Register    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » Ready to model (just say "go"!)  
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
Post Reply
Go to the bottom of this page Ready to model (just say "go"!)
Author
Post « Previous Thread | Next Thread »
Demayetay
Swordsman


Registration Date: 04.01.2007
Posts: 19

Big Grin Ready to model (just say "go"!) Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I searched through the recent threads and found a few large ones, and some concepts that I really liked, so I was thinking of giving them a go, but I don't know if I need the leaders' approval or not... All I really know about the lore is that Bosmer have that Green Pact (which I can work with Good job! ), are carnivorous (result of the green pact), and are rather short (after 150 hours of playing as one, and always looking up to people, I know bahaha). Right so, here's the links to meshes I'd like to tackle, I apologize if people have already done them (i got lost in the thread pages so gave up and made this one Confused ) :
http://s60.photobucket.com/albums/h22/bl...erbudhouse2.png
http://s60.photobucket.com/albums/h22/bl...mgAnch=imgAnch1
http://s60.photobucket.com/albums/h22/bl...mgAnch=imgAnch1
http://img.photobucket.com/albums/v722/L-pics/concept_01.jpg
http://img.photobucket.com/albums/v722/L-pics/palace.jpg
http://img502.imageshack.us/img502/8769/valenha6.jpg
http://img167.imageshack.us/img167/6963/valenwoodqz5.jpg
AJAlkaline's Concept Art
For the more complex ones, even if they turn out badly or someone has a better one you can always use the different parts as building blocks for variations/other buildings of the same kind. I'll post images until you want me to send them over. Then I'll e-mail the blender file... or you can instruct me on how to .nif it and make it into an object for the game - I dunno how.

I also have some suggestions for things that I saw throughout my searches. For the hippogryphs: http://www.tessource.net/files/file.php?id=6648
Its a mod that adds a flying horse. It wanders around normally when not used, then snaps to a midflight animation when you fly it. It also has wings (but they don't move). If someone could ask The Bloke really nicely use it but with a modified horse mesh (that's half eagle), and someone [else?] could texture it, we would have a rather beautiful basic functioning hippogryph! I can't do this one (i don't yet know how to make moving/animation friendly models), just a thought though.
Also, this mod: http://home.comcast.net/~scruggsyw/Thieves_Arsenal.htm has a vine arrow that grows a vertical vine down from a collision-ed high-up surface. The vine just extends down and doesnt move, but you can climb it, and jump from one to another. With the permission of the modder, I think someone can take the vine functionality and implement it into the large forests. That way we'll have a fun way of travelling the huge high up jungles and in case you fall off something you can try to grab one of these so as to avoid dying Good job! again, not really a job for me, but still, if someone could look into it, it might be worth while (first read how the vines are operated before making a final decision, you may think its too primitive, it also needs Oblivion Script Extender for the mod its in, I dont know about the vine itself...).
Oh and can the Bosmer use bones with pointy stones or metal for arrows? I'm really hoping the mod can be just added on so we can simply walk to Valenwood (my character could go home! haha) cos i'd be lost without my glass arrows and elven bow.
As for the monkey folk, someone made a playable monkey Race already, maybe we can just ask them real nice to let us use them as NPCs...
So sorry for the long post, please reply ASAP so I can get started!
Demayetay
P.S. OOO compatible for this mod would be nice : P

__________________
I don't have a lot of experience in 3D modeling, but I am artistic. If you got any requests for fairly simple models I'll give it a shot. Specifics and reference images also help. I use blender.

This post has been edited 1 time(s), it was last edited by Demayetay: 28.03.2007 04:48.

28.03.2007 03:01 Demayetay is offline Send an Email to Demayetay Search for Posts by Demayetay Add Demayetay to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

No no OOO compatable, nor any other levelscaling and levelling mod, we'll use our own. We go with a more traditional levelscaling like in MW. Creatures level is based on their type and region, the more you go to the center of VW the more dangerous things you encounter.

WE also planning on using a rather "unique" armor system.

http://s60.photobucket.com/albums/h22/bl...erbudhouse2.png DONE, I think

http://s60.photobucket.com/albums/h22/bl...mgAnch=imgAnch1 Free

http://s60.photobucket.com/albums/h22/bl...mgAnch=imgAnch1 not sure what you want to make out of this Tongue
http://img.photobucket.com/albums/v722/L-pics/concept_01.jpg DONE

http://img.photobucket.com/albums/v722/L-pics/palace.jpg Free

http://img502.imageshack.us/img502/8769/valenha6.jpg Free

http://img167.imageshack.us/img167/6963/valenwoodqz5.jpg DONE

Also to every new person we say, go to the Imperial Library and read Dance In the Fire. It has some extensive lore about the Bosmer.

28.03.2007 12:20 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Durdain
Baron


Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I'll give the raggidman Valenwood green welcome:

Bounce Bounce Bounce Bounce Bounce Bounce

Welcome to Valenwood!! Fantastic to have an enthusiastic modeller onboard :D
28.03.2007 13:12 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 639

RE: Ready to model (just say "go"!) Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hey, welcome to the team Dancing Banana , its great to have someone like you around :) . I am doing the teaser island for this mod and I am desperate need for some creatures, dont think there is much creature concept art. I would do those things first and creatures are hard to model and make realistic!

