Arenthia ModPlan |
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Once the heightmap is finished, which hopefully should be soon, I'm
planning on trying to get a bit of modding done on Arenthia. Here are
my plans.
Firstly, we have some custom meshes by DeathBliss that were converted
as part of the Brillo procedure. I think if someone (Windsurfer?) was
willing to tone up these models, and do some nice retexts they should
be quite suitable to the city. The Bravil retexts can be used in
another area of the city.
Now the layout, picture this. According to Lore maps Arenthia is
situated at the base of a mountain (because the river starts at or near
the spot of Arenthia), when the Imperials came to Valenwood it would be
a wise decision to make this one of their ports. Of course, there are
already settlers there, our native Bosmer. But the Imperials, not
caring for much in their conquest level the current city structure,
leaving only the fortification that was there from the time of the
Camoran Throne, as it is impractical to level that and build a new
wall. Now they pick themselves a nice spot in the center of the town,
situated on an area raised above everything else, build up some new
fortifications, a castle, and some houses for the planters* (will
explain at the bottom of the post). Now naturally there are a lot of
displaced, angry Bosmer, so the Imperials decide to build them some new
dwellings, neither following or caring anything for the Green Pact.
This angers many of the Bosmer, who decide to reject the heretical
housing, and set up a smaller, Green Pact dedicated area. The downside
of these houses is that they are smaller, and unfortunately much less
comfortable than what the Imperials hastily built up. Which means that
a good portion decide to live in these houses (this is where Deathbliss
comes in).
The layout of Old Arenthia, the name I want to give to the Green Pact,
and Imperial built dwellings for the bosmer, would be very tribal like.
Mainly following nucleated patters, with chief elders situated in the
middle of a ring of family member dwellings. Some will be built up in
the trees (Deathbliss set has platforms) as a joke played by the
Imperials, who decided that all Bosmer are stereotypes and like to live
up in trees. New Arenthia, where the castle, in which the Arenthial
Designate (a man appointed by the imperials to look over Arenthia)
resides, is a much different scene. The settlement patterns are very
linear, following the imperial style. The people that reside here look
down on the other Bosmer (which ironically a few Bosmer that decided to
suck up and kiss ass live there also). Here reside Imperial Guards, who
keep all other Bosmer out of the district, and often make voyages down
to Old Arenthia, to have some fun picking on the other Bosmer.
The Guard system in Old Arenthia consists of *insert name here* who
uphold the peace, or try to. The Bosmer living down there respect these
guards, but the guards know that they have no real power when the
Imperials come down to play, and any interference by them might result
in death. There will be an Arena situated in Old Arenthia, as the New
Arenthians did not want the eye sore to be in their beautiful new
district. Another thing to note, New Arenthia is very tidy, and has a
clean type of beauty, Old Arenthia are like slums, dirt, trash
everywhere. The Green Pact area (for which new Models will need to be
made) will have a natural beauty, and it's residents who respect their
land much more than any other people in Arenthia will do their best to
keep in clean, and from harm of the Imperials. Unfortunately the
Imperial Guards like to play mean on these Bosmer.
Now, back to the Arena. This area can be seen as where the Bosmer get
to have revenge on the Imperials. Two teams, one Bosmer and any other
outcasts, and one Imperial, or any other residents of New Arenthia,
although it is mostly guards. The contests are often rigged if it looks
like the Bosmer team is going to win, it doesn't often look like that
because the Imperials have much more trained and proffesional fighters
than the Bosmer.
The New Arenthians have a large Church (vanilla model) which deeply
angers the other Bosmer, as it is plain out heresy and only worship of
the Divines is allowed. Any other form of worship that is found
anywhere in Arenthia is quickly punished.
Now on the topic of the Arenthia Ruins. These would be situated in the
sewer system of Arenthia, which I think can be intergrated with the
Aylied models we currently have to give a nice touch. Here reside the
local thiefs and low life scum of Arenthia. Some take on Robbin Hood
roles and steal from the rich to give to the poor, others just steal.
*Now to explain planters. This will be a history lesson. Queen Mary of
England was the first person to really decide to plant Ireland. A
plantation was a cheap and easy way to get areas of Ireland under
British rule. It involved confiscating Irish land and taking for the
Crown, then giving it to English settlers (planters) and Irish of good
merit (Bosmer back stabbers). The first two plantations were largely
unsuccessful and it was the Ulster plantation that really payed off.
Effects of it can still be seen today, with that part of Ireland being
under British rule. There is much religious violence (GP and Divines)
as well as just resentment in general (Bosmer and Imperials). The
reason this is important was that a plantation was much cheaper than
conquest. we can use this as the idea of the way Imperials took over
parts of Valenwood, not all parts of course, but Arenthia being where
this effect is seen most.
Well this is what I plan to do with Arenthia if I have the approval of
the Core. But tell me what people think of my ideas in general?
Thank you,
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21.04.2008 18:05 |
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Rickious
Viscount
Registration Date: 16.04.2008
Posts: 513
Location: UK
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Thats a nice lil tale FLESH, particularly like the integration of old
English subtle invasions. As usual, let me know if anything needs some
concept art although plenty of imperial architecture around, maybe the
Bosmer-camp or GP Bosmer camp. No probs if you dont need.
__________________ -------------------
Rickious
AKA Richard Howard
CS, concept art, 3D modeller.
Modder prefix= RH
3Dapp= Maya, Rhino
2Dapp= Core Photopaintl, Adobe Photoshop
Moddng= TES4
Working On= Currently training and improving my 3D skills!
