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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Hello everyone, as most of you know I will be gone for most of this
summer, but I will not leave without knowing that work will be done in
my absence, and that there will be progress. Here are my proposed
changes;
- Windsurfer, when our HM comes out, we are going to be doing exterior
claims, what I've noticed from your modding is that you have a great
eye for detail, so I would like to ask you to become our exterior
review when you are finished with your island project. Since we will
not have many exteriors being claimed at a time (most like 1 or 2 at
most for now) this job can be done while doing other things for the
mod. If you choose to accept this position I would rest easily knowing
that our exteriors our going through quality control. Some people love
to mod, and have a talent for it, but everyone makes mistakes, and we
need to make sure there are as few of those as possible.
- Next is my idea for how we organize the exterior claims. We get
people to be heads of our regions, for example Arenthia's region
"XXXXXX", we would get a person to claim this region, telling him/her
that no new models are needed and that they can get to work straight
away. What they would do is plan out the region (lakes, villages etc.),
and then hand out the claims accordingly, this would make it much
easier to track and would give it a more organized feel.
- This would also apply for all other regions, but for now we focus on
Arenthia's region as we have all we need to work on it with perhaps a
couple of unique trees needed that can be added later.
- We need someone to post a recruitment thread for exterior head,
saying that they need to be organized, and creative, and have slight
knowledge of the CS (so as to be able to go on and look around), of
course whoever posts this should not make it as plain as I did, we have
to win this person over, and we need him to be able to start as soon as
the HM comes, so this is a priority.
- Next, we have interiors, sandor has resigned as interior reviewer but
we have another great modder with us that is perfect for that position,
Durdain, and should he choose to accept it we would have our interior
quality control.
- Now about models, we need a tileset, and we need it bad, we have a
concept for one but we don't have the modeler that used to be working
on it. This is not top priority as the region we are currently focusing
on needs new models only towards the end, but we need modelers doing
stuff, we need them working and churning out things we can use. But for
that we need modelers
Thats why if you know anyone, even if they only have time for one
project (ala our tileset) contact them and see would they be willing to
do something.
- Now for Arenthia, due to my absence, we would get nothing done on it,
thats why I would like to hand it over, but I can only do it to someone
already on the team as I do not have the time to go around recruiting
for a mayor, any volunteers?
For now I think thats it, but still a hefty lot of things to do, and as you can all see the main focus is new members.
So I would say that we use Windsurfers future Valenwood Islands Relz
thread to do our PR, as that if most of our material currently. We need
someone able to post recruiting threads properly aswell, I'm quite
useless at it
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20.06.2007 11:55 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Ok, for one I don't mind making Arenthia, there isn't much lore about
it right? Further sonce a couple of weeks I can model, UV map and rig a
little
So I may try to work on a tileset, whichone are you talking about?
Before we're al going to cheer I do must say that I'll have somne
sideprojects this summer. One is a huge project for school, the rest
will proberbly some minor OB mods. Planning on at least one set of
armor.
Oh btw are we going to use any bodymods?
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20.06.2007 13:15 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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Before I reply I just want to say that I am also going a way. I am
leaving for Greece next friday for a month maybe more. After I come
back I am going away again after a little while.
There are plenty of things to be done in this time which I hope
Mormacil will be able to watch over and make sure progress is being
made. I will put up all the remaining claims for all the building
islands before I leave. These will have to be granted Mormacil and
checked for progress.
Other Important thing with the islands:
Animal retexs need to be done - Ideas are in the thread.
- Once done a .esp dependent of the .esm can be created with the creatures in relevant leveled lists.
Quests need to be finalised and scripted.
Weapon and armor resources need to be collected (and permissions granted) and added to the Cs like the animals.
I will also post up the .esp of the work I have done merged with the
master and completed interiors. This is for bug checking varius
comments and best of all a short video (not using dragonfly as its a
too good song and should be saved) can now be made of the landcsape and
interiors. This will be a massive PR advertising as the skyrim one is
what attracted me to Beyond Cyrodill. By this time there will be plenty
of stuff for new members to do so they wont get bored and leave, which
is what happerns with the last PR thread.
I will make the decision when I come back whether to take up your
offer. I dont see why not but a lot could happern in the next couple of
months of my life. I will also i'm sure like to take up the setting up
exterior claims.
Other very important things are:
The heightmap.
A map of regions. This should include details of animals (do-able) and plants with concepts linked to each region.
