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FLESH
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Exterior Arenthia ModPlan Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Once the heightmap is finished, which hopefully should be soon, I'm planning on trying to get a bit of modding done on Arenthia. Here are my plans.

Firstly, we have some custom meshes by DeathBliss that were converted as part of the Brillo procedure. I think if someone (Windsurfer?) was willing to tone up these models, and do some nice retexts they should be quite suitable to the city. The Bravil retexts can be used in another area of the city.

Now the layout, picture this. According to Lore maps Arenthia is situated at the base of a mountain (because the river starts at or near the spot of Arenthia), when the Imperials came to Valenwood it would be a wise decision to make this one of their ports. Of course, there are already settlers there, our native Bosmer. But the Imperials, not caring for much in their conquest level the current city structure, leaving only the fortification that was there from the time of the Camoran Throne, as it is impractical to level that and build a new wall. Now they pick themselves a nice spot in the center of the town, situated on an area raised above everything else, build up some new fortifications, a castle, and some houses for the planters* (will explain at the bottom of the post). Now naturally there are a lot of displaced, angry Bosmer, so the Imperials decide to build them some new dwellings, neither following or caring anything for the Green Pact.

This angers many of the Bosmer, who decide to reject the heretical housing, and set up a smaller, Green Pact dedicated area. The downside of these houses is that they are smaller, and unfortunately much less comfortable than what the Imperials hastily built up. Which means that a good portion decide to live in these houses (this is where Deathbliss comes in).

The layout of Old Arenthia, the name I want to give to the Green Pact, and Imperial built dwellings for the bosmer, would be very tribal like. Mainly following nucleated patters, with chief elders situated in the middle of a ring of family member dwellings. Some will be built up in the trees (Deathbliss set has platforms) as a joke played by the Imperials, who decided that all Bosmer are stereotypes and like to live up in trees. New Arenthia, where the castle, in which the Arenthial Designate (a man appointed by the imperials to look over Arenthia) resides, is a much different scene. The settlement patterns are very linear, following the imperial style. The people that reside here look down on the other Bosmer (which ironically a few Bosmer that decided to suck up and kiss ass live there also). Here reside Imperial Guards, who keep all other Bosmer out of the district, and often make voyages down to Old Arenthia, to have some fun picking on the other Bosmer.

The Guard system in Old Arenthia consists of *insert name here* who uphold the peace, or try to. The Bosmer living down there respect these guards, but the guards know that they have no real power when the Imperials come down to play, and any interference by them might result in death. There will be an Arena situated in Old Arenthia, as the New Arenthians did not want the eye sore to be in their beautiful new district. Another thing to note, New Arenthia is very tidy, and has a clean type of beauty, Old Arenthia are like slums, dirt, trash everywhere. The Green Pact area (for which new Models will need to be made) will have a natural beauty, and it's residents who respect their land much more than any other people in Arenthia will do their best to keep in clean, and from harm of the Imperials. Unfortunately the Imperial Guards like to play mean on these Bosmer.

Now, back to the Arena. This area can be seen as where the Bosmer get to have revenge on the Imperials. Two teams, one Bosmer and any other outcasts, and one Imperial, or any other residents of New Arenthia, although it is mostly guards. The contests are often rigged if it looks like the Bosmer team is going to win, it doesn't often look like that because the Imperials have much more trained and proffesional fighters than the Bosmer.

The New Arenthians have a large Church (vanilla model) which deeply angers the other Bosmer, as it is plain out heresy and only worship of the Divines is allowed. Any other form of worship that is found anywhere in Arenthia is quickly punished.

Now on the topic of the Arenthia Ruins. These would be situated in the sewer system of Arenthia, which I think can be intergrated with the Aylied models we currently have to give a nice touch. Here reside the local thiefs and low life scum of Arenthia. Some take on Robbin Hood roles and steal from the rich to give to the poor, others just steal.

