Armor, should I buy some new or upgrade? |
Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Armor, should I buy some new or upgrade? |
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Ok, some days back I got this idea. What I really hate about games is
that I can never look like the real heroes from books and movies.
Look at Druss from the Chronicles of the Drenai. He wears a cuirass of
black leather adn metal burls and a pair of big gauntlets strengened
with silver points on the knuckles.
Then look at Strider/Aragorn in LotR. He wears a leather vest and at Helmdeep also some mail. Both wear not to fancy armor.
Now take a look at Oblivion, what do we got? Glass armor, Daedric,
Imperial Dragon armor. All are very ornate and look really expensive.
So how are we going to fix this? Well for Oblivion I came with the
following idea. We create around 6 series of armor. Those series
representa class/style of playing. Think of ranger/archer, and assasin,
a paladin, a lightly armored pelgrim/rogue etc.
All are availeble from the beginning of the game in the first 3 towns
you visit or something. Now when you level, you got to a smith, you ask
him to upgrade your cuirass. So as a ranger you give him your weak
cloth shirt, he returns it as a leather vest. Upgrade it again and
eventually you get a leather cuirass full of green tree/leave
decorations, strengthened with mitril burls etc.
of course you also got other armour, like guard armor, perhaps the anti
Khajiit assasin armor, Xylo mail/guard armor, Arena armor etc.
So what do you say? I think 6-7 stages of each armor. AS series so far I got:
- Paladin (Big knights need big shiny armor) Heavy
- Ranger (A hood, leather and green camoflage, what else?) Light
- Assasin (Dark, black, a mask. For our lightfearing types) Light
- Pelgrim/Rogue (Both play on personality and don't care for big armor.
Think of some plate armor for the lowerlegs, a light cuirass. It
doesn't need to look like real armor) Light
- Monk/Priest (An armored Robe I think, imaging a warrior monk) Light
For the people intrested in the technigue behind this, well OBSE will
include the option to move enchantments. At least that's what I heard.
It will just be the removal of a piece of armor and replaced by
something new.
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17.03.2007 23:25 |
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revolutioN
Protector
Registration Date: 20.02.2007
Posts: 26
Location: Dublin,Ireland
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I like it
I'd love to look like a proper ranger!
__________________
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18.03.2007 13:26 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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That's the goal, to look like a ranger at lvl 60 and not be forced to wear a full set of armor.
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18.03.2007 15:35 |
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fwp_coder
First Knight
Registration Date: 18.01.2007
Posts: 144
Location: sweden
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I totally agree with that. Armors are supposed to look like something
you can use depending on wich class/ role you play and not look like a
throphy. Armor should be very dirty and used too. One thing that I
liked really much in Morrowind was that you could combine for example
two different shoulder pads, is it possible to do in oblivion?
__________________ Felix WP
Self inflicted fractures.
I replace my bones with bars.
Aluminium,
Bleeding oxide.
The drug of Gods into my pounding veins.
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18.03.2007 17:07 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Only if we make rings not visible and our mod won't be compatable with
other mods that use the ring bodyslots (claws, backpack mod etc.) So
that's no going to happen. We do might release a version of the armro
that make you have loose pauldrons, but those will be both in one slot.
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18.03.2007 17:17 |
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ev1
First Knight
Registration Date: 14.07.2006
Posts: 140
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Yea I agree with you Mormacil. I'm thinking th esame thing about armors exactly.
__________________ Now I cant forget
coz my momma killed me
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18.03.2007 18:07 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Any other or more armor ideas?
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19.03.2007 22:56 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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Ah, it's been ages.
Not sure if you remember, but I was always somewhat against Plate (or
really heavy armors in general) in Valenwood... with all the forests
where agility and light weight equipment is/should be appreciated. It
just isn't practical, unless it's only for in-city use and that would
make them rare (or in gameplay thingie it means you couldn't really
find it since bandits wouldn't see much use for it).
But regarding those updates (and actual meaning of topic) I really like
how you presented it; layer by layer to perfection. You shouldn't
really be "allowed" to mix different armor sets, but instead use those
materials as layer that goes over/through/beneath the original piece.
Perhaps even extraction of these layer-items from other armor pieces to
make them functional. Imagine this with different tools (sewing and
tailoring), craftsman of different skill levels (looking for a master
tailor that can make you that robe you want) and loads of other things.
I can see one problem with this; loads of needed models that would be
required.
__________________ The Forgotten Ones have returned.
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26.05.2007 10:32 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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You, stay here, I need you
Ah well I inlcude some armor for the heavy armored characters. Not that
it's used a lot except by some guards and groups but hey we have to
think of the player.
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26.05.2007 14:50 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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Gah, Croatia's school system is hell so I'm in kind of a pinch for the
next couple of weeks (or even more), but I'll try to get active as soon
as I can. btw. where's da FLESH man?
Anyway, yeah I agree about that whole armor distribution thing, but how
rare do you think it (heavy armor I mean) should be? In the cities the
guards should have it (as you said), but will it be widespread or?
__________________ The Forgotten Ones have returned.
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29.05.2007 23:33 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Heavy should be rare indeed, at least we got much more light armor so it should balance
FLESH is what we call missing
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29.05.2007 23:40 |
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