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JAAdventurer
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House Silvenar Architecture Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Now, Silvenar is called the "Flower City" (see DiTF). So, how did it get that name?

FC4 came up with the idea of a flower-house in the Falinesti Architecture thread, and I expanded the idea into:

"What if we had a nesting doll-based flower house? The main chamber is one flower, and then inside of that are smaller flower 'rooms'. "

But what I want to know is: what is everyone else's idea on the Silvenar architecture?
23.04.2008 00:01 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
FLESH
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There is also a bit of lore saying that the river flowing through Silvern covered everything in amber when a tree spilt it's contents in the river.

We also got this concept a while ago, I thought it fit Silvern nicely:


How do you think the flower you described would look like JAA? I was thinking one huge flower, and several smaller ones on stamens inside it forming different rooms.

This post has been edited 1 time(s), it was last edited by FLESH: 23.04.2008 00:11.

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JAAdventurer
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I see it as pretty much the same way you do, but very short stamens, almost unseeable. Maybe have one petal left open all the time or activateable as a door for the smaller room buds?

This post has been edited 1 time(s), it was last edited by JAAdventurer: 23.04.2008 00:24.

23.04.2008 00:23 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
FC4
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I think it gets the flower city name from the amber covering it. Maybe it is a land surface covered in Amber, and from that amber has sprouted various flowers?

I personally see Silvern as one big flower bushel.

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23.04.2008 00:49 FC4 is offline Send an Email to FC4 Search for Posts by FC4 Add FC4 to your Buddy List View the MSN Profile for FC4
Lady Nerevar
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I see it as somewhat crystalline; forms and walkways of amber flowing from above partialy enveloping the fragile flower-houses of its inhabitants. palaces and houses hang side-by-side with vines and flowers from the golden cliffs that seem to radiate sunlight from their depth. magnificent reliefs of mystic rituals, fantastic animals, and the anals of Aldmer history are carved sporadicaly into the amber of the city's foundations.

how did the amber form? the locals speak of it as the blood of a long-forgotten Earth-Bone that crystallized to form a foundation for her Besmer children to live upon. Or perhaps (which I prefer more) the Silvenar was originally built in the Dawn Era upon a giant Graht-Oak like that of Falinesti -- yet the Bosmer did not yet have the Green Pact at this time and the city "bled out" and died, enveloping the ancient city deep in its amber.

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23.04.2008 01:13 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
FC4
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quote:
Originally posted by Lady Nerevar
I see it as somewhat crystalline; forms and walkways of amber flowing from above partialy enveloping the fragile flower-houses of its inhabitants. palaces and houses hang side-by-side with vines and flowers from the golden cliffs that seem to radiate sunlight from their depth. magnificent reliefs of mystic rituals, fantastic animals, and the anals of Aldmer history are carved sporadicaly into the amber of the city's foundations.

how did the amber form? the locals speak of it as the blood of a long-forgotten Earth-Bone that crystallized to form a foundation for her Besmer children to live upon. Or perhaps (which I prefer more) the Silvenar was originally built in the Dawn Era upon a giant Graht-Oak like that of Falinesti -- yet the Bosmer did not yet have the Green Pact at this time and the city "bled out" and died, enveloping the ancient city deep in its amber.

I... I love it... simply beautiful...

Concept art on it's way.

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23.04.2008 01:27 FC4 is offline Send an Email to FC4 Search for Posts by FC4 Add FC4 to your Buddy List View the MSN Profile for FC4
FLESH
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Very nice description Lady N! And new concepts = good :D
23.04.2008 15:25 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
JAAdventurer
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And after the concept art comes the models.

(Looks around, avoiding eye contact)
Now where could we find a modleler?
23.04.2008 15:52 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
Lady Nerevar
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ill probably end up doing some concepts myself, I went and got myself all exited writing that :D

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Durdain
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Oh thats good, thats really gooood - cant wait for the concepts.

I have an image of silvenar in my mind and its a bit like an amber version of the jade quarry in guildwars if anyone has played that. Rounder obviously and bevelled in areas, and with trees surrounding it. Lady N has overwritten it though with that lush description.

I have to admit I got a little bit excited readin your passage myself. (ooer)
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FC4
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I have seen concept art for the palace already, but I want to start with that anyways, and make that my first example of concept art.

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24.04.2008 04:19 FC4 is offline Send an Email to FC4 Search for Posts by FC4 Add FC4 to your Buddy List View the MSN Profile for FC4
FC4
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quote:
Originally posted by FLESH
We also got this concept a while ago, I thought it fit Silvern nicely:
http://img.photobucket.com/albums/v722/L-pics/concept_01.jpg

I think that would be good for the Temple of Silvenar, if there is one. Otherwise, for simple homes and buildings I'd say that's more of a hanging thing for Falinesti really.

I've begun work on concept art for the palace, and layout of the city, but it may need some heavy revision. All of it is Green Pact, as the growth of the plants will be manipulated to make the buildings, rather than harmed, and primal stone work will be used.

Now, JAA, I took your suggestion to heart, and though I cannot draw this idea well, I wish to share it with you all. The Palace, in my mind, would be one giant rose, and the Amber is what makes the rooms. Crossing between the petals and dripping down, the amber creates rooms and doorways naturally within the confines of the petal structure of the rose. One of the petals at the base of the flower would be the one described in Dance in Fire as the bridge leading to the Palace entrance. The throne itself would be beneath a tower of three entwined thorned vines.

The Palace is nestled in a small basin, as is most of the city, and the edges of this basin rise up to form a natural wall around the palace. Thick thorn vines spread from the base of the rose out to the large trees surrounding the palace, wrapping around them. They are connected to the palace itself by bridges of slopping sap.

This is my mental image of the palace. You like, or do you oppose? I have concept art of the outside of the palace, but not of the interior.

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12.05.2008 18:39 FC4 is offline Send an Email to FC4 Search for Posts by FC4 Add FC4 to your Buddy List View the MSN Profile for FC4
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Nice,keep it up the good work guys! Good job!
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JAAdventurer
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Very poetic, FC4! I can envision the palace from your description as something truly to behold.
13.05.2008 00:12 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
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Dance in Fire also seems to generally support my idea of the palace rooms.

I have a feeling the palace will be a vast exterior, rather than interior. I don't consider that a problem in the slightest, but you all might. As to how to construct this exterior or even interior... well... Perhaps we should make designs of amber and tree sap, and then model the whole rose, and make rooms by placing the pre-designed sap.

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FLESH
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We can make it an exterior, but will still need to have a front door or something of the like. And great description FC4!
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Why would we need a front door?

According to Dance in Fire, there is no door in the palace at all. The complex network of rooms makes it more private instead of doors. I still suggest making pieces of amber and assemble the rooms that way.

I'll try and scan the concept art sometime this week.

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14.05.2008 18:16 FC4 is offline Send an Email to FC4 Search for Posts by FC4 Add FC4 to your Buddy List View the MSN Profile for FC4
JAAdventurer
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I think what he means is that we need a change of cell so that the palace decor doesn't unnecessarily kill the frame rate outside the palace.
14.05.2008 23:39 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
FLESH
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quote:
Originally posted by JAAdventurer
I think what he means is that we need a change of cell so that the palace decor doesn't unnecessarily kill the frame rate outside the palace.


That's exactly what I mean, doesn't need to be a door, just something clickable that transports you.
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I agreed with FLESH Yes
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