*Now to explain planters. This will be a history lesson. Queen Mary of England was the first person to really decide to plant Ireland. A plantation was a cheap and easy way to get areas of Ireland under British rule. It involved confiscating Irish land and taking for the Crown, then giving it to English settlers (planters) and Irish of good merit (Bosmer back stabbers). The first two plantations were largely unsuccessful and it was the Ulster plantation that really payed off. Effects of it can still be seen today, with that part of Ireland being under British rule. There is much religious violence (GP and Divines) as well as just resentment in general (Bosmer and Imperials). The reason this is important was that a plantation was much cheaper than conquest. we can use this as the idea of the way Imperials took over parts of Valenwood, not all parts of course, but Arenthia being where this effect is seen most.




Well this is what I plan to do with Arenthia if I have the approval of the Core. But tell me what people think of my ideas in general?

Thank you,

21.04.2008 18:05 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Rickious
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Thats a nice lil tale FLESH, particularly like the integration of old English subtle invasions. As usual, let me know if anything needs some concept art although plenty of imperial architecture around, maybe the Bosmer-camp or GP Bosmer camp. No probs if you dont need.

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FLESH
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I was hoping someone would volunteer for the GP camp, I would love that thanks =) No rush on anything so don't overload :D
21.04.2008 18:23 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Senten
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Nice Good job!
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FC4
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Hmm... I know nothing about this, honestly, but it sounds good enough. I imagine the GP dwellings would be primitive masonry in the side of the mountain.

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FLESH
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I wasn't thinking masonry, more like grown out of the ground type buildings. We had leafpods here somewhere.
21.04.2008 19:20 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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Since we have a mountain to use I'm for houses a bit like Hobbit lairs. Not the same but also partially underground. Bit like housing build with peat. I imaging the Bosmer digging a hole, make a tent over it with bones and hides and covering it with dirt/soil.

I really like your ideas FLESH, I suggest sketching the layout first :) I like the whole idea of a nasty Imperial city in the middle of VW.
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FLESH
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It wont be built ON the mountain, say mountain here - - - - - - Arenthia here :D (yes I know, terrible example), built around the river. I'm not a good sketcher but I will make some personal drawings. And it can't randomly be one mountain either, it will have to be a few of them, a chain.

And thank you for liking my ideas everyone =)
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Lady Nerevar
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I like it. how much are you going to re-build (sounds like a lot)? if you're up for a large re-design I think the city should be a whole lot more vertical, built at the foot of the mountain in the forest. the imperial district on lower, flatter ground by the river and the greenpact bosmer higher up. I see the arena as a rather primitive, circular enclosure made of palisade and bamboo, with some rough stands for the upper class spectators. most people would be down in the dirt rink though, cheering on their combatants. to reinforce the feeling of valewood, the town should have lots of tall trees and feel organic (less so in the imperial region, more so in the GP).

those are my thoughts :)

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FLESH
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Complete re-design =) the interiors that were made can be kept though Wink I know what you mean by the layout you describe, that changes mine completely. I'm less inclined to do it because I don't know how to make mountain for the life of me, but I'd be more than willing to try if it looks and plays better =) And I like your idea for the arena Good job!
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chris 07
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So it'll be built at the base of the mountain? It would make it easier... Wink
I personally, like this idea. Check

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FLESH
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It might, the problem I see with putting Bosmer buildings on top of the mountain as Lady N says is that it changes the image of the Imperials looking down (figuratively and literally) on the Bosmer. It also removes the needs for Camoran fortification. And thanks =)

And here is another thing that needs to be sorted out. Should Arenthia be built like Vanilla OB cities (separate WS) or on the HM. If in a separate one how does that work exactly?
22.04.2008 17:53 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Lady Nerevar
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separate, it alows for more detail and better frame rates.

basically, you build the walls of the town in the main worldspace and copy them over to the city space (or vice versa). then you detail the city in the child worldspace and link doors from the parent to link to it.

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Durdain
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I like the ideas, particularly the plantations.

However I think its far too complex and big. The Imperial grip on Valenwood has waned massively as far as I'm aware although thats not to say buildings and institutes are not still in place. Arenthia being where it is I think it should be the most imperialised town but even then not massively so.

