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Mushroom house concepts |
Demayetay
Swordsman
Registration Date: 04.01.2007
Posts: 19
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Heres my concept art for a mushroom house, please give lots of
criticism. It can essentially work for any kind of mushroom, and I
didn't research it when I did it (in art class, teehee) . The inside
would be essentially hollow, but the lining of the mushroom itself can
be climbable or make the home's inner structure... they would be
entered from an underground burrow entrance (would be a hole in the
ground hidden by overgrowth, marked by boulders), which would lead to a
clay/stone door, which then goes into the stem. The stem has a ladder
or staircase (or platform created by the lining), that goes up to the
semi-translucent mushroom head (main house) they could also be
connected by the root tunnels to trees (at the bottom or above ground).
And read the notes I put in the images. Again tell me what you think,
variations that can be done, and if its good enough, tell me and i'll
run along and make the model
I'll post any progress images here. Also when I've finished, tell me
how to send it (i dont know how to make it a .nif or a working game
object). Will also need someone to texture it if I dont learn how,
Demayetay has attached this image (downsized version):
__________________ I
don't have a lot of experience in 3D modeling, but I am artistic. If
you got any requests for fairly simple models I'll give it a shot.
Specifics and reference images also help. I use blender.
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28.03.2007 02:39 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Indeed it fits in the swampy areas, like my latest treehouse concept. I
prefer some more the mushrooms with a wider hat, but that's just me
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28.03.2007 12:22 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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I like them a lot, If they are really big they would be quite a sight
in swamplands. I like the oval tops too, if they were to be moddelled
we could use lots of different sizes. Maybe some which bend over the
swamps like bridges. Maybe saplings could be found at the base too and
amongst bogs. they could be related to wisp stalks but I think Wisps
exclusively grow underground right?
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28.03.2007 16:13 |
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Demayetay
Swordsman
Registration Date: 04.01.2007
Posts: 19
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we could have a giant cavern with a village of outcast bosmer, who live
in giant wisp stalks... and I can do all kinds of caps... does that
mean I can go model it?
__________________ I don't have a lot of experience
in 3D modeling, but I am artistic. If you got any requests for fairly
simple models I'll give it a shot. Specifics and reference images also
help. I use blender.
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28.03.2007 22:20 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Yeah, go have fun
But I say we use them outdoor, it could be the same family, not neccesarily the same mushroom.
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28.03.2007 22:33 |
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Demayetay
Swordsman
Registration Date: 04.01.2007
Posts: 19
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I looked up fungi and mushrooms. There are a few shapes i'm going to
try out, one that is like a bowl, facing upwards, that i'm sure would
be a nice tower or if draped in vines/flowers a good pool or building.
as well, there are cup caps (like open pods, both on trees and from the
ground) and and those slime-filled bulbous fungi, that we could use as
domes or houses on deadwood/tree trunks. they could be dead and
hollowed out, with a little hole cut in somewhere (maybe from the top)
to get it. I'll come up with a concept and get back to you on that
one...
__________________ I don't have a lot of experience
in 3D modeling, but I am artistic. If you got any requests for fairly
simple models I'll give it a shot. Specifics and reference images also
help. I use blender.
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28.03.2007 23:26 |
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Demayetay
Swordsman
Registration Date: 04.01.2007
Posts: 19
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Ok, here they are, concepts for the bulbous fungi homes. I have
horizontal and vertical versions. They can go pretty well anywhere,
though I think they grow on rotting wood and trees. See what you can
think of with them... oh and for the record, I can do other things
(concepts and meshes) that dont have to do with mushrooms,
I just happened to have the one idea, which lead to a bunch of others.
Demayetay has attached these images (downsized versions):
__________________ I
don't have a lot of experience in 3D modeling, but I am artistic. If
you got any requests for fairly simple models I'll give it a shot.
Specifics and reference images also help. I use blender.
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29.03.2007 00:39 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Looking good, we might want to attach thses to the bigger trees of my swamptreehouses
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29.03.2007 00:51 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,264
Location: USA / Taiwan
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This is my concept of a Bosmer sentry camp... in a mushroom...
not exactly housing and its outdoors... but I liked the hammock idea so it came out of that...
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29.03.2007 03:31 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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1) it looks like a home from the Shire
No LotR stuff
2) it looks really artificial, to much man made, Bosmer don't really build.