Happy modding,
Tom
28.03.2007 19:23 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Demayetay
Swordsman


Registration Date: 04.01.2007
Posts: 19

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

dang, I had already started on the flower bud house! Frown Retro oh well... maybe I'll make it a rose instead? How bout that? And i'll get to working on the other free ones. Also, what of these ones? (the lamp and maybe the upside-down flower one - they're essentially the same) AJAlkaline's Concept Art
thanks,
Demayetay

__________________
I don't have a lot of experience in 3D modeling, but I am artistic. If you got any requests for fairly simple models I'll give it a shot. Specifics and reference images also help. I use blender.
28.03.2007 22:32 Demayetay is offline Send an Email to Demayetay Search for Posts by Demayetay Add Demayetay to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Make what you like, but we got several creatures Wink Though some need better and newer art. But we got the seacow for the south, and perhaps my turtleshield hammer head fellow.
28.03.2007 22:50 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Demayetay
Swordsman


Registration Date: 04.01.2007
Posts: 19

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Oh no, I wasnt saying that I should make the hippogyph, just that most of it (including the flying bit) is already made. Any thoughts on climbable vines? Oh and I found this, i'm thinking of using it for some things... http://graphics.uni-konstanz.de/%7Eluft/ivy_generator/ Good job!

__________________
I don't have a lot of experience in 3D modeling, but I am artistic. If you got any requests for fairly simple models I'll give it a shot. Specifics and reference images also help. I use blender.
28.03.2007 22:55 Demayetay is offline Send an Email to Demayetay Search for Posts by Demayetay Add Demayetay to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Great find. About those vinearrows, I had a beta Tongue I'm a ESF lurker bigtime Tongue
28.03.2007 22:59 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Demayetay
Swordsman


Registration Date: 04.01.2007
Posts: 19

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

nice, cant wait to play in the giant forests and jungles with those!

__________________
I don't have a lot of experience in 3D modeling, but I am artistic. If you got any requests for fairly simple models I'll give it a shot. Specifics and reference images also help. I use blender.
28.03.2007 23:21 Demayetay is offline Send an Email to Demayetay Search for Posts by Demayetay Add Demayetay to your Buddy List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Sorry on the late welcome, I've been busy with the most important tests of the year coming up. Anyway, it's great to have a new modeler here, and Morm, the ones you listed as done, infact have been abandoned by their old modelers, so Demayetay you have a free to choice to make anything you like the most from our free concept art.
05.04.2007 15:04 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Look who's here, you! How about that? Tongue Good to have you around again FLESH. I didn't know they were abandoned Frown
05.04.2007 19:21 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
KuKulzA
King


images/avatars/avatar-2887.png

Registration Date: 07.09.2005
Posts: 7,264
Location: USA / Taiwan

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by FLESH
infact have been abandoned by their old modelers

boy do I know that situation... they just come and go.. Frown Retro
05.04.2007 21:34 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Durdain
Baron


Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Any progress Demaytay? Any progress is good progress :)
09.04.2007 16:59 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
Demayetay
Swordsman


Registration Date: 04.01.2007
Posts: 19

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hey guys, sorry for the lack of contact. I've been [infuriatingly] swamped with homework, as well as had a funeral in the long weekend... So I'm kinda of exhausted, and the work won't be over til sometime Saturday (I'm also doing the thirty hour famine at my school). Sorry... can't wait for the summer... but ah well, I'll enjoi the spring as it comes (mind you it's snowing here in T.O... Confused )
Right so, progress... it exists, heh. I'm just doing the modeling bit by bit as a feel like it, but no worries, I'm still very much interested. I'm trying to figure out a system for modeling that works for me, that goes farther than using the one angle of concept art... I'm going to try make the basic model out of plasticine then take pics and use those as reference while in blender. I'll tell you how it goes when I do it.
So far, I've got a good bit of the Bud house done (I'd say just over 50%, needs some fine-tuning and such), and a prototype/first version of the bulbous fungi house[it's a simple model so it'll be subject to much practise modeling and experimentation with modular things]. Again, not complete. I was wondering for these houses, since they're designed to be open, should I model a basic inside as well? The walls will be polygon thin everywhere but for sections like the windows and entrances (to make it more realistic) and then I could make the wooden platforms in such a way as to make them modular (so someone could make each house unique in CS).
I've been slowly looking into texturing (though the tutorials are hard to read/watch through). I was wondering if there's a resource for textures (a place where I can get them from that's in sync with everyone else one this mod), or maybe if I should just stick to the modeling part and let the texturing be someone else's worry? Anyway, sorry for the long post and thanks for not giving up on me as a deserter Tongue .

