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Demayetay
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Registration Date: 04.01.2007
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Heres my concept art for a mushroom house, please give lots of criticism. It can essentially work for any kind of mushroom, and I didn't research it when I did it (in art class, teehee) . The inside would be essentially hollow, but the lining of the mushroom itself can be climbable or make the home's inner structure... they would be entered from an underground burrow entrance (would be a hole in the ground hidden by overgrowth, marked by boulders), which would lead to a clay/stone door, which then goes into the stem. The stem has a ladder or staircase (or platform created by the lining), that goes up to the semi-translucent mushroom head (main house) they could also be connected by the root tunnels to trees (at the bottom or above ground). And read the notes I put in the images. Again tell me what you think, variations that can be done, and if its good enough, tell me and i'll run along and make the model :) I'll post any progress images here. Also when I've finished, tell me how to send it (i dont know how to make it a .nif or a working game object). Will also need someone to texture it if I dont learn how, Tongue

Demayetay has attached this image (downsized version):


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I don't have a lot of experience in 3D modeling, but I am artistic. If you got any requests for fairly simple models I'll give it a shot. Specifics and reference images also help. I use blender.
28.03.2007 02:39 Demayetay is offline Send an Email to Demayetay Search for Posts by Demayetay Add Demayetay to your Buddy List
Mormacil
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Indeed it fits in the swampy areas, like my latest treehouse concept. I prefer some more the mushrooms with a wider hat, but that's just me Wink
28.03.2007 12:22 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Durdain
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I like them a lot, If they are really big they would be quite a sight in swamplands. I like the oval tops too, if they were to be moddelled we could use lots of different sizes. Maybe some which bend over the swamps like bridges. Maybe saplings could be found at the base too and amongst bogs. they could be related to wisp stalks but I think Wisps exclusively grow underground right?
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Demayetay
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we could have a giant cavern with a village of outcast bosmer, who live in giant wisp stalks... and I can do all kinds of caps... does that mean I can go model it?

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I don't have a lot of experience in 3D modeling, but I am artistic. If you got any requests for fairly simple models I'll give it a shot. Specifics and reference images also help. I use blender.
28.03.2007 22:20 Demayetay is offline Send an Email to Demayetay Search for Posts by Demayetay Add Demayetay to your Buddy List
Mormacil
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Yeah, go have fun Wink But I say we use them outdoor, it could be the same family, not neccesarily the same mushroom.
28.03.2007 22:33 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Demayetay
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I looked up fungi and mushrooms. There are a few shapes i'm going to try out, one that is like a bowl, facing upwards, that i'm sure would be a nice tower or if draped in vines/flowers a good pool or building. as well, there are cup caps (like open pods, both on trees and from the ground) and and those slime-filled bulbous fungi, that we could use as domes or houses on deadwood/tree trunks. they could be dead and hollowed out, with a little hole cut in somewhere (maybe from the top) to get it. I'll come up with a concept and get back to you on that one...

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I don't have a lot of experience in 3D modeling, but I am artistic. If you got any requests for fairly simple models I'll give it a shot. Specifics and reference images also help. I use blender.
28.03.2007 23:26 Demayetay is offline Send an Email to Demayetay Search for Posts by Demayetay Add Demayetay to your Buddy List
Demayetay
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Ok, here they are, concepts for the bulbous fungi homes. I have horizontal and vertical versions. They can go pretty well anywhere, though I think they grow on rotting wood and trees. See what you can think of with them... oh and for the record, I can do other things (concepts and meshes) that dont have to do with mushrooms, :D I just happened to have the one idea, which lead to a bunch of others.

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I don't have a lot of experience in 3D modeling, but I am artistic. If you got any requests for fairly simple models I'll give it a shot. Specifics and reference images also help. I use blender.
29.03.2007 00:39 Demayetay is offline Send an Email to Demayetay Search for Posts by Demayetay Add Demayetay to your Buddy List
Mormacil
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Looking good, we might want to attach thses to the bigger trees of my swamptreehouses :D
29.03.2007 00:51 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
KuKulzA
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This is my concept of a Bosmer sentry camp... in a mushroom...
not exactly housing and its outdoors... but I liked the hammock idea so it came out of that...
29.03.2007 03:31 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Mormacil
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Not bad, we sure get some swamps in VW Tongue But I'm not sure thopse mammocks stay up there, it's not usually the strongest part of a mushroom.