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29.03.2007 18:55 |
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lothar100
Seigneur
Registration Date: 10.08.2006
Posts: 274
Location: @ my computer
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quote: |
2) it looks really artificial, to much man made, Bosmer don't really build. |
lazy bastards! lol.
__________________ when you go to court you're trusting your fate to twelve people who aren't smart enough to get out of jury duty.
Fire in the hole!
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29.03.2007 20:25 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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They're incredible lazy at that point, why do you think they didn't master the art of masonry yet?
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29.03.2007 23:29 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,264
Location: USA / Taiwan
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quote: |
Originally posted by Mormacil
Not bad, we sure get some swamps in VW
But I'm not sure thopse mammocks stay up there, it's not usually the strongest part of a mushroom. |
well.... gigantic mushroom needs very thick and rigid stacking layers
of cell walls to keep its structural integrity... being its survived
harsh winds and storms in its long lifetime (for a mushroom) I think
its strong enough to carry two very light hammocks with not-much
lighter lil' Bosmer sentries
but that was my reasoning, take it or leave it, its fine with me
many mushrooms spawn in rings, the ancestor spreads its 'roots' out and
they grow new ones, in a radius around it... something to consider? so
this could be very convenient in that perhaps there is a unique Bosmeri
town...
and they made their town in the 'Hydra Swamps' or whatever... and in
the center of the town is the Fungal Pod-homes and a giant mushroom
that grows over the pod-homes and conveniently covers that, and then in
a radius aroun dit are all sentry mushrooms like I have drawn...
and maybe for added defense, it is not bridges that connect the
mushrooms (cause the swamp water is foul and full of dangerous beasts?)
but a long line or rope, and only agile Bosmer (or certain types of
Argonian or Khajiit I guess) have the agility to walk the thin
tight-rope...
just an idea
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30.03.2007 03:36 |
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lothar100
Seigneur
Registration Date: 10.08.2006
Posts: 274
Location: @ my computer
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quote: |
it is not bridges that connect the mushrooms (cause the swamp water is
foul and full of dangerous beasts?) but a long line or rope, and only
agile Bosmer (or certain types of Argonian or Khajiit I guess) have the
agility to walk the thin tight-rope... |
thats a nice idea, but how would you do that?!
__________________ when you go to court you're trusting your fate to twelve people who aren't smart enough to get out of jury duty.
Fire in the hole!
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02.04.2007 12:58 |
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TheImperialDragon
Councilor
Registration Date: 21.06.2006
Posts: 6,436
Location: Ontario, Canada
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Why not have cable cars of sorts? Maybe a little too advanced
technology-wise, but interesting concepts. Think about it. It would
definately be defining.
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02.04.2007 21:34 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,264
Location: USA / Taiwan
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quote: |
Originally posted by lothar100
quote: |
it is not bridges that connect the mushrooms (cause the swamp water is
foul and full of dangerous beasts?) but a long line or rope, and only
agile Bosmer (or certain types of Argonian or Khajiit I guess) have the
agility to walk the thin tight-rope... |
thats a nice idea, but how would you do that?! |
we play nice and have a thin invisible bridge... and its just not that easy to walk on
and maybe something like if your agility is less than 70 then you fall off randomly or the Bosmer sentry advises you not to try
and when your agility is high enough (and you will not just fall off
randomly) the sentry will give you to thumbs up... unless he/she hates
you, in which case you'll already have an arrow stuck in your head
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02.04.2007 22:27 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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It won't be a problem for my current demented archer
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03.04.2007 11:56 |
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Demayetay
Swordsman
Registration Date: 04.01.2007
Posts: 19
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I was wondering if maybe the mushrooms should be modular? So I can make
a few varied caps, and a bunch of bendy and varied stems, then in CS
someone can pick a stem and a cap and we'll have tons of subtle
variety. Then the interiors can be pretty well the same (aside from the
stems bending in different directions). Just a thought. If it's too
hard to pull of in the game I can always just make a bunch, it'll be
just as easy (cos i'll use the same Idea but the models in CS and the
game themselves will be one piece)
Demayetay
__________________ I
don't have a lot of experience in 3D modeling, but I am artistic. If
you got any requests for fairly simple models I'll give it a shot.
Specifics and reference images also help. I use blender.
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10.04.2007 23:09 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Sounds fantastic! The more variety, the better!
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10.04.2007 23:17 |
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