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windsurfer
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This is the northen most area of valenwood, which is ajacent to cyrodill. These threads are for discussion on the varius regions of Valenwood. Any information will be useful!

Regions
I have split it up into 3 generated regions each slightly changing the flora to show the moverment into Valenwood.

Region 1 (bright red)
This region is closest to cyrodill so the region will be very simular to the west weld. It will be the same just with a few addition plants.


Region 2
?

Region 3 (Dark red)
Close to The Silvenor Grove so plant species from that area are starting to appear.

What addition plants should be added? How should the rocks etc change? Concepts of the new plants? Any other useful region information?

Locations
Thormar Keep - This will be an old imperial Keep or a v small settlement. Should it be deralict or still running? Normal Vanilla Ruined Keep? If settlement custom or vanilla buildings?

Ebon Ro - Imperial Village?

I have noticed that many of the locaions are on Tes arena maps so i'm gonna see what they are like on that. If anyone has it and can save me the time to find any info from the game on these locations then that will be very useful!

Cheers Tom
24.06.2007 22:27 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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This region is in my imagination pretty rocky and wll have some pines and bonsaitrees. We had a housemodel based on that as well. Also it's pretty much the only region that has OB Bosmer (colored eyes).

This post has been edited 1 time(s), it was last edited by Mormacil: 24.06.2007 22:33.

24.06.2007 22:30 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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I agree with the rocky part and the Bonsai type trees but not pines why would pines suddenly appear. Pine trees destroy all plants growing bleow them.

What kind of new harvestable flora will there be? I think varius mushrooms should be retextured for the north area but what for the entirly Bonsai area (region 3)? What ingredients can be found here? What rock type (colour)? Could you draw some concepts for moddelers?

I think this area should be mainly imperial based but we could have a unmarked hamlet using the new models in the bonsai region? Could you find pics and uv/ texture them?

Mormacil do you have arena? If so could you please go to the two locations to find out what they were on there? If not ill try and find time to do it.
25.06.2007 10:59 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
Herma-Mora the Woodland Man


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I don't got Arena but I'll try. Well I say pines because that makes sence in my head. I really need to draw thast concept out. I think I got time today. At least an hour. Since the trainstation is closed by a shooting I'm having a teammeeting on MSN Tongue And that starts at 12 a.m
25.06.2007 11:07 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Durdain
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The bright red region should be almost identical to lower Skingrad's countryside except perhaps we could have a few more fallen logs with new mushroom flora and 'wood gripping' plants clustered around them. A result of extensive logging at the borders? People coming into valenwood realising theres money to be made.

I dont know where this rocky idea has come from guys, unless you mean rocky in comparison to the rest of the deeper wood and similar to Cyrodill with its rock clusters.

I think for Thornar Keep we could use the traditional fort tileset but make it something pretty special and overgrown, maybe still inhabited by a very low morale small group of legionaires who are fed up with their dismal post. (Unless new lore comes up from Arena).

No ideas for 'Ebon Ro' - never heard of this place.

In Region 2 perhaps the trees perhaps should start to get denser (this could have an effect of Framerate though..) and Large Rocks could become a bit fewer. For new Flora we really are going to need some new concepts, the botany books never really took off for Valenwood. I did those plant paintings a while back but they weren't anything special.

For Region three perhaps the really impressive new flora should be turning up, Vibrant and tropical plants with some real colour, the grove I imagine as a really beautifull place with Silvenar at its heart.

EDIT: Mormacil, a shooting?? Wow. Eek 1

This post has been edited 1 time(s), it was last edited by Durdain: 25.06.2007 12:14.

25.06.2007 12:12 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
windsurfer
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I agree durdain about the red region, its next to the west weld whihc is like a tradition British forest (Oak, Yew, Pine, Silver, birch). A few basic addition should be added like you said. Maybe the leaf and ground textures can be recoloured slightly more green to correspond with the increased lushness of Valenwood. The rocks could also have some moss added.

Not sure about how active the imperials are in Valenwood, would be quite cool to still have the fort active a change from cyrodill but this will require a new "fort top" model as all the current are ruined. Actually Thompsom modelled a fort for a mod which let you purchase the towers and to get them working again.