We could have a typical 'presence' - One or two Imperial (stone, vanilla) buildings named something like 'The Imperial Office of Foreign Relations' (Can think of something better but typically beaurocratic [ouch, sp!] and humourous and non threatening].

The new buildings they built I think should be few, but definitley there - maybe after seeing tribal life they presumed they would all sleep under the same roof with no bother.

A small chapel could be present (to enforce the divines) but not a cathedral in my opinion.

The old Arenthia we had last time I think was far too big, I think we should concentrate on quality over quantity and be realistic in our goals.

About the world space: Huge Imperial walls like we have in Cyrodiil is going to cripple the open feel of VW but I understand the lag problems. Can we compromise somehow? Maybe new models of really high Imperial cut timber fences - shouldnt be too strenous on the modeller. I'm thinking like a large square/rectangle/right angle do da that looms up out of the forest and inside are the old buildings and the new.

This post has been edited 1 time(s), it was last edited by Durdain: 22.04.2008 23:10.

22.04.2008 23:09 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
FLESH
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Not Imperial walls. Camoran dynasty ones (persuming they did build something). It wont be as huge as I did it before either.

To address your issues Durdain:
The only place any imperial thing is present is New Arenthia, which is the fairly small Imperial district. The influence is wanning (I can't believe I missed this part in my ModPlan) that is why the imperials don't give a hoot about the Bosmer, they mainly stick to themselves, besides the guards. The designate squanders any money he has left on lavish parties and drink for them. The Imperial district wont be the focus of the city either, that role being taken up by the slums (who doesn't like slums in games? :D ) and the GP district.

As for the new dwellings 'they' built for Bosmer. By they I mean the Imperials basically using the Bosmer as slave labour to build something they knocked down in the first place. Arenthia will be the ONLY city to have such an Imperial presence, but I think it suits.
23.04.2008 00:06 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Durdain
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Ok sounds cool. What do Camoran walls look like? Tongue

Are the GP and slum houses going to be together you think? I'm just tryna have a picture in my mind etc :)
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FLESH
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No, slums will be separate from the GP houses because the GP people are do not like the people living in the slums because of the way they break the GP.

And I don't know about the Camoran walls, I just needed a name :D Darkened and weathered marble maybe? As they were built a long time ago.
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Durdain
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hmmmmm dunno I just cant really see Bosmer walling themselves, its all about free roaming for them aint it.

If the Imperials forced the Bosmer to make the buildings they were to sleep in maybe they made them violate their own laws and cut down timbers for the wall? I think it would be cool to see great palisade walls, really high and angular towering up amongst the trees.
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FLESH
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Well it's a matter of survival isn't it? No walls and get killed by beasties, or walls (also to defend the birth place of the first Camoran king?) and no beasties. Perhaps the Imperials built the walls then? Both around New Arenth and Old.
23.04.2008 23:39 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Lady Nerevar
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I think a mix of ancient, partly ruined, Camoral walls with newly built imperial fortifications and palisades (which undoubtedly pisses GP bosmer off to no end) are perfect. additionally, I think that landscape elements (mountains, impassible walls of trees, rocks, etc.) could and should be used to give the VV cites a more natural and organic look.

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chris 07
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quote:
Originally posted by Lady Nerevar
I think a mix of ancient, partly ruined, Camoral walls with newly built imperial fortifications and palisades (which undoubtedly pisses GP bosmer off to no end) are perfect. additionally, I think that landscape elements (mountains, impassible walls of trees, rocks, etc.) could and should be used to give the VV cites a more natural and organic look.
Yeah I agree with this, it would make the most sense. Wink

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windsurfer
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Now all we need is a lovely concept of a mountain with Arethia. With certain special buildings and walls etc enlarged with different angles for moddelers to make. Then followed by a birds eye map of the layout.

Did azkur make any models we can use? I know then need Uv mapping but surely there must be some there.
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FLESH
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No he never really finished anything sadly Frown When I say mountain it's probably not quite as high as anything found in OB. Valenwood in general a low lying area. But concepts ftw! =)
24.04.2008 14:03 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Tavern » Arenthia ModPlan