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FLESH
Archduke


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Registration Date: 23.06.2006
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Location: Ireland

Music to game Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hi all,

I believe it's time to discuss how to get the music we have, into OB. Even if so that we can know how to later. SolarRain says that he can do it by deleting the original and replacing with his own files then renaming. Would you please post a full explanation of what you did Solar?

Everyones ideas and comments are much appreciated =)

08.04.2008 18:19 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
sandor
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Registration Date: 21.03.2006
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Location: Belgium/The Netherlands

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I received a PM from FLESH with a link to this thread.
My input.

quote:
Originally posted by FLESH
SolarRain says that he can do it by deleting the original and replacing with his own files then renaming.

This will work but I wouldn't recommend to do so, because you'll alter the vanilla game. If you use this method the player will hear your custom music in Cyrodiil as well.

Instead use StreamMusic.

You could use a music activator (with a script) which will be added to the interiors or create a high priority quest with a script that arranges where to play the music.

quote:
From the CS Wiki
StreamMusic works fine in cells with the music type set to either "Dungeon" or "Public" When used in a "Default" cell, StreamMusic only restarts the current track.


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08.04.2008 19:14 sandor is offline Send an Email to sandor Search for Posts by sandor Add sandor to your Buddy List
FLESH
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Registration Date: 23.06.2006
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RE: Music to game Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

That was my main concern with SolarRains method as well. A question about StreamMusic, it says cells, does that mean interior only? Or if it is exterior also, does one have to be placed in each cell by hand?

Thanks for your input sandor =)
08.04.2008 21:33 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
sandor
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quote:
Originally posted by FLESH
Or if it is exterior also, does one have to be placed in each cell by hand?

Thanks for your input sandor =)

You could do that but it's a lot of work.

I would use a quest and define which track has to be played in which worldspace at what time etc. through the attached script.

Use the music activator for interiors/dungeons and special exterior cells.

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Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.

Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet

09.04.2008 11:56 sandor is offline Send an Email to sandor Search for Posts by sandor Add sandor to your Buddy List
FLESH
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Registration Date: 23.06.2006
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Ahh I see, that seems more do-able then what I was thinking :D This might be a dumb question, but would the quests pop up in the players journal? I've been flamed
09.04.2008 15:25 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
sandor
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quote:
Originally posted by FLESH
.. but would the quests pop up in the players journal? I've been flamed

No, it's just an active quest, the attached script (processed every 5 seconds) will update the music where necessary.

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Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.

Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet

09.04.2008 16:42 sandor is offline Send an Email to sandor Search for Posts by sandor Add sandor to your Buddy List
FLESH
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That sounds good to me, with my limited scripting knowledge at least.
09.04.2008 16:44 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
raggidman
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del

This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 16:22.

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Mormacil
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No he means a quest that runs a script every 5 seconds that will take care of all the music.
09.04.2008 21:49 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
chris 07
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Registration Date: 02.07.2007
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quote:
Originally posted by Mormacil
No he means a quest that runs a script every 5 seconds that will take care of all the music.
yeah that should work very well if you've played any of the mods that do this. Wink

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raggidman
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del

This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 16:22.

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FLESH
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There is no sense in having each quest have a music piece, that not how it works. It would be the modders responsability to put the activator into the interior cells (dungeons houses etc.) but as far as I understand it's only one piece per cell. So Dungeon music goes into dungeons, as it makes sense to do.
10.04.2008 17:24 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Music » Music to game