ATTN: Valenwood - from The Ocean Mod |
Koniption
First Knight
Registration Date: 27.07.2007
Posts: 149
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ATTN: Valenwood - from The Ocean Mod |
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ATTN: Valenwood Team Members (like Mormacil and Raggidman, etc)
I, Koniption, bring news from The Ocean Mod leader, OblivionMon. I
relayed to him Raggidman's idea/invitation to share resources as posted
in the thread below. OblivionMon mulled this over for a couple
days.......................
and eventually said: "Sure, I agree, on certain terms.."
First, this is what we're not sharing:
1) no tree textures
2) no animations
3) not the "glowing plant"
He said he'll post in a number of days the exact models you can have.
What we want from you:
1) certain underwater models, & plants, and maybe other things (not sure)
2) we also wouldn't mind any help you might be willing to offer (I added this part)
Lastly, I, Koniption, will try to animate a "seabeasty" *cough*, if an
experienced person models it first for me, and keeps that mesh
consistent to where the bones are on the slaughterfish skeleton, so I
can rig it to that. I said I will "try", not guaranteeing full success.
But I have rigged before and done some vertex weight painting. I've
also done a custom creature, custom skeleton for it, and a single
custom Idle animation, all into CS withouth crashing it. Haven't tried
to get it ingame yet, though. So it's within my experience, but I'm
allowing for any brainfarts I may have in the process.
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08.01.2008 04:49 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,318
Location: where my heart is
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16.01.2008 14:17 |
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Koniption
First Knight
Registration Date: 27.07.2007
Posts: 149
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Thanks SACarrow, looks like they were about to take on the narmatee without knowing I'm already on it, lol!
Firstly, OBMon seems to have agreed to your side proposal, he didn't
say an all out yes, but then didn't disagree neither. He said last
night that he'll post an answer today, so here's hoping he remembers.
If he forgets, I'll remind him when I see him on chat tonight.
RE: The seacow - I've already got a horn modeled for it and on the
model. Also I've Texture UV Mapped the beast, rigged & weight
painted the beast, modified the slaughterfish skeleton that had some
bones removed and some added for flippers and the very end of the tail.
I've checked it through all the slaughterfish animations, and it looks
ok in all but 7 animations where clipping is obvious. So I need to
tweak those 7 animations to make it look better. Also, to most of the
animations where appropriate, I need to add custom flipper and tail end
swooshing animations. I've also done one slaughterfish animation that
I've already fixed, besides the 7 I still need to do.
Now, there will be what looks like clipping in some animations, like
skin folding in on itself, but it actually makes the creature look more
real in some ways because of its blubber. Think of it as the blubber
folding in on itself when the manatee does extreme bending animations.
This is all still in my modeling program, so no CS or game tests yet.
This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 18:48.
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16.01.2008 23:07 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,800
Location: Tampa, Florida, USA
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Quick work! I'd love to see some Max renders.
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16.01.2008 23:18 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,800
Location: Tampa, Florida, USA
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Nice work on the fins and tail! Please bear in mind that the
authorities here are the VW Core members, but I'd make the horn thicker
and stubbier, again in keeping with Morm's drawing.
Steve
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17.01.2008 14:28 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 207
Location: Germany
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Woohoooa, sweet! Very!
I do agree with SACarrow though. The horn's too long. But i'm not a
core member either, just a little annoying brat who had to throw his
thoughts in the room
PS: me likes his eyes, but is it already textured? I think the border
between horn and skin are too extreme. But then .. it kinda doesn't
look textured yet since it's all grey. But then, I imagine the Narmatee
being mostly grey, so ..
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17.01.2008 14:36 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,800
Location: Tampa, Florida, USA
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drmccoy: Ah, but as a VW contributing member, you should have more of a say than me, if less than the VW Core.
What drmccoy said about the transition got me to thinking: maybe the
horn should protrude from a protective bony crest. I don't have a clear
picture in my head of the exact form, but an idea for the general
appearance of the material would be the Minbari crests from the old SF
series Babylon 5.
Steve
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17.01.2008 15:03 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 207
Location: Germany
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That sounds awesome! Also, the horns colour is way to bright in my
oppinion. It's diving through water every day, it should be somewhat
dirty, maybe covered with some mud or kelp?
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17.01.2008 15:10 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 207
Location: Germany
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Well, then now you have a suggestion for a good texture =P
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17.01.2008 17:55 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Make one
I imaging it lightgrey/blue with some more darker blue colored spots and stripes.
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17.01.2008 18:22 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 207
Location: Germany
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I cannot texture very good. I don't have photoshop or anything. I was simply proposing it ^^
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17.01.2008 19:18 |
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Koniption
First Knight
Registration Date: 27.07.2007
Posts: 149
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Please do not have anyone make any textures yet, it'd be a waste of
time since they don't have my UV Map to do texturing on, and I might
not be done with that map. However, if you're making a texture to get
an idea of what you want it to look like, then that makes sense. Yes,
there is NO texture on any of the renders in that pic.
I can easily make the horn stubbier and shorter, since it's a seperate
mesh, and only has been weight painted all over with the same value.
It'd be a different story if you want me to edit the main narmatee body
mesh though. If I make certain changes, it'll reset all the vertex
weight painting I did.
As far as a crest for the horn to stick out of, I can make one out of a
seperate mesh, then stick it on the main body mesh with the horn, but
I'm too foggy on how you want it all to look. I need a drawing showing
what you want regarding this, if this is what the core VW members want.
seacow progress report: I've added some flipper and tail end animations
to a few animations already, did this last night. Haven't fixed any of
those 7 animations, but got the flipper/etc anims added to some
animations that were already ok from initial testing. This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 18:49.
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18.01.2008 00:31 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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I don't want to be annoying but did you notice your Narmatee missses 4
fins? Not to mention his head does not look alike at all.
I know making a texture is pretty useless although it can be done. (I have seena professional modeller do it
)
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18.01.2008 07:45 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,800
Location: Tampa, Florida, USA
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I was gonna stay outta this (long story), but I did start this (including this confusion), so I should explain:
Koniption, you understood correctly what I understood at the time, but
I missed the fins myself until Mormacil mentioned them. The blowhole I
had noticed and forgotten, but the second pair of fins I never noticed
'til I went looking for them.
I don't know enough about rigging to know how much more complicated your job just got.
Sorry,
Steve
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18.01.2008 17:52 |
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Koniption
First Knight
Registration Date: 27.07.2007
Posts: 149
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quote: |
Originally posted by SACarrow
I was gonna stay outta this (long story), but I did start this (including this confusion), so I should explain:
Koniption, you understood correctly what I understood at the time, but
I missed the fins myself until Mormacil mentioned them. The blowhole I
had noticed and forgotten, but the second pair of fins I never noticed
'til I went looking for them.
I don't know enough about rigging to know how much more complicated your job just got.
Sorry,
Steve |
Oy, I guess things like this happen. I'm not mad at anybody, there was
confusion all the way around it seems. I've already done a lot of work
on the narmatee, but I think most of this can be remedied:
**I can add the extra fins as a separate mesh, and weight paint them so
they move with the rest of the body (pending core approval)
**I can add a crest for the horn (pending core member approval)
**I'll shorten the horn, later.
**Blowhole can be a texture related thing? (pending core approval)
I really don't want to have to edit the seacow's main body head, it'll
cancel out my weight painting. Mormacil, is this and the above ok with
you? Is there anything else I need to know before continuing? This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 18:50.
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18.01.2008 19:05 |
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