be "allowed" to mix different armor sets, but instead use those materials as layer that goes over/through/beneath the original piece. Perhaps even extraction of these layer-items from other armor pieces to make them functional. Imagine this with different tools (sewing and tailoring), craftsman of different skill levels (looking for a master tailor that can make you that robe you want) and loads of other things. I can see one problem with this; loads of needed models that would be required.

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26.05.2007 10:32 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
Mormacil
Herma-Mora the Woodland Man


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You, stay here, I need you Tongue Ah well I inlcude some armor for the heavy armored characters. Not that it's used a lot except by some guards and groups but hey we have to think of the player.
26.05.2007 14:50 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Arbiter
Archduke


Registration Date: 24.10.2005
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Location: Croatia the Nether-Bringer

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Gah, Croatia's school system is hell so I'm in kind of a pinch for the next couple of weeks (or even more), but I'll try to get active as soon as I can. btw. where's da FLESH man? :D

Anyway, yeah I agree about that whole armor distribution thing, but how rare do you think it (heavy armor I mean) should be? In the cities the guards should have it (as you said), but will it be widespread or?

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29.05.2007 23:33 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
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Heavy should be rare indeed, at least we got much more light armor so it should balance Wink

FLESH is what we call missing Wink
29.05.2007 23:40 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Tavern » Armor, should I buy some new or upgrade?