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Ibsen's Ghost
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Arenthia from the Elder Council mod Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hello there,

I just wondered if you guys had noticed this WIP: http://www.youtube.com/watch?v=qzoITe_IoZ8 . Giskard is a good friend of mine whom I've worked with on various mods that he's done in the past. I know that he's generally not keen on joining teams but I wondered if there was any way he might be encouraged to help out and contribute.

Let me know if you're interested in any of this and what you think he might be able and, more to the point, willing to do. btw, I should be able to offer some voice acting here and there as well. Bosmer is one of my least used voices but it'd be nice to have a go again.

Here are some samples from a voice WIP for Lingwei's 'Blackwood Company' mod:

Attachments:
unknown LingBC06Fugitive_GREETING_0001611A_1.mp3 (78 KB, 11 downloads)
unknown LingBC06Fugitive_GREETING_0001611A_2.mp3 (55.06 KB, 11 downloads)
unknown LingBC06Fugitive_GREETING_00016121_1.mp3 (92.46 KB, 7 downloads)
unknown LingBC06Fugitive_GREETING_00016126_1.mp3 (32 KB, 7 downloads)
unknown LingBC06Fugitive_GREETING_00016127_1.mp3 (131 KB, 7 downloads)


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This post has been edited 2 time(s), it was last edited by Ibsen's Ghost: 03.06.2008 09:31.

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Durdain
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Wow to both counts, I''m all for contacting him and having you voice our Bosmer when the time comes. :)

I dont know how far along FLESH's Arenthia is at the moment but this one looks very advanced.

This post has been edited 1 time(s), it was last edited by Durdain: 03.06.2008 21:34.

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Ibsen's Ghost
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Good news! I'll contact him as soon as I've posted this and announce myself properly on the voice actors thread. I'm new to Valenwood as it's one of those that I've not looked into much yet, but SACarrow is certainly very familiar with me since we created the voice acting core board together for ST.

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04.06.2008 14:47 Ibsen's Ghost is offline Send an Email to Ibsen's Ghost Homepage of Ibsen's Ghost Search for Posts by Ibsen's Ghost Add Ibsen's Ghost to your Buddy List
SACarrow
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Just to add that I'm happy to give tech advice and help with VA on other BC mods as best I can. If there is interest in re-voicing Bosmer in VW so as not to sound like every elf in OB, :) I can help with that too. I've been working on a new version of TES4Gecko that contains a lot of VA-helpful stuff, including a way to distill quests and topics from a 1.2-based plugin into an ESP that can be loaded into CS v1 for LIP file generation.

Steve
04.06.2008 17:54 SACarrow is offline Send an Email to SACarrow Search for Posts by SACarrow Add SACarrow to your Buddy List AIM Screen Name of SACarrow: sacarrow YIM Account Name of SACarrow: sacarrow View the MSN Profile for SACarrow
giskard
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Hi all.

Razor and Baracus released stuff previously that I used in my mods previously and have my enternal respect and grattitude for that. SACarrow, I believe is Steve the Audio guy that tried to help be before I quit in march and also has my thanks and gratitude. Ibsens just been fantastic, a real pleasure to work for.

Durdain I do not know but given the company he keeps, as far as I am concerned, this is an all star team I'm seeing in this forum. All good eggs in my book :)

Anyway I guess you want to know a little about my Arenthia.
I reseached this heavily first as I always do and have the whole broad plot outline in my head right now.

From nothing to a city with nearly 100 people, all guilds working, all NPC packages working (fingers crossed), plus some scripted features, shops, baths and other things was all done in 30 days.

Feel free to use anything from my mods for your own, I really dont mind. If you wanted to extract the whole of Arenthia, thats ok too, I'll let you do that first. If you want to do that before I add voice lines, now is the time to do it.

What you see in the vid is the 20 day mark, making the town takes a lot of work so I used resources found on the Ore website that built up the city I wanted (Ewoke village was to look for the woodelf side of the city), adding the NPCs is not so bad after that.

A lot more detail needs to be added but frame rates may be an issue later so I have got the city up to beths own standard and will add more features and more detail as I go and monitor the frame rates to make sure they stay playable for low end machines.

I went a little crazy in kvatch so I'm going to avoid that in Arenthia. Arenthia is about factions anyway, eg people, kvatch is about ruling and customizing. Its important to have the whole thing painted in your head when making something like this I think.

I am using a sledge hammer to make points of lore this time around, for example Arenthia is the place of at least 2 revolts, one involving Camoran the Userper (pretender to the valenwood throne and not related to the Valenwood Camorans at all).

Juicy plot stuff for use later, so I added a clan for his desendants. False Camorans you might say. Hense they are high elves not wood elves and disagraced daedra worshippers that have a power base in arenthia.

The other I called Banchee, totally made up, more traditional woodelfs those.

The is a palace which the strongest clan rules at all times, so as the ballance of power shifts, so will who rules the city from the palace. The empire is the law in the city but they allow the locals to believe they rule.

Current lore says the Empire gave independence to the smaller city states to stop anybody like Camoran rising to power again, it also says there are lot of Mercenaries and it also says the Clan or family group are the only thing people are loyal too these days even if they do follow imperial law. Basically Valenwood is a lost region, its national identity gone.

I joined the dots to say Clan and Mercs groups are one and same, each clan having a small army of their own. Not an unreasonable assumption.

The whole political situation is small scale, in fighting between the clans whilst the Empire watches its rivals beat the crap out of each other instead of revolting against the Empire. This is a real point of lore btw.

In a much more interesting spin on things we have the wild hunt being spotted for the first time in years, a tree city (i forget its name) rooting it self for the first time in living memory and what appears to be a prophet preaching some god is about to return.

So lots of really cool plots to follow up there for all valenwood fans.
Its exciting stuff actually, enough to want Valenwood finished right now in fact.

I plan on making the grounds for the wild hunt a cloud forest world (ive not actually told this to anybody yet so mums the word). Its a world that floats in the air above Valenwood and is accessable via a door in a shrine to one of the valen wood gods (need to research this first). The spear used on the hunt