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FLESH
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Hello everyone, as most of you know I will be gone for most of this summer, but I will not leave without knowing that work will be done in my absence, and that there will be progress. Here are my proposed changes;

- Windsurfer, when our HM comes out, we are going to be doing exterior claims, what I've noticed from your modding is that you have a great eye for detail, so I would like to ask you to become our exterior review when you are finished with your island project. Since we will not have many exteriors being claimed at a time (most like 1 or 2 at most for now) this job can be done while doing other things for the mod. If you choose to accept this position I would rest easily knowing that our exteriors our going through quality control. Some people love to mod, and have a talent for it, but everyone makes mistakes, and we need to make sure there are as few of those as possible.

- Next is my idea for how we organize the exterior claims. We get people to be heads of our regions, for example Arenthia's region "XXXXXX", we would get a person to claim this region, telling him/her that no new models are needed and that they can get to work straight away. What they would do is plan out the region (lakes, villages etc.), and then hand out the claims accordingly, this would make it much easier to track and would give it a more organized feel.

- This would also apply for all other regions, but for now we focus on Arenthia's region as we have all we need to work on it with perhaps a couple of unique trees needed that can be added later.

- We need someone to post a recruitment thread for exterior head, saying that they need to be organized, and creative, and have slight knowledge of the CS (so as to be able to go on and look around), of course whoever posts this should not make it as plain as I did, we have to win this person over, and we need him to be able to start as soon as the HM comes, so this is a priority.

- Next, we have interiors, sandor has resigned as interior reviewer but we have another great modder with us that is perfect for that position, Durdain, and should he choose to accept it we would have our interior quality control.

- Now about models, we need a tileset, and we need it bad, we have a concept for one but we don't have the modeler that used to be working on it. This is not top priority as the region we are currently focusing on needs new models only towards the end, but we need modelers doing stuff, we need them working and churning out things we can use. But for that we need modelers Tongue Thats why if you know anyone, even if they only have time for one project (ala our tileset) contact them and see would they be willing to do something.

- Now for Arenthia, due to my absence, we would get nothing done on it, thats why I would like to hand it over, but I can only do it to someone already on the team as I do not have the time to go around recruiting for a mayor, any volunteers? Tongue

For now I think thats it, but still a hefty lot of things to do, and as you can all see the main focus is new members. So I would say that we use Windsurfers future Valenwood Islands Relz thread to do our PR, as that if most of our material currently. We need someone able to post recruiting threads properly aswell, I'm quite useless at it Tongue
20.06.2007 11:55 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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Ok, for one I don't mind making Arenthia, there isn't much lore about it right? Further sonce a couple of weeks I can model, UV map and rig a little :D So I may try to work on a tileset, whichone are you talking about?

Before we're al going to cheer I do must say that I'll have somne sideprojects this summer. One is a huge project for school, the rest will proberbly some minor OB mods. Planning on at least one set of armor.

Oh btw are we going to use any bodymods?
20.06.2007 13:15 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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Before I reply I just want to say that I am also going a way. I am leaving for Greece next friday for a month maybe more. After I come back I am going away again after a little while.

There are plenty of things to be done in this time which I hope Mormacil will be able to watch over and make sure progress is being made. I will put up all the remaining claims for all the building islands before I leave. These will have to be granted Mormacil and checked for progress.

Other Important thing with the islands:
Animal retexs need to be done - Ideas are in the thread.
- Once done a .esp dependent of the .esm can be created with the creatures in relevant leveled lists.
Quests need to be finalised and scripted.
Weapon and armor resources need to be collected (and permissions granted) and added to the Cs like the animals.

I will also post up the .esp of the work I have done merged with the master and completed interiors. This is for bug checking varius comments and best of all a short video (not using dragonfly as its a too good song and should be saved) can now be made of the landcsape and interiors. This will be a massive PR advertising as the skyrim one is what attracted me to Beyond Cyrodill. By this time there will be plenty of stuff for new members to do so they wont get bored and leave, which is what happerns with the last PR thread.

I will make the decision when I come back whether to take up your offer. I dont see why not but a lot could happern in the next couple of months of my life. I will also i'm sure like to take up the setting up exterior claims.

Other very important things are:
The heightmap.
A map of regions. This should include details of animals (do-able) and plants with concepts linked to each region.
Plans/Maps of major cities and settlements - with linked concepts.

Nice one Mormacil i'm glad you are learning to model and use the cs as you will be a vary valuable person later.
Body mods? do you mean retexs if so then if we use defalt textures people can choose there own improvements mods.

FLESH you will have to ask durdain as I dont think he can read this. Also he is presently on holiday (2 weeks).