This post has been edited 1 time(s), it was last edited by Mormacil: 29.03.2007 09:22.

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lothar100
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I'm sorry but I dont know were else to put this post, I just had an idea. in "giant tree areas" there could also be giant mushrooms living on the giant trees. then dwellings can be built under the mushrooms and into the tree, so the mushrooms are kind of like awnings. just a thought.

[edit] would mushrooms grow on giant mushrooms? Sorry to steal your drawing, but you could do this, and make some earthen houses. my drawings corny but its all I got.


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This post has been edited 2 time(s), it was last edited by lothar100: 29.03.2007 18:33.

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Mormacil
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1) it looks like a home from the Shire Tongue No LotR stuff Wink
2) it looks really artificial, to much man made, Bosmer don't really build.
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lothar100
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quote:
2) it looks really artificial, to much man made, Bosmer don't really build.


lazy bastards! lol.

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Mormacil
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They're incredible lazy at that point, why do you think they didn't master the art of masonry yet? Tongue
29.03.2007 23:29 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
KuKulzA
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quote:
Originally posted by Mormacil
Not bad, we sure get some swamps in VW Tongue But I'm not sure thopse mammocks stay up there, it's not usually the strongest part of a mushroom.

well.... gigantic mushroom needs very thick and rigid stacking layers of cell walls to keep its structural integrity... being its survived harsh winds and storms in its long lifetime (for a mushroom) I think its strong enough to carry two very light hammocks with not-much lighter lil' Bosmer sentries :D
but that was my reasoning, take it or leave it, its fine with me

many mushrooms spawn in rings, the ancestor spreads its 'roots' out and they grow new ones, in a radius around it... something to consider? so this could be very convenient in that perhaps there is a unique Bosmeri town...
and they made their town in the 'Hydra Swamps' or whatever... and in the center of the town is the Fungal Pod-homes and a giant mushroom that grows over the pod-homes and conveniently covers that, and then in a radius aroun dit are all sentry mushrooms like I have drawn...
and maybe for added defense, it is not bridges that connect the mushrooms (cause the swamp water is foul and full of dangerous beasts?) but a long line or rope, and only agile Bosmer (or certain types of Argonian or Khajiit I guess) have the agility to walk the thin tight-rope...

just an idea
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lothar100
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quote:
it is not bridges that connect the mushrooms (cause the swamp water is foul and full of dangerous beasts?) but a long line or rope, and only agile Bosmer (or certain types of Argonian or Khajiit I guess) have the agility to walk the thin tight-rope...


thats a nice idea, but how would you do that?!

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TheImperialDragon
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Why not have cable cars of sorts? Maybe a little too advanced technology-wise, but interesting concepts. Think about it. It would definately be defining.
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KuKulzA
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quote:
Originally posted by lothar100
quote:
it is not bridges that connect the mushrooms (cause the swamp water is foul and full of dangerous beasts?) but a long line or rope, and only agile Bosmer (or certain types of Argonian or Khajiit I guess) have the agility to walk the thin tight-rope...


thats a nice idea, but how would you do that?!


we play nice and have a thin invisible bridge... and its just not that easy to walk on
and maybe something like if your agility is less than 70 then you fall off randomly or the Bosmer sentry advises you not to try :D and when your agility is high enough (and you will not just fall off randomly) the sentry will give you to thumbs up... unless he/she hates you, in which case you'll already have an arrow stuck in your head =)
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Mormacil
Herma-Mora the Woodland Man


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It won't be a problem for my current demented archer :D
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Demayetay
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I was wondering if maybe the mushrooms should be modular? So I can make a few varied caps, and a bunch of bendy and varied stems, then in CS someone can pick a stem and a cap and we'll have tons of subtle variety. Then the interiors can be pretty well the same (aside from the stems bending in different directions). Just a thought. If it's too hard to pull of in the game I can always just make a bunch, it'll be just as easy (cos i'll use the same Idea but the models in CS and the game themselves will be one piece)
Demayetay

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I don't have a lot of experience in 3D modeling, but I am artistic. If you got any requests for fairly simple models I'll give it a shot. Specifics and reference images also help. I use blender.
10.04.2007 23:09 Demayetay is offline Send an Email to Demayetay Search for Posts by Demayetay Add Demayetay to your Buddy List
Durdain
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Sounds fantastic! The more variety, the better! Good job!
10.04.2007 23:17 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
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