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Koniption
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Registration Date: 27.07.2007
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ATTN: Valenwood - from The Ocean Mod Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

ATTN: Valenwood Team Members (like Mormacil and Raggidman, etc)

I, Koniption, bring news from The Ocean Mod leader, OblivionMon. I relayed to him Raggidman's idea/invitation to share resources as posted in the thread below. OblivionMon mulled this over for a couple days.......................

and eventually said: "Sure, I agree, on certain terms.."

First, this is what we're not sharing:
1) no tree textures
2) no animations
3) not the "glowing plant"

He said he'll post in a number of days the exact models you can have.

What we want from you:
1) certain underwater models, & plants, and maybe other things (not sure)
2) we also wouldn't mind any help you might be willing to offer (I added this part)

Lastly, I, Koniption, will try to animate a "seabeasty" *cough*, if an experienced person models it first for me, and keeps that mesh consistent to where the bones are on the slaughterfish skeleton, so I can rig it to that. I said I will "try", not guaranteeing full success. But I have rigged before and done some vertex weight painting. I've also done a custom creature, custom skeleton for it, and a single custom Idle animation, all into CS withouth crashing it. Haven't tried to get it ingame yet, though. So it's within my experience, but I'm allowing for any brainfarts I may have in the process.

Cool
08.01.2008 04:49 Koniption is offline Send an Email to Koniption Search for Posts by Koniption Add Koniption to your Buddy List
raggidman
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RE: ATTN: Valenwood - from The Ocean Mod Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

v

This post has been edited 2 time(s), it was last edited by raggidman: 19.04.2008 18:39.

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SACarrow
The Voice Guy


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Koniption and I have had some offline convos re: the seacow.
Koniption: Please feel free to share any details in this thread about the narmatee and about ObMon's reaction to my side-proposal. You can share what I said as well.

Steve

This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 18:47.

16.01.2008 15:34 SACarrow is offline Send an Email to SACarrow Search for Posts by SACarrow Add SACarrow to your Buddy List AIM Screen Name of SACarrow: sacarrow YIM Account Name of SACarrow: sacarrow View the MSN Profile for SACarrow
Koniption
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Thanks SACarrow, looks like they were about to take on the narmatee without knowing I'm already on it, lol!

Firstly, OBMon seems to have agreed to your side proposal, he didn't say an all out yes, but then didn't disagree neither. He said last night that he'll post an answer today, so here's hoping he remembers. If he forgets, I'll remind him when I see him on chat tonight.

RE: The seacow - I've already got a horn modeled for it and on the model. Also I've Texture UV Mapped the beast, rigged & weight painted the beast, modified the slaughterfish skeleton that had some bones removed and some added for flippers and the very end of the tail.

I've checked it through all the slaughterfish animations, and it looks ok in all but 7 animations where clipping is obvious. So I need to tweak those 7 animations to make it look better. Also, to most of the animations where appropriate, I need to add custom flipper and tail end swooshing animations. I've also done one slaughterfish animation that I've already fixed, besides the 7 I still need to do.

Now, there will be what looks like clipping in some animations, like skin folding in on itself, but it actually makes the creature look more real in some ways because of its blubber. Think of it as the blubber folding in on itself when the manatee does extreme bending animations.

This is all still in my modeling program, so no CS or game tests yet.

This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 18:48.

16.01.2008 23:07 Koniption is offline Send an Email to Koniption Search for Posts by Koniption Add Koniption to your Buddy List
SACarrow
The Voice Guy


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Quick work! I'd love to see some Max renders.
16.01.2008 23:18 SACarrow is offline Send an Email to SACarrow Search for Posts by SACarrow Add SACarrow to your Buddy List AIM Screen Name of SACarrow: sacarrow YIM Account Name of SACarrow: sacarrow View the MSN Profile for SACarrow
Koniption
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Here is a render of the seacow, with horn:




I edited the fins and tail a little, to look more like in Mormacil's sketch.

This post has been edited 2 time(s), it was last edited by raggidman: 19.04.2008 18:48.

17.01.2008 00:30 Koniption is offline Send an Email to Koniption Search for Posts by Koniption Add Koniption to your Buddy List
SACarrow
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Nice work on the fins and tail! Please bear in mind that the authorities here are the VW Core members, but I'd make the horn thicker and stubbier, again in keeping with Morm's drawing.

Steve
17.01.2008 14:28 SACarrow is offline Send an Email to SACarrow Search for Posts by SACarrow Add SACarrow to your Buddy List AIM Screen Name of SACarrow: sacarrow YIM Account Name of SACarrow: sacarrow View the MSN Profile for SACarrow
drmccoy
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Woohoooa, sweet! Very!
I do agree with SACarrow though. The horn's too long. But i'm not a core member either, just a little annoying brat who had to throw his thoughts in the room Good job!

PS: me likes his eyes, but is it already textured? I think the border between horn and skin are too extreme. But then .. it kinda doesn't look textured yet since it's all grey. But then, I imagine the Narmatee being mostly grey, so ..

17.01.2008 14:36 drmccoy is offline Send an Email to drmccoy Search for Posts by drmccoy Add drmccoy to your Buddy List
SACarrow
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drmccoy: Ah, but as a VW contributing member, you should have more of a say than me, if less than the VW Core. :)

What drmccoy said about the transition got me to thinking: maybe the horn should protrude from a protective bony crest. I don't have a clear picture in my head of the exact form, but an idea for the general appearance of the material would be the Minbari crests from the old SF series Babylon 5.