I'm sure I've got more to add but thats all I can think of at the present. I'm glad a planof the future is coming along as it gives us something to aim for :D

Happy Modding Everyone Wave
Tom
20.06.2007 19:16 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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With bodymods I mean: Exnem, Bab, Robert etc.
20.06.2007 19:34 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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quote:
Originally posted by Mormacil
With bodymods I mean: Exnem, Bab, Robert etc.

Surely again if we use vanillla meshes then they will be replaced by these mods. Let the user decide. Also dont you think this is a bit irrelevant at the present Eek 1

Edit:
I will also update the .esm with the new trees etc. Although i'm having problems with my custom walls crashing I know its to do with the collisions but they seem fine to me?
I will post my start of the Jungle region so that walrus can complete it ready for generating the south of Valenwood.

This post has been edited 1 time(s), it was last edited by windsurfer: 20.06.2007 20:32.

20.06.2007 20:26 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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It's irrilevant at all, if we use a bodymod we need to make armor and clothing that fits on that mod Wink
20.06.2007 20:34 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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quote:
Originally posted by Mormacil
It's irrilevant at all, if we use a bodymod we need to make armor and clothing that fits on that mod Wink

You sure, dont those body mods work with all the existing obilvion armor? I dont use then but I dout the authors remade all the armors to fit? Or I dout they clip?

EDIT: Also has valilty agreed to do the heightmap as he is amazing with them Good job!

This post has been edited 1 time(s), it was last edited by windsurfer: 20.06.2007 20:56.

20.06.2007 20:45 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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None of the bodymods fits the default armor 100% there gaps when you mix and match armor from different bodymods and vanilla. Why I asked is because I'm modding some armor here, but it's based on Exnem's mesh Wink That means if you would wear the pants with a shirt from vanilla you got a gap between them at the waist. Luckily Exnem's mod mathces really good with vanilla but the rest is just horrible.
20.06.2007 21:20 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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I would personally stick with vanilla so that any armor resources can be used?
20.06.2007 21:28 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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That's not true, I think only 60% of the armor mods use vanilla bodies. Ah well which bodymod you use doesn't matter if you wear a full suit, but if you mix and match things go wrong/look ugly Tongue
20.06.2007 23:25 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
DarkAsmodeous
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A body mod seems way out of the skope of this project, and not all users are comfortable running a body mod, but anyone can run vanilla.

Does anyone have any other ideas for recruiting? As FLESH pointed out, that should be your emphasis, it should actualy be the emphasis of most BC mods at this point, but we all seem to have drifted.... anyway, I'm digressing from my question.
21.06.2007 01:02 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
FLESH
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Have fun on your holiday Windsurfer :) So you are saying you would like to take up managing the northern exterior region (do we have names for these yet? lol), if you have your mind set on it I wouldn't mind at all, it's just that you will have a lot of work, but then again your work would be made slightly easier because you would know which claims to review and which not to. Hmm, well as you said a lot of things could've changed in that time, but send me a PM with an example of what you would do with the region. Descriptions etc. and how you would handle the claims.

Then I will judge wether you are up to it or not, after all everyone has to go through this process as I think it would be unfair if some members got priority. And I don't think we should use any sort of body mods, theres just too much work that we don't need if we do choose to use them. The map mormacil is making for Vality can be used for what you mentioned above Windsurfer, we could put points up on it that would show what sort of animals are found where and what type of flora is in a region. That is why I wanted to do regions, much easier to sort out architecture and such.

And the tileset I wanted modeled;
http://img.photobucket.com/albums/v722/L-pics/concept_01.jpg
http://img.photobucket.com/albums/v722/L-pics/concept_02.jpg

We can see how it tiles, this is what we need, our concepts should be drawn modeler friendly so that they know what we want them to do. Top bottom and side views are needed, and if possible they should be in tileset form, of course there would be exceptions but we really need these right now.

This post has been edited 2 time(s), it was last edited by FLESH: 21.06.2007 13:19.

21.06.2007 13:02 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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That second is out of my league and well the first is the first shot that leaked from the Hitman movieset Tongue
21.06.2007 13:14 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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quote:
Originally posted by Mormacil
That second is out of my league and well the first is the first shot that leaked from the Hitman movieset Tongue

EDT: Fixed :lmao:

This post has been edited 1 time(s), it was last edited by FLESH: 21.06.2007 13:18.

21.06.2007 13:17 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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You're scary you posted at 13:17 while it's still 13:16 Tongue
21.06.2007 13:19 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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quote:
Originally posted by Mormacil
You're scary you posted at 13:17 while it's still 13:16 Tongue


My clock says 12:18 Tongue But anyway, back on topic, now we can see how it tiles.
21.06.2007 13:21 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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WEll that tileset is way to organic for my skills Tongue And currently I'm working on a piece of armor for Exnem's body.
21.06.2007 13:40 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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FLESH - Thanks I cant wait to go. I'm not wanting to design the regions as I am really not that great at lore etc (never played morrowind). Just wouldn't mind setting up generated region/ Detailed region claims. Like I said ill see when i'm back (you could already have someone by them) So vality is making our new heightmap Dancing Banana
In my opinion the map with all the region details and concepts is the most important thing for us to do. It gives us something to head for and lets us easily set up claims for each region. Also it would let us prioritise which models are most important etc.

