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chris 07
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Idea For Greenpact!!! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

How about this, to make the cities of the bosmer...
They should be in the tree's.
Before you tell me that they can't because of the pact, well they didn't harm the tree's, they were already like this with holes and tunnels, so the wood elves moved in! They never harmed the tree but mearly used its bark for protection, never cutting it or anything.

To do this think starwars episode VI (6) on endor, remember the ewoks? their homes? shouldnt it be somewhat like that?
Different of course but we can kindof use that as the base for our ideas! what do you all think?

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raggidman
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RE: Idea For Greenpact!!! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

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I like the idea of clay and cloth making a more African style of housing :)
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chris 07
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when I said think starwars ewok I was just trying to show an example of houses on tree's...
I dont want it to look like that.

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windsurfer
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This greenpact thing is a bit of a nightmare. Its hard to think of ideas.
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Lady Nerevar
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ima thinking bone and bugshell -- since thats what they kill anyhow. as seen in Morrowind, chitin is a very versatile substance. besides, valenwood is a jungle, buildings can be partly or completely open.

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Durdain
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What about underground?

Instead of hacking the trees around them some Bosmer could choose to dig? Bit bland I suppose.

Also, if we have huge huge trees that aren't graht oaks but are big enough to have roots which protrude to such an extent that each crevice could be a potential dwelling that could be something to think about. For interior sakes in front of the nook could be a large chintin sheild wall with a door carved out, or tautened skins patched together in a partition?

As I wrote that I immediatley thought of another SW concept: Yodas house in the marshlands? Maybe that was my latent influence?? Eek 1

Regardless I think yodas house was 'in' the tree base so what I'm saying is completley different :D
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chris 07
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actually yoda's house was made by mud under a tree that roots went way high...which tends to make me agree with you, that would be perfect! Good job!

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i've got some concept of some tent like structures made of bone and leather that can be strapped to tree branches, perfect for falinesti slums, let me go tidy it up...

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quote:
Also, if we have huge huge trees that aren't graht oaks but are big enough to have roots which protrude to such an extent that each crevice could be a potential dwelling that could be something to think about.


I was also thinking about that. I think it could be really cool.

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FLESH
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Why have huge trees that aren't Graht-Oaks? For diversity, I can understand that, but don't make the mistake of thinking that Falinesti is the only large Graht-Oak in Valenwood. Cities in trees, yes my little dream. It would need to be either hidden from view in leaves of trees. Or something else that would work so we could get around LOD issues :D
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Durdain
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Oh I thought there were only a few graht oaks in existence and I wasn't quite thinking on the scale of Falinestini. Unless of course it could be a 'young' graht oak, smaller etc and over hundreds of years still growing, could add a bit of character to the denizens of its roots who could complain about having to move their homes about slightly every generation or two :)

And yeh godda think about LOD, Graht Oaks are gonna be tough to realise I suppose.
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FLESH
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Yes Indeed. They turn into billboards (flat 2D pictures, try setting viewing distance really low in OB and walking away from a tree) 3 feet away from Falinesti Tongue I haven't found any practical solution to that as of yet.
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This may sound completley daft but whenever I think about the deep valenwood forest I think about the picture in the PGE with the massive timbers, their branches blotting out the sky.

what if when at the base of Falinestini the wood around it is so think that all that can be seen is the roots and begining of the trunk (so like one massive root and lower trunk model). Is it possible that we can have (possibly lower quality...) trunks of massively tall trees and above them a mass of foliage, static mostly but with bits of waving greenery when the player is underneath them, vines and latticework could block out the sky for the most part and while stopping the player seeing Falinestini in all its glory allow for some sort of better looking tree.

When one ascends into Falinestini of course it should be a seperate world space where one can look out towards low quality landscape. (like atop the Imperial tower?)
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chris 07
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that actually happened to me while testing one of my mods! :lmao:
I got it fixed though in the options menue.

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FLESH
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Hmm, I like that. So you propose to model a trunk of Falinesti, having the top blotted out by trees, then when the player enters the city, the bottom is also blocked by said trees. \We could have a LOD model to be viewed from far. And once the player gets up to the tree, it's just our world LOD etc. that will be seen.

To combat the issue of jumping off, is it possible to set off a script so that the player actually dies before he hits the ground, so there is no issue with him/her falling into our LOD?
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chris 07
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yes flesh that is possible. Yes
@raggidman: In the CS you can change the size of objects, including tree's so we only need one version. Good job!

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FLESH
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quote:
Originally posted by chris 07
yes flesh that is possible. Yes
@raggidman: In the CS you can change the size of objects, including tree's so we only need one version. Good job!


I thought it would be, thank you for confirming that =)

Ahh yes, the great enlarge tool. The problem with that and trees is collision. Speed Tree trees use a bubble type of collision, which goes around the trunk of the tree, up until the branches. Unfortunately when enlarging the collision stays the same. And we are talking about such sizes that it would be very possible to walk through the tree in the area between the roots and trunk.
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FLESH
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quote:
Originally posted by raggidman
k there is another question here Scared the smaller graht oaks have NOT stopped walking


I thought Falinesti was the only one with the power to walk (which is now gone also)?
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raggidman
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FLESH
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I must've seriously misunderstood something then. If all G-O's can walk, then I really don't know what to say.
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I didn't get that from DitF either...
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chris 07
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what if we make them into a creature? Or use a script to move them slowly by themselves? Confused

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No, I always thought of the lesser trees as just smaller Graht-Oaks. But who says the trees need to move with it? They are meant to be fairly prominent throughout Valenwood. How about all these other trees are seedlings of Falinesty, wherever the tree has gone, Graht-Oaks live.
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that is very possible and wonderful, and might be an easier solution, but I do like th eidea of a 'herd of graht Oaks and their shepherd moving the horizon accross your vision ... =)
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I'm sure everyone does. Who doesn't like moving trees? Eek 1 But we have to be practical about it, we can't pull it off well at the moment, so I say we stick to the next best thing that works. Not the most inspiring mentality :D But . . .
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a very wise man once said: "time will tell" ?
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quote:
Originally posted by raggidman
a very wise man once said: "time will tell" ?


Yes, he did :D
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chris 07
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we could always make the animation later, and make a script for the tree's to move, its quite possible, we can use the scripts that move it randomly around... Good job!
I'm at a bit of a loss of words as I have to leave but i'll build on this when I get back. Good job!

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The question is, if these trees do move, and Falinesty stopped moving, wouldn't that mean the other trees would also start to stop?
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That is a great question FLESH - the other way could also be true. The one giving arise to the other and if presented as choices = fine Elder Scrolling

What has to be answered is why??? See the Core Forum on Grandfather tree.

Great news chris07!

So we have to ascertain the size of these trees and why the big guy is no longer walking and what the relationship of the small trees to the big guy is, and why they would be moving and how they would be moving ...and then we actually have to moddel them satisfactorily so they can fulfill whatever those those various funtions are and ... lots.
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I just think that if all Graht-Oaks could move, that would make Falinesty less amazing, sure it's huge but we don't know, maybe the other Graht-Oaks will grow to that size eventually?
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WE still have not actually and finally determined what Falinesti is or could be ...
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I imaging wheerever Falinesti roots (even temporaly) the trees grow towards it like plants grow towards the sun/lamp.
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chris 07
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well if the smaller tree's stop when the big one does then we could put a script that makes them stop at the same time as the big one...that would fix that. From my understanding most experienced scripters find this easy, so if we have one there we go! Good job!
Though I admit I know little of these tree's...

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Tavern » Idea For Greenpact!!!