Plans/Maps of major cities and settlements - with linked concepts.
Nice one Mormacil i'm glad you are learning to model and use the cs as you will be a vary valuable person later.
Body mods? do you mean retexs if so then if we use defalt textures people can choose there own improvements mods.
FLESH you will have to ask durdain as I dont think he can read this. Also he is presently on holiday (2 weeks).
I'm sure I've got more to add but thats all I can think of at the
present. I'm glad a planof the future is coming along as it gives us
something to aim for
Happy Modding Everyone
Tom
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20.06.2007 19:16 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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With bodymods I mean: Exnem, Bab, Robert etc.
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20.06.2007 19:34 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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It's irrilevant at all, if we use a bodymod we need to make armor and clothing that fits on that mod
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20.06.2007 20:34 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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None of the bodymods fits the default armor 100% there gaps when you
mix and match armor from different bodymods and vanilla. Why I asked is
because I'm modding some armor here, but it's based on Exnem's mesh
That means if you would wear the pants with a shirt from vanilla you
got a gap between them at the waist. Luckily Exnem's mod mathces really
good with vanilla but the rest is just horrible.
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20.06.2007 21:20 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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I would personally stick with vanilla so that any armor resources can be used?
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20.06.2007 21:28 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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That's not true, I think only 60% of the armor mods use vanilla bodies.
Ah well which bodymod you use doesn't matter if you wear a full suit,
but if you mix and match things go wrong/look ugly
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20.06.2007 23:25 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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A body mod seems way out of the skope of this project, and not all
users are comfortable running a body mod, but anyone can run vanilla.
Does anyone have any other ideas for recruiting? As FLESH pointed out,
that should be your emphasis, it should actualy be the emphasis of most
BC mods at this point, but we all seem to have drifted.... anyway, I'm
digressing from my question.
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21.06.2007 01:02 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Have fun on your holiday Windsurfer
So you are saying you would like to take up managing the northern
exterior region (do we have names for these yet? lol), if you have your
mind set on it I wouldn't mind at all, it's just that you will have a
lot of work, but then again your work would be made slightly easier
because you would know which claims to review and which not to. Hmm,
well as you said a lot of things could've changed in that time, but
send me a PM with an example of what you would do with the region.
Descriptions etc. and how you would handle the claims.
Then I will judge wether you are up to it or not, after all everyone
has to go through this process as I think it would be unfair if some
members got priority. And I don't think we should use any sort of body
mods, theres just too much work that we don't need if we do choose to
use them. The map mormacil is making for Vality can be used for what
you mentioned above Windsurfer, we could put points up on it that would
show what sort of animals are found where and what type of flora is in
a region. That is why I wanted to do regions, much easier to sort out
architecture and such.
And the tileset I wanted modeled;
http://img.photobucket.com/albums/v722/L-pics/concept_01.jpg
http://img.photobucket.com/albums/v722/L-pics/concept_02.jpg
We can see how it tiles, this is what we need, our concepts should be
drawn modeler friendly so that they know what we want them to do. Top
bottom and side views are needed, and if possible they should be in
tileset form, of course there would be exceptions but we really need
these right now.
This post has been edited 2 time(s), it was last edited by FLESH: 21.06.2007 13:19.
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21.06.2007 13:02 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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That second is out of my league and well the first is the first shot that leaked from the Hitman movieset
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21.06.2007 13:14 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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You're scary you posted at 13:17 while it's still 13:16
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21.06.2007 13:19 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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quote: |
Originally posted by Mormacil
You're scary you posted at 13:17 while it's still 13:16
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My clock says 12:18
But anyway, back on topic, now we can see how it tiles.
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21.06.2007 13:21 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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WEll that tileset is way to organic for my skills
And currently I'm working on a piece of armor for Exnem's body.
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21.06.2007 13:40 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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FLESH - Thanks I cant wait to go. I'm not wanting to design the regions
as I am really not that great at lore etc (never played morrowind).
Just wouldn't mind setting up generated region/ Detailed region claims.
Like I said ill see when i'm back (you could already have someone by
them) So vality is making our new heightmap
In my opinion the map with all the region details and concepts is the
most important thing for us to do. It gives us something to head for
and lets us easily set up claims for each region. Also it would let us
prioritise which models are most important etc.