Steve
17.01.2008 15:03 SACarrow is offline Send an Email to SACarrow Search for Posts by SACarrow Add SACarrow to your Buddy List AIM Screen Name of SACarrow: sacarrow YIM Account Name of SACarrow: sacarrow View the MSN Profile for SACarrow
drmccoy
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That sounds awesome! Also, the horns colour is way to bright in my oppinion. It's diving through water every day, it should be somewhat dirty, maybe covered with some mud or kelp?

17.01.2008 15:10 drmccoy is offline Send an Email to drmccoy Search for Posts by drmccoy Add drmccoy to your Buddy List
Mormacil
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There is no texture on it Tongue And yes the hornnis to long and pointy, make it thicker please.

This post has been edited 1 time(s), it was last edited by Mormacil: 17.01.2008 17:44.

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drmccoy
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Well, then now you have a suggestion for a good texture =P

17.01.2008 17:55 drmccoy is offline Send an Email to drmccoy Search for Posts by drmccoy Add drmccoy to your Buddy List
Mormacil
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Make one Wink

I imaging it lightgrey/blue with some more darker blue colored spots and stripes.
17.01.2008 18:22 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
drmccoy
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I cannot texture very good. I don't have photoshop or anything. I was simply proposing it ^^

17.01.2008 19:18 drmccoy is offline Send an Email to drmccoy Search for Posts by drmccoy Add drmccoy to your Buddy List
Koniption
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Please do not have anyone make any textures yet, it'd be a waste of time since they don't have my UV Map to do texturing on, and I might not be done with that map. However, if you're making a texture to get an idea of what you want it to look like, then that makes sense. Yes, there is NO texture on any of the renders in that pic.

I can easily make the horn stubbier and shorter, since it's a seperate mesh, and only has been weight painted all over with the same value.

It'd be a different story if you want me to edit the main narmatee body mesh though. If I make certain changes, it'll reset all the vertex weight painting I did.

As far as a crest for the horn to stick out of, I can make one out of a seperate mesh, then stick it on the main body mesh with the horn, but I'm too foggy on how you want it all to look. I need a drawing showing what you want regarding this, if this is what the core VW members want.

seacow progress report: I've added some flipper and tail end animations to a few animations already, did this last night. Haven't fixed any of those 7 animations, but got the flipper/etc anims added to some animations that were already ok from initial testing.

This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 18:49.

18.01.2008 00:31 Koniption is offline Send an Email to Koniption Search for Posts by Koniption Add Koniption to your Buddy List
Mormacil
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I don't want to be annoying but did you notice your Narmatee missses 4 fins? Not to mention his head does not look alike at all.

I know making a texture is pretty useless although it can be done. (I have seena professional modeller do it Wink )
18.01.2008 07:45 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Koniption
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quote:
Originally posted by Mormacil
I don't want to be annoying but did you notice your seacow missses 4 fins? Not to mention his head does not look alike at all.

I know making a texture is pretty useless although it can be done. (I have seena professional modeller do it Wink )


What? I thought it only had two and the tail flipper. That's what the drawing looked like to me anyway. I also was following along the posts in this thread regarding the seacow:

The start for a seacow?

there was mention of just adding a horn, and nothing else mentioned...so I thought the manatee model SACarrow found was close enough, and that all it needed was a horn. Besides I only offered to rig and animate an "already made " mesh, so when the model was handed over to me to rig and animate, I assumed it was pretty much done (except for the horn part).

This post has been edited 2 time(s), it was last edited by raggidman: 19.04.2008 18:50.

18.01.2008 17:35 Koniption is offline Send an Email to Koniption Search for Posts by Koniption Add Koniption to your Buddy List
SACarrow
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I was gonna stay outta this (long story), but I did start this (including this confusion), so I should explain:

Koniption, you understood correctly what I understood at the time, but I missed the fins myself until Mormacil mentioned them. The blowhole I had noticed and forgotten, but the second pair of fins I never noticed 'til I went looking for them.

I don't know enough about rigging to know how much more complicated your job just got.

Sorry,
Steve
18.01.2008 17:52 SACarrow is offline Send an Email to SACarrow Search for Posts by SACarrow Add SACarrow to your Buddy List AIM Screen Name of SACarrow: sacarrow YIM Account Name of SACarrow: sacarrow View the MSN Profile for SACarrow
Koniption
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quote:
Originally posted by SACarrow
I was gonna stay outta this (long story), but I did start this (including this confusion), so I should explain:

Koniption, you understood correctly what I understood at the time, but I missed the fins myself until Mormacil mentioned them. The blowhole I had noticed and forgotten, but the second pair of fins I never noticed 'til I went looking for them.

I don't know enough about rigging to know how much more complicated your job just got.

Sorry,
Steve


Oy, I guess things like this happen. I'm not mad at anybody, there was confusion all the way around it seems. I've already done a lot of work on the narmatee, but I think most of this can be remedied:

**I can add the extra fins as a separate mesh, and weight paint them so they move with the rest of the body (pending core approval)

**I can add a crest for the horn (pending core member approval)

**I'll shorten the horn, later.

**Blowhole can be a texture related thing? (pending core approval)

I really don't want to have to edit the seacow's main body head, it'll cancel out my weight painting. Mormacil, is this and the above ok with you? Is there anything else I need to know before continuing?

This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 18:50.

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raggidman
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v

This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 18:47.

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Tavern » ATTN: Valenwood - from The Ocean Mod