|
|
The tree city :) |
Tarek
Warder
Registration Date: 11.09.2007
Posts: 47
Location: Lebanon
|
|
|
15.09.2007 09:40 |
|
|
Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
|
|
That does look good
Very nice. You don't have to stick withb our current designs but it's a
good thing to do. What I like to ask you if you don't mind is draw
every building a bit larger so we can see it's details. But ones again,
awesome
|
|
15.09.2007 13:26 |
|
|
Leo
Guardian
Registration Date: 22.06.2007
Posts: 70
|
|
yah nice job, I can see this thing in-game really kicking ass.
|
|
15.09.2007 13:47 |
|
|
Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
|
|
We got the base of the tree already by the way
FLESH has pictures somewhere....
Found them!
|
|
15.09.2007 14:05 |
|
|
Tarek
Warder
Registration Date: 11.09.2007
Posts: 47
Location: Lebanon
|
|
wow u already have tree.... thx for ur replies I will try to make
details of buildings although some ideas I toke from ur forum , and I
make wicked armor and weapons and monsters too
check the khajiit forums I have lots of concepts thier, I always thought the bosmer and the khajiit have great lore and lands
glad u like I will try to give as much concept art as I can, I would love to see this mod complete <3
__________________ Dance in the fire
|
|
15.09.2007 18:20 |
|
|
Kodama
Archduke
Registration Date: 02.09.2006
Posts: 2,083
Location: Holland
|
|
quote: |
Originally posted by Mormacil
We got the base of the tree already by the way
FLESH has pictures somewhere....
Found them! |
Jesus!
That tree is HUGE! I could see that all the way from Skyrim
So... is it really that big?
__________________ Akavir mod leader.
|
|
15.09.2007 18:58 |
|
|
Tarek
Warder
Registration Date: 11.09.2007
Posts: 47
Location: Lebanon
|
|
plzzzzzzzzzz make the tree big PLZZZZZZ omg I will live thier forever PLZZZZZZ
__________________ Dance in the fire
|
|
15.09.2007 20:05 |
|
|
Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
|
|
I think it was 2 miles high according to the lore....
|
|
15.09.2007 20:10 |
|
|
Kodama
Archduke
Registration Date: 02.09.2006
Posts: 2,083
Location: Holland
|
|
quote: |
Originally posted by Mormacil
I think it was 2 miles high according to the lore.... |
That is awsome!
Hey, I want to live there too
__________________ Akavir mod leader.
|
|
16.09.2007 11:59 |
|
|
Krisi-_
Archduke
Registration Date: 27.06.2006
Posts: 1,839
Location: Norway
|
|
I can't say I find the comparing picture good enough to say anything
but fewer branches. And how it look to the player when he is there is
more important than how it looks compared to something else.
|
|
17.09.2007 09:26 |
|
|
Ibis
Apprentice
Registration Date: 25.08.2007
Posts: 5
Location: Florida
|
|
I'm very sorry to find that the tree pic is no longer functional .. so I cannot see it.
But I am wondering how you folks are going to handle the migratory
aspect of the Valenwood city-trees? How are you going to make them move
with the seasons?
__________________ Ma'at, Egyptian Bird Goddess of Reason, quietly rules all ...
|
|
30.03.2008 03:32 |
|
|
windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
|
|
|
30.03.2008 03:48 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
|
|
As far as we know there was only one moving tree CITY, Falinesti. And
that has stopped. I'm thinking the only way it could start up again
would have to do something with our main quest. Which we don't have a
need for right now. There's nothing stopping us in having cities in
non-moving satellites of Falinesti. Not positive about moving tree
cities though
And Welcome to Valenwood Ibis
|
|
30.03.2008 17:55 |
|
|
|
|
|
|