Mormacill if you can do the first one then the second is easy? Just
copy/dulicate the verticies of the middle section and paste, then a bit
rotating and resizing and its done. This is not really a tile set its
just one building. Where are you planning to have this, whihc city
(this is why the map will be useful). If its the next one to be built
then concepts for bridges walls varitions are needed (post a concept
claim)
Also stick with vanilla there is know point finishing your armor model if it clips!!
Edit:We already have this info so making the map will be rather easy,
it may try doing the basic region map using mormacils sketch (hard to
understand)
quote: |
Mormacil wanted me to post this here quite a while ago, but I just didn't get the chance to get to it, but here it is.
This is the breakdown of the regions in Valenwood according to lore.
Though I don't know if there are more regions than this (but I'm sure
there are), but here is a breakdown of the names of the regions.
1:: The Cape Coast (region where Felinesti is located; From the Xylo River to Diss)
2:: The Silvenar Grove (region south of the city of Silvenar; from Silvenar to the Elden Grove)
3:: The Strident Coast (region that covers most of the southern coast of Valenwood)
4:: The Lympan March (region east of the Elden Grove)
Good Luck!!! |
quote: |
imagined:
north is pines and bonzai like trees. A bit of a misty region, very
mysterius. It has mountains with mountainlakes. I think in the south
the "magic" tribe rules.
In the south of there you got a dencer forest and it begins getting a
real jungle, not just a forest. It's a huge jungle near Elden Grove.
Near the coast, mostly the south of VW you got a trpical region. Lots
of white beaches and high cliffs. Most trees will be palmtrees but also
some normal canopy. It's a dence region, well like your islands. It's
also the region with remnants of the Aldmeri Dominion, but that's not
flora
In the east we got less tropical but more normal jungle up north and
east/south we got a little more palmtrees (near the border with Elsewyr)
From Southpoint to Torval(Elsewyr) the region is has lots of cliffs you
don't want to fall of. Near the cliffs you got less trees and more
bushes and ferns.
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This post has been edited 2 time(s), it was last edited by windsurfer: 21.06.2007 18:21.
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21.06.2007 18:18 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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quote: |
Originally posted by windsurfer
FLESH - Thanks I cant wait to go. I'm not wanting to design the regions
as I am really not that great at lore etc (never played morrowind).
Just wouldn't mind setting up generated region/ Detailed region claims.
Like I said ill see when i'm back (you could already have someone by
them) So vality is making our new heightmap
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Not so much design, but plan out, so that we know whats finished and
what isn't. If you were to have this region you would be required to
know about it so that when people ask you for advice you would be able
to give it to them, and also a bit for yourself so that you know what
you are doing.
As for that architecture, it's still a mystery to me. I could say
villages, but . . . it's . . . just . . . so . . . beautiful. We might
be able to use this for Silvenar, it definitely fits the vibe.
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21.06.2007 21:35 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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Playing Morrowind has nothing to do with knowing lore, and its not like
there is super in depth information about the regions in Valenwood.
God that tileset looks daunting FLESH... I think... prefab may be the way to go.
I am not accepting any responsiblities here right now, but in the future I may have time.
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22.06.2007 01:34 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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quote: |
Originally posted by DarkAsmodeous
Playing Morrowind has nothing to do with knowing lore, and its not like
there is super in depth information about the regions in Valenwood.
God that tileset looks daunting FLESH... I think... prefab may be the way to go.
I am not accepting any responsiblities here right now, but in the future I may have time. |
Prefab? And I don't really see what is so hard about it, all thats
needed is to make a couple of different sized level, a bottom and a
top, the flowers are there to make the concept look nice
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22.06.2007 12:46 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Durdain has accepted the position of interior review
EDIT: While I'm gone the HM should be merged with our ESM (Alpha file),
if there is uncertainty of how this is done , DA here, and TID would be
able to tell you how to do it. Also the old HM should be deleted (I
have back-ups, no worries). We need (in my absence) to make a
recruiting thread and it should be maintained, and if possible a
fortnightly feed of new info. I'm shaking here
but I have complete faith in all of you to run the mod while I'm gone
Remember to sort the regions out.
And whoever has leadership of the Cyrodiilic one should hand out
claims, ask Razorwing for the needed forum changes, the current city
discussion forums should be grouped into one. As we don't need separate
forums for them right now. Ok all, I will be back in two weeks, with
whip ready if something has gone wrong
Now, anything particular people need to know before I leave?
This post has been edited 1 time(s), it was last edited by FLESH: 23.06.2007 11:20.
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23.06.2007 11:08 |
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