Demayetay has attached these images (downsized versions):


__________________
I don't have a lot of experience in 3D modeling, but I am artistic. If you got any requests for fairly simple models I'll give it a shot. Specifics and reference images also help. I use blender.
10.04.2007 18:56 Demayetay is offline Send an Email to Demayetay Search for Posts by Demayetay Add Demayetay to your Buddy List
Durdain
Baron


Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hey no real rush fella, take it at your own pace - I'm just thrilled we have a moddeler who is enthusiastic about Valenwood! :)

What you ave done looks fantastic to me though I can offer no help as regards tutorials and whatnot as I'm no moddler or texturer, I can only suggest you head over to Silgrad's visual development boards, FAQ boards and General modding boards - lots of experienced clever folk such as yourself frequent these places from what I've seen Good job!

The mod is moving at somewhat of a 'leisurley' pace a the mo so dont worry to much about not getting to the boards Cool
10.04.2007 19:46 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Looking nice. Btw last week my classes in 3D max started so in the near future I might do some modelling too :D
10.04.2007 21:02 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

updates?
05.05.2007 18:09 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Demayetay
Swordsman


Registration Date: 04.01.2007
Posts: 19

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

ever so sorry, on the way... slowly, *guilty look* there've been chips at them but the weather is REALLY nice here. but no worries, no ditching. I just gotta sit one day and do it all.

__________________
I don't have a lot of experience in 3D modeling, but I am artistic. If you got any requests for fairly simple models I'll give it a shot. Specifics and reference images also help. I use blender.
10.05.2007 07:10 Demayetay is offline Send an Email to Demayetay Search for Posts by Demayetay Add Demayetay to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

It's not a job Wink Take all the time you need, better slow poigress then a guy that quits because we're to demanding and it's not fun anymore.
10.05.2007 09:49 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Update?
27.05.2007 15:36 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
raggidman
Prince


Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

heyyyy, greets Demywotsit - jungle Rocking Banana

That system you are developing of plasticean and photos sounds like it has possibilities. I have seen a number of quality models that used photos one way or another, and they seemed to better the made totally from scratch models 'count'-wise and offered high quality too.

As for work load, we will be just as happy if you spread it over several days - plascticean time, photo time, conversion to graphics time, etc
28.05.2007 18:07 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
Demayetay
Swordsman


Registration Date: 04.01.2007
Posts: 19

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

oivey. well, exams and ISUs. Summer soon. will be doing a lot of stuff, and hoping that this stuff will be included in that :) working on things now.

PS Sorry, cryptic

__________________
I don't have a lot of experience in 3D modeling, but I am artistic. If you got any requests for fairly simple models I'll give it a shot. Specifics and reference images also help. I use blender.
15.06.2007 21:24 Demayetay is offline Send an Email to Demayetay Search for Posts by Demayetay Add Demayetay to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The lost one returns home at last! :D
15.06.2007 23:50 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Demayetay
Swordsman


Registration Date: 04.01.2007
Posts: 19

Wink Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

heh, as an occaisional contributer I suppose *shrug* i'm really sorry I don't have the hype that I did when I came on board... oblivion's kinda lost it's big fun fun for me. but not in a bad way, it's like how I love the sims but havent played properly in months. It's still an amazing game. but still, i'll try to do my bit (jsut not in a hurry ;P ). And it'll be so great when this comes together, how's all the other stuff going btw? (landscaping and stories and stuff? there should be an adventurer's release first so that those of us who just love to explore can get to it and test without having to wait for quests).

-D

__________________
I don't have a lot of experience in 3D modeling, but I am artistic. If you got any requests for fairly simple models I'll give it a shot. Specifics and reference images also help. I use blender.
16.06.2007 08:33 Demayetay is offline Send an Email to Demayetay Search for Posts by Demayetay Add Demayetay to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

We're getting a smaller heightmap soon, then we can start sending claims again.
16.06.2007 09:59 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Indeed, btw Morm, have you drawn the regions for Vality yet?
17.06.2007 13:04 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Nope, last friday I got a new list of things to do for next wensday:

small table
magazine
ball
basketball+basket
toyblocks
broom
screwdriver

all in 3D with texture, so I'm kinda busy Wink
17.06.2007 13:57 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Mormacil
Nope, last friday I got a new list of things to do for next wensday:

small table
magazine
ball
basketball+basket
toyblocks
broom
screwdriver

all in 3D with texture, so I'm kinda busy Wink


No worries, just checking, good luck with the screwdriver :D
17.06.2007 14:00 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I just noticed that PS CS2 doens't support .tga anymore >.<
17.06.2007 14:49 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 639

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Mormacil
I just noticed that PS CS2 doens't support .tga anymore >.<

Yer it does, I convert .dds to Targa (.tga) when using blender! What are the models for? Personal practice?
17.06.2007 17:42 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I use 3D max 9 Tongue And well my PS CS can't save targa... Anyway models are for a schoolproject, when it's done I'll try to upload it Wink

Finishing 3th texture for the toyblocks, will be the last one.
Modelled the screwdriver, still needs texture
finished the ball

So tonight I finish the magazine and then I'm done for today.
17.06.2007 17:49 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Tree Structure | Board Structure
Post Reply
Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » Ready to model (just say "go"!)