Region Discussion - Cyrodillic |
windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Region Discussion - Cyrodillic |
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This is the northen most area of valenwood, which is ajacent to
cyrodill. These threads are for discussion on the varius regions of
Valenwood. Any information will be useful!
Regions
I have split it up into 3 generated regions each slightly changing the flora to show the moverment into Valenwood.
Region 1 (bright red)
This region is closest to cyrodill so the region will be very simular
to the west weld. It will be the same just with a few addition plants.
Region 2
?
Region 3 (Dark red)
Close to The Silvenor Grove so plant species from that area are starting to appear.
What addition plants should be added? How should the rocks etc change?
Concepts of the new plants? Any other useful region information?
Locations
Thormar Keep - This will be an old imperial Keep or a v small
settlement. Should it be deralict or still running? Normal Vanilla
Ruined Keep? If settlement custom or vanilla buildings?
Ebon Ro - Imperial Village?
I have noticed that many of the locaions are on Tes arena maps so i'm
gonna see what they are like on that. If anyone has it and can save me
the time to find any info from the game on these locations then that
will be very useful!
Cheers Tom
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24.06.2007 22:27 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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I agree with the rocky part and the Bonsai type trees but not pines why
would pines suddenly appear. Pine trees destroy all plants growing
bleow them.
What kind of new harvestable flora will there be? I think varius
mushrooms should be retextured for the north area but what for the
entirly Bonsai area (region 3)? What ingredients can be found here?
What rock type (colour)? Could you draw some concepts for moddelers?
I think this area should be mainly imperial based but we could have a
unmarked hamlet using the new models in the bonsai region? Could you
find pics and uv/ texture them?
Mormacil do you have arena? If so could you please go to the two
locations to find out what they were on there? If not ill try and find
time to do it. |
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25.06.2007 10:59 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I don't got Arena but I'll try. Well I say pines because that makes
sence in my head. I really need to draw thast concept out. I think I
got time today. At least an hour. Since the trainstation is closed by a
shooting I'm having a teammeeting on MSN
And that starts at 12 a.m
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25.06.2007 11:07 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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I agree durdain about the red region, its next to the west weld whihc
is like a tradition British forest (Oak, Yew, Pine, Silver, birch). A
few basic addition should be added like you said. Maybe the leaf and
ground textures can be recoloured slightly more green to correspond
with the increased lushness of Valenwood. The rocks could also have
some moss added.
Not sure about how active the imperials are in Valenwood, would be
quite cool to still have the fort active a change from cyrodill but
this will require a new "fort top" model as all the current are ruined.
Actually Thompsom modelled a fort for a mod which let you purchase the
towers and to get them working again.
I will try and get Arena working to see what it is (that is if i'm allowed to travel there without having to play the game)
We are not going tropical yet as we are along way away from the stident coast (jungle):
http://img253.imageshack.us/img253/7452/...ionscopyfb6.jpg
I quite like the idea of large bonsai trees as it will look strange but
interesting! I will post up the grove soon for discussion but this area
should be in my opinion wierd twisted trees, sort of like this:
http://i78.photobucket.com/albums/j101/p.../treethang1.jpg
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25.06.2007 19:40 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Indeed no tropical, I'm still working on the art of my impression of the mountains in the north of VW
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25.06.2007 19:43 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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25.06.2007 19:51 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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25.06.2007 20:04 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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If we could recreate even a little bit of the Scottish highlands credibly I would be mightily impressed.
Always wanted to see High Rock completed so I could see the whole 'English countryside' Idyll in all its glory
About Thormar Keep, it would be nice to have turrets and more
structurally sound castles for the active legion members but what I was
thinking was an actual fort just like in Cyrodiil overgrown with moss
and trees and whatnot, they were built in the second era I believe and
the Imperial presence was almost forgotten in the Province afterwards.
Replace where I said tropical with vibrant or something, what I meant
was something not seen in Cyrodiil, so plants that are pretty unique,
larger and more colourful perhaps. What about Arrowroot, think we
should reserve that for the Eastern and Southern coasts? Gotta have
Arrowroot in VW.
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25.06.2007 20:44 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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25.06.2007 22:29 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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[quote]Originally posted by Mormacil
Iyes yes I went outside the lines
[quote]
Brilliant. Great to see the discussion going, I cant pitch in right now
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27.06.2007 14:22 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Still working on that drawing
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27.06.2007 14:45 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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It looks v good, the bonsai's should start appearing near the south of this region.
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27.06.2007 17:50 |
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Leo
Guardian
Registration Date: 22.06.2007
Posts: 70
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Here's this concept, for the first area, the one closest to cyrodiil.
It's pretty basic, oak tress, some skinnier, some fatter, some taller
with less leaves, and some other funky lookin tree, gettin more into
the valenwood theme.
The bonzai trees should wait for the 2nd and 3rd area to appear, and
they shouldnt be exaclty bonzai tress, just bozai-ish, you get my
meaning... |
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29.06.2007 18:35 |
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Leo
Guardian
Registration Date: 22.06.2007
Posts: 70
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yes I know there a lot bigger, we just shouldnt copy them exaclty to be huge bonzais.
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29.06.2007 20:47 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Wow leo that sketch is amazing. Sorry I've just seen this but I missed
quite a lot while being in Greece for 3 months. I like the ideas some
normal vanilla plants (english forest) with some funcky extras. Just
need to work out what needs retexturing and what needs to be made from
scratch. |
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13.10.2007 23:17 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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I feel like making a few resources for this region. While I wait for
island interiors to be done. I need some concepts of plants and basic
textures and models I can be making!!!
We can also start to make Therman keep then copy it to the HM when the
new smaller one is done. So a cliam need to be set up for that (Morm)
Did we decide what Ebon Ro was? If we can this need to be set up as a claim also!!
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21.10.2007 15:32 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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How about some mossy rock retextures for the first areas?
We're still lacking on plant concepts though aren't we? Nice to see we have some tree ideas though.
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21.10.2007 20:06 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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The west weald rocks are really mossy anyway. Really need some plant
concepts or photos to try and make. Retexturing and making resources
like I did for the jungle region is my favorite part of modding. |
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22.10.2007 16:34 |
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