I will try and get Arena working to see what it is (that is if i'm allowed to travel there without having to play the game)

We are not going tropical yet as we are along way away from the stident coast (jungle):
http://img253.imageshack.us/img253/7452/...ionscopyfb6.jpg

I quite like the idea of large bonsai trees as it will look strange but interesting! I will post up the grove soon for discussion but this area should be in my opinion wierd twisted trees, sort of like this:
http://i78.photobucket.com/albums/j101/p.../treethang1.jpg
25.06.2007 19:40 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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Indeed no tropical, I'm still working on the art of my impression of the mountains in the north of VW Tongue
25.06.2007 19:43 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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As this area is rather like UK I reckon the mountains should be like the scotish highlands?
http://www.1adventure.com/archives/image...nd-backside.jpg

Mormacil you got any info to add about the two locations? Lately your posts are getting smaller and smaller :D
25.06.2007 19:51 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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It's the time, getting overal tired atm, need my holidays. Short nights and busy , long days in the final week of uni Frown Trying to stay sane Wink

Edit: Yes I made my mountains a bit like the scottish Highlands I think, never been there Tongue

This post has been edited 1 time(s), it was last edited by Mormacil: 25.06.2007 20:05.

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Durdain
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If we could recreate even a little bit of the Scottish highlands credibly I would be mightily impressed.

Always wanted to see High Rock completed so I could see the whole 'English countryside' Idyll in all its glory Tongue

About Thormar Keep, it would be nice to have turrets and more structurally sound castles for the active legion members but what I was thinking was an actual fort just like in Cyrodiil overgrown with moss and trees and whatnot, they were built in the second era I believe and the Imperial presence was almost forgotten in the Province afterwards.

Replace where I said tropical with vibrant or something, what I meant was something not seen in Cyrodiil, so plants that are pretty unique, larger and more colourful perhaps. What about Arrowroot, think we should reserve that for the Eastern and Southern coasts? Gotta have Arrowroot in VW. :)
25.06.2007 20:44 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
Mormacil
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I say scottish highlands with bonsaitrees :) With those bonsai houses in villages in the canyons.

Couldn't kept you waiting so I quickly did an awfull colorjob, yes yes I went outside the lines Tongue


This post has been edited 2 time(s), it was last edited by Mormacil: 25.06.2007 23:08.

25.06.2007 22:29 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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[quote]Originally posted by Mormacil
Iyes yes I went outside the lines Tongue
[quote]
:lmao: Brilliant. Great to see the discussion going, I cant pitch in right now Frown
27.06.2007 14:22 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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Still working on that drawing Wink
27.06.2007 14:45 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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It looks v good, the bonsai's should start appearing near the south of this region.
27.06.2007 17:50 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Leo
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Here's this concept, for the first area, the one closest to cyrodiil. It's pretty basic, oak tress, some skinnier, some fatter, some taller with less leaves, and some other funky lookin tree, gettin more into the valenwood theme.


The bonzai trees should wait for the 2nd and 3rd area to appear, and they shouldnt be exaclty bonzai tress, just bozai-ish, you get my meaning...
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Mormacil
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Seen the 3D model? That's the way I want them. And they're huge compared to bonsai.

edit: this one

This post has been edited 1 time(s), it was last edited by Mormacil: 29.06.2007 18:48.

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Leo
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yes I know there a lot bigger, we just shouldnt copy them exaclty to be huge bonzais. Wink
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windsurfer
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Wow leo that sketch is amazing. Sorry I've just seen this but I missed quite a lot while being in Greece for 3 months. I like the ideas some normal vanilla plants (english forest) with some funcky extras. Just need to work out what needs retexturing and what needs to be made from scratch.
13.10.2007 23:17 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
windsurfer
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I feel like making a few resources for this region. While I wait for island interiors to be done. I need some concepts of plants and basic textures and models I can be making!!!


We can also start to make Therman keep then copy it to the HM when the new smaller one is done. So a cliam need to be set up for that (Morm)

Did we decide what Ebon Ro was? If we can this need to be set up as a claim also!!
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Durdain
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How about some mossy rock retextures for the first areas?

We're still lacking on plant concepts though aren't we? Nice to see we have some tree ideas though. :)
21.10.2007 20:06 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
windsurfer
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The west weald rocks are really mossy anyway. Really need some plant concepts or photos to try and make. Retexturing and making resources like I did for the jungle region is my favorite part of modding.
22.10.2007 16:34 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Lore » Region Discussion - Cyrodillic