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21.04.2008 18:21 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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I was hoping someone would volunteer for the GP camp, I would love that thanks
No rush on anything so don't overload
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21.04.2008 18:23 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 967
Location: Black Marsh
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Nice
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21.04.2008 18:29 |
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FC4
First Knight
Registration Date: 09.04.2008
Posts: 104
Location: La Florida!
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Hmm... I know nothing about this, honestly, but it sounds good enough.
I imagine the GP dwellings would be primitive masonry in the side of
the mountain.
__________________ Ze one and only...
FC4
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21.04.2008 18:57 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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I wasn't thinking masonry, more like grown out of the ground type buildings. We had leafpods here somewhere.
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21.04.2008 19:20 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Since we have a mountain to use I'm for houses a bit like Hobbit lairs.
Not the same but also partially underground. Bit like housing build
with peat. I imaging the Bosmer digging a hole, make a tent over it
with bones and hides and covering it with dirt/soil.
I really like your ideas FLESH, I suggest sketching the layout first
I like the whole idea of a nasty Imperial city in the middle of VW.
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21.04.2008 19:36 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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It wont be built ON the mountain, say mountain here - - - - - - Arenthia here
(yes I know, terrible example), built around the river. I'm not a good
sketcher but I will make some personal drawings. And it can't randomly
be one mountain either, it will have to be a few of them, a chain.
And thank you for liking my ideas everyone
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21.04.2008 19:43 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Complete re-design
the interiors that were made can be kept though
I know what you mean by the layout you describe, that changes mine
completely. I'm less inclined to do it because I don't know how to make
mountain for the life of me, but I'd be more than willing to try if it
looks and plays better
And I like your idea for the arena
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21.04.2008 23:59 |
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chris 07
First Knight
Registration Date: 02.07.2007
Posts: 154
Location: Valenwood
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So it'll be built at the base of the mountain? It would make it easier...
I personally, like this idea.
__________________ Proud Valenwood Modder!
3 claimed
2 finished!
(Soon to be changed!)
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22.04.2008 02:10 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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It might, the problem I see with putting Bosmer buildings on top of the
mountain as Lady N says is that it changes the image of the Imperials
looking down (figuratively and literally) on the Bosmer. It also
removes the needs for Camoran fortification. And thanks
And here is another thing that needs to be sorted out. Should Arenthia
be built like Vanilla OB cities (separate WS) or on the HM. If in a
separate one how does that work exactly?
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22.04.2008 17:53 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Not Imperial walls. Camoran dynasty ones (persuming they did build
something). It wont be as huge as I did it before either.
To address your issues Durdain:
The only place any imperial thing is present is New Arenthia, which is
the fairly small Imperial district. The influence is wanning (I can't
believe I missed this part in my ModPlan) that is why the imperials
don't give a hoot about the Bosmer, they mainly stick to themselves,
besides the guards. The designate squanders any money he has left on
lavish parties and drink for them. The Imperial district wont be the
focus of the city either, that role being taken up by the slums (who
doesn't like slums in games?
) and the GP district.
As for the new dwellings 'they' built for Bosmer. By they I mean the
Imperials basically using the Bosmer as slave labour to build something
they knocked down in the first place. Arenthia will be the ONLY city to
have such an Imperial presence, but I think it suits.
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23.04.2008 00:06 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Ok sounds cool. What do Camoran walls look like?
Are the GP and slum houses going to be together you think? I'm just tryna have a picture in my mind etc
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23.04.2008 14:16 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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No, slums will be separate from the GP houses because the GP people are
do not like the people living in the slums because of the way they
break the GP.
And I don't know about the Camoran walls, I just needed a name
Darkened and weathered marble maybe? As they were built a long time ago.
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23.04.2008 15:28 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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hmmmmm dunno I just cant really see Bosmer walling themselves, its all about free roaming for them aint it.
If the Imperials forced the Bosmer to make the buildings they were to
sleep in maybe they made them violate their own laws and cut down
timbers for the wall? I think it would be cool to see great palisade
walls, really high and angular towering up amongst the trees.
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23.04.2008 22:50 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Well it's a matter of survival isn't it? No walls and get killed by
beasties, or walls (also to defend the birth place of the first Camoran
king?) and no beasties. Perhaps the Imperials built the walls then?
Both around New Arenth and Old.
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23.04.2008 23:39 |
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chris 07
First Knight
Registration Date: 02.07.2007
Posts: 154
Location: Valenwood
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quote: |
Originally posted by Lady Nerevar
I think a mix of ancient, partly ruined, Camoral walls with newly built
imperial fortifications and palisades (which undoubtedly pisses GP
bosmer off to no end) are perfect. additionally, I think that landscape
elements (mountains, impassible walls of trees, rocks, etc.) could and
should be used to give the VV cites a more natural and organic look. |
Yeah I agree with this, it would make the most sense.
__________________ Proud Valenwood Modder!
3 claimed
2 finished!
(Soon to be changed!)
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24.04.2008 01:05 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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Now all we need is a lovely concept of a mountain with Arethia. With
certain special buildings and walls etc enlarged with different angles
for moddelers to make. Then followed by a birds eye map of the layout.
Did azkur make any models we can use? I know then need Uv mapping but surely there must be some there.
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24.04.2008 09:30 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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No he never really finished anything sadly
When I say mountain it's probably not quite as high as anything found
in OB. Valenwood in general a low lying area. But concepts ftw!
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24.04.2008 14:03 |
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