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FLESH
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Hey all, I have recently been learning how to model. But I need to know if this program: Solid Works '07 can be used for model making. If it can then I am ready to make things. Please provide concept art in the form of front view, right view and top view. Thank you =)
21.03.2008 12:21 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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I have no idea. I can provide you with a 3DSmax bible if you want too Tongue Well good luck mate :)
21.03.2008 15:32 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Lady Nerevar
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anything can be used for modeling for OB as long as it has a nif/obj exporter. while nif is better cause it can be used directly in game, obj works fine too (but has to be re-exported in another program to nif format or placed in game via mesh replacement).

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raggidman
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heh, you don't want much :)

try googling for 'ancient' and 'modern' household objects - plates, bowls and mugs, etc. They will provide you with basic shapes that will not require various views.

then go to Amphorae, jugs and such - more complicated shapes, but still round.

then tables ... etc - build up the shapes you can master by increments.

The next step is plants and other such 'statics' ...
21.03.2008 17:03 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
FLESH
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I can make a tank, and a rocket, but somehow I don't think thats very usefull to the mod hehe. I can save my work in a load of different formats, but no .nif or .obj. There is 3DXML (.3dxml) and Universal 3D (.u3d), those two I thought might relate something to models. Any ideas what we can do with that people?

As for the drawings, it is infact easier to do than a fully isometric picture. And it makes my life a whole lot easier having a couple of views to base my model on.
21.03.2008 17:22 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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That can be again conferted with 3DS max, the downside is with each conversion you increase the chance of artefacts in the mesh.
21.03.2008 19:21 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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Hmm, well at least I now know it can be converted :) That helps a lot morally hehe.
21.03.2008 20:21 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Lady Nerevar
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hm, things to model. how about this bridge? replace wood with bone and you have a good greenpact crossing. I think bridges will come in handy :D maybe make a set of upper class earthenware pottery based on these nifty examples? can be done fairly easily if a rotation tool thing is available. a firepit maybe? made either of clay or off rocks, but not using wood. what do the bosmer burn to get fire? dung?

ok, those are mine ideas. didn't want to spam up the core thread so posted em here :D

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23.03.2008 19:54 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
FLESH
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I like the jugs, I might be able to model that, a question. Would I need to make the insides hollow?
23.03.2008 20:16 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Ja-Kha'jay
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I wouldn't think so. a darkened depression in the mouth would do the trick

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FLESH
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But thats a texture job. I'm wondering what needs to be done from the modeling point of view.
23.03.2008 20:27 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
raggidman
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somewhere Wink there is a thread where we went into that - probs an exchange with Windy

Fire
- There are chemicals that can burn - but they would have to be surface collectable not mined.
- There is mana-fire
- There is the giant Fire Beetle in Morrowind so there might well be a Valenwood domestic insect equivalent that holds fire rather than throws it Wink
- Bone burns - but the quantities?
- Tallow = rendered animal fats
- Dung
- An insect might produce an exudate that is a very pure oil
- more?

Light
- Insects in lamps
- Insects that emit light but are static by nature
- Fish - deep-sea varieties carry lamps on their foreheads - ...
- mana lights
- other as above
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Mormacil
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quote:
Originally posted by FLESH
But thats a texture job. I'm wondering what needs to be done from the modeling point of view.

Make the top a slight bowl, that's all that's needed.
23.03.2008 20:33 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Lady Nerevar
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from the modeling point of view, make a slight depression (triangle probably) downwards and vertex shade it black, if possible. vertex shading directly on the model will allow the textures to be reused better since they wont have to be painted black.

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23.03.2008 20:34 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
raggidman
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I just knew you guys could do it :D

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FLESH
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Thank you for the advice =)
23.03.2008 21:09 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » Modeling