The Islands Creatures! Discussion. |
windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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08.06.2007 19:28 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Well when we got customs ones I suggest my seacow
Anyway we'll use normal mudcrabs for certain
Further what could we use? Retextured Baliwogs? They seem very aquatic
Anyway going to catch a movie on TV
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08.06.2007 20:31 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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RE: The Islands Creatures! Discussion. |
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I would have to see all your quests, but what I think we need to
consider is how 'dangerous' the location is and the kind of levels of
habitation. Also do you have pirates here?
pirates = parrots
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08.06.2007 23:54 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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No custom models yet
At least animated ones
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09.06.2007 00:09 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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quote: |
Originally posted by Mormacil
Well when we got customs ones I suggest my seacow
Anyway we'll use normal mudcrabs for certain
Further what could we use? Retextured Baliwogs? They seem very aquatic
Anyway going to catch a movie on TV
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Mudcrabs?! on a tropical beach. Although I did do a retex for my
Alivewaters mod. I removed the rocks from the crab making it looks
totally different. BAliwogs are from SI right? Yet to get it as I have
so much to do in Oblivion first.
quote: |
I
would have to see all your quests, but what I think we need to consider
is how 'dangerous' the location is and the kind of levels of
habitation. Also do you have pirates here?
pirates = parrots |
This has a few limited ideas, unfortunatly nobody is really adding to it:
Teaser Island Quests!
Scripts for the characters will ned to be written v soon. So anymore ideas?
The thick forest should have some dangers. We also need suitable cave
creatures (skeleton pirates maybe). Although i'm not sure how you make
skeletons like pirates without adding to the model.
We could retex the Natural Environments birds but the dont acts like parrots?!
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09.06.2007 10:08 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Mudcrabs can be found over all Tamriel I think. It's a great coastel
creature. Baliwogs are indeed from SI and can heal in water
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09.06.2007 14:43 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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Maybe instead of mudcrabs, red colored crabs thzt fit better with the envoriment?
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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09.06.2007 16:57 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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quote: |
Originally posted by kingevil
Maybe instead of mudcrabs, red colored crabs thzt fit better with the envoriment? |
Like this:
http://tessource.net/files/image.php?id=25536
Although I still dont think crabs will fit. Also MUDcrabs also implies they dont live on sand
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09.06.2007 17:49 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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09.06.2007 17:54 |
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OblivionMon
Seigneur
Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea
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Yeah you could do a monkey, the tang-mo for Akavir, could be used. Just shrunken down and given monkey sounds.
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09.06.2007 19:48 |
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OblivionMon
Seigneur
Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea
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You mean Renzeekin for fish n trade?
BTW I have not had the time to work on the interiors, I have had to work on my own mod but I will start them today.
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09.06.2007 21:47 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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Yer he offered to do it before for AliveWaters but I never rigged anymore fish.
Dont worry about the interiors I've still got a bit of landscaping to do.
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09.06.2007 22:46 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I might learn rigging in a couple of weeks
If so I like to give it a try.
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09.06.2007 22:54 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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Maybe we can ask alive waters permission to use some of their fish?
They even have koi , those japanise things in a separite file.
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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10.06.2007 10:29 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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quote: |
Originally posted by kingevil
Maybe we can ask alive waters permission to use some of their fish?
They even have koi , those japanise things in a separite file. |
I am the author of AliveWaters
:
http://www.bethsoft.com/bgsforums/index....opic=699787&hl=
None of the fish are tropical though. The link in the first thread has
some very nice tropical fish models which I have permission to rig and
use. |
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10.06.2007 11:21 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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Fish behavior is fine ill just use my AliveWaters script. I moddeled
some brain coral once so ill put that in. I need to find a suitable
texture for the coral rocks (hard to find)
Also if anyone could do any retexs from the first post that would be great.
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13.06.2007 15:13 |
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