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FLESH
Archduke


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Registration Date: 23.06.2006
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Hi all,

Just thought I'd let you know I'm making a Heightmap. It'll be pretty much the exact shape as the map on TES website. But I added some rivers from AD's new map. I just need DA to go on AIM and settle some issues with TESAnnwyn. But it's no major ones. Stay tunned for some screen shots Wink

28.03.2008 18:14 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Durdain
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Woooooo, look forward to the screens!
28.03.2008 18:17 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
FLESH
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They'll be plain, land, no textures or detail, just incase anyone thinks I'm doing any region editing after I make the HM :D All in due time though.
28.03.2008 18:29 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
chris 07
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Cool!
For the land textures and stuff are we going to generate it or place it all by hand? Confused

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FLESH
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Generate, then people may claim areas to give it a realistic feel.
28.03.2008 20:00 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
chris 07
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alright.
haha I feel sorry for whoever is generating then! that takes ages for it to finish! :lmao:

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FLESH
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I've done it before. It depends, it didn't take that long for me when I was detailing a region.
28.03.2008 20:51 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
chris 07
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ha took me 8 hours while doing my island...

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FLESH
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Eek 1 Wow, *cough* How large was your island? Did you do it all in one go, that might have been the reason. You need to break it up into regions, and do it region by region. All in one go would explain why it took, erhm, 8 hours :D
28.03.2008 20:57 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
chris 07
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yeah I found that out after I did it...it was a big island.... Frown Retro

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raggidman
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del

This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 17:46.

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FLESH
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Thats my plan yes, meaning it will be on the same scale as Elsweyr. And it should work fine for Falinesti.
28.03.2008 21:15 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
chris 07
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That scale wont make a difference, valenwood could be onehundred time bigger than elswyr and you can still import the plants...
luckily its not onehundred times bigger! Rocking Banana

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windsurfer
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Sounds great mate looking forward to it.
29.03.2008 02:14 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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Well I finally overcame TESAnnwyn, it really is a nice program to play with once you get used to it. I'm having problems while importing into the CS though. Whenever I put the HM in everything is fine besides the borders, which have extreme height variance in block like shapes (small). I went into PS again and blurred all the borders but the height variance remains, does anyone know what could be the cause of this?

EDIT: By borders I mean between land and sea.

This post has been edited 1 time(s), it was last edited by FLESH: 19.04.2008 14:09.

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Durdain
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Way over my head Cool

Some of the other BC leaders and the Silgrad team must have an idea though right? A few of them have height maps I'm guessin, could drop a PM their way.
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FLESH
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Silgrads heightmap (template I should say) I made with geocontrol Tongue I'm not using that for this as I believe TESAnnwyn is better because we can draw a perfect HM that way.

This post has been edited 1 time(s), it was last edited by FLESH: 26.04.2008 20:11.

19.04.2008 20:19 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
FLESH
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As you can see, this is the only thing in my way right now (picture). I think you can make out the borders between water and land (just look at the crazy colours Tongue ).


24.04.2008 15:53 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Senten
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:D funny but nice
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FLESH
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I wish I could say the same. I just can't figure out whats causing this.
24.04.2008 16:49 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
DarkAsmodeous
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You certain its 8 bit, and greyscale?
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FLESH
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16 bit (8 bit option was greyed out) and how can I make sure it's grey scale?
25.04.2008 17:23 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
FLESH
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I fixed it =) Valenwood now has a working and almost playable Heightmap. All thats left is to add some height variance.
26.04.2008 12:25 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
FLESH
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Well here's what it looks like, finished.

26.04.2008 17:10 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
sandor
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It looks very detailed, nice work. :)

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FLESH
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Thank you Sandor :) I was sure the picture I took was larger, but I'm glad you noticed :D
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sandor
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quote:
Originally posted by FLESH
I was sure the picture I took was larger, but I'm glad you noticed :D

I saved the picture on my hard drive and enhanced it.
What program did you use?

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Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.

Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet

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FLESH
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I used photoshop to draw the HM, I then imported my .bmp into the CS with TESAnnwyn. Then it was just a matter of noise adding with the HM editor in the CS. That last part can be avoided if you have someone that can draw the height data on the map straight away.
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looks nice. sorry if its already been mentioned, but how big is it?

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FLESH
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4x4 quads. And thanks =)

This post has been edited 1 time(s), it was last edited by FLESH: 27.04.2008 02:08.

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Looks good! What is the scale compared to Cyrodiil? I hope that isn't a stupid question.
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chris 07
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Looks nice! :D
hey isn't 4x4 the size of cyrodiil? I think it might be smaller actually...

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DarkAsmodeous
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Cyrodiil without borders is 16 quads, 4*4. The maximum allowed while still having LOD.
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windsurfer
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Looks sick we just need someone to create a region with all the resources I've created then we can do 1/4 of the area. Obviousl these will be varited slightly with what is found to make it interesting for the player Good job!
28.04.2008 17:56 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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Thanks windsurfer, on the topic of regions have we decided on which ones are where and what they contain?
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Durdain
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Looks great FLESH, well done sir Good job!
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FLESH
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Thank you, now we can decide on how to start modding it =)
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Ja-Kha'jay
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well, I can merge everything together and make a new release for you guys....

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FLESH
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quote:
Originally posted by Ja-Kha'jay
well, I can merge everything together and make a new release for you guys....


Sounds good :)
02.05.2008 23:58 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » Heightmap