Mormacill if you can do the first one then the second is easy? Just copy/dulicate the verticies of the middle section and paste, then a bit rotating and resizing and its done. This is not really a tile set its just one building. Where are you planning to have this, whihc city (this is why the map will be useful). If its the next one to be built then concepts for bridges walls varitions are needed (post a concept claim)
Also stick with vanilla there is know point finishing your armor model if it clips!!


Edit:We already have this info so making the map will be rather easy, it may try doing the basic region map using mormacils sketch (hard to understand)

quote:
Mormacil wanted me to post this here quite a while ago, but I just didn't get the chance to get to it, but here it is.

This is the breakdown of the regions in Valenwood according to lore. Though I don't know if there are more regions than this (but I'm sure there are), but here is a breakdown of the names of the regions.

1:: The Cape Coast (region where Felinesti is located; From the Xylo River to Diss)
2:: The Silvenar Grove (region south of the city of Silvenar; from Silvenar to the Elden Grove)

3:: The Strident Coast (region that covers most of the southern coast of Valenwood)

4:: The Lympan March (region east of the Elden Grove)

Good Luck!!!


quote:
imagined:
north is pines and bonzai like trees. A bit of a misty region, very mysterius. It has mountains with mountainlakes. I think in the south the "magic" tribe rules.

In the south of there you got a dencer forest and it begins getting a real jungle, not just a forest. It's a huge jungle near Elden Grove.

Near the coast, mostly the south of VW you got a trpical region. Lots of white beaches and high cliffs. Most trees will be palmtrees but also some normal canopy. It's a dence region, well like your islands. It's also the region with remnants of the Aldmeri Dominion, but that's not flora

In the east we got less tropical but more normal jungle up north and east/south we got a little more palmtrees (near the border with Elsewyr)

From Southpoint to Torval(Elsewyr) the region is has lots of cliffs you don't want to fall of. Near the cliffs you got less trees and more bushes and ferns.

This post has been edited 2 time(s), it was last edited by windsurfer: 21.06.2007 18:21.

21.06.2007 18:18 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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quote:
Originally posted by windsurfer
FLESH - Thanks I cant wait to go. I'm not wanting to design the regions as I am really not that great at lore etc (never played morrowind). Just wouldn't mind setting up generated region/ Detailed region claims. Like I said ill see when i'm back (you could already have someone by them) So vality is making our new heightmap Dancing Banana


Not so much design, but plan out, so that we know whats finished and what isn't. If you were to have this region you would be required to know about it so that when people ask you for advice you would be able to give it to them, and also a bit for yourself so that you know what you are doing.

As for that architecture, it's still a mystery to me. I could say villages, but . . . it's . . . just . . . so . . . beautiful. We might be able to use this for Silvenar, it definitely fits the vibe.
21.06.2007 21:35 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
DarkAsmodeous
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Playing Morrowind has nothing to do with knowing lore, and its not like there is super in depth information about the regions in Valenwood.

God that tileset looks daunting FLESH... I think... prefab may be the way to go.

I am not accepting any responsiblities here right now, but in the future I may have time.
22.06.2007 01:34 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
FLESH
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quote:
Originally posted by DarkAsmodeous
Playing Morrowind has nothing to do with knowing lore, and its not like there is super in depth information about the regions in Valenwood.

God that tileset looks daunting FLESH... I think... prefab may be the way to go.

I am not accepting any responsiblities here right now, but in the future I may have time.


Prefab? And I don't really see what is so hard about it, all thats needed is to make a couple of different sized level, a bottom and a top, the flowers are there to make the concept look nice Tongue
22.06.2007 12:46 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
FLESH
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Durdain has accepted the position of interior review =)

EDIT: While I'm gone the HM should be merged with our ESM (Alpha file), if there is uncertainty of how this is done , DA here, and TID would be able to tell you how to do it. Also the old HM should be deleted (I have back-ups, no worries). We need (in my absence) to make a recruiting thread and it should be maintained, and if possible a fortnightly feed of new info. I'm shaking here Eek 1 but I have complete faith in all of you to run the mod while I'm gone Good job! Remember to sort the regions out.

And whoever has leadership of the Cyrodiilic one should hand out claims, ask Razorwing for the needed forum changes, the current city discussion forums should be grouped into one. As we don't need separate forums for them right now. Ok all, I will be back in two weeks, with whip ready if something has gone wrong :D

Now, anything particular people need to know before I leave?

This post has been edited 1 time(s), it was last edited by FLESH: 23.06.2007 11:20.

23.06.2007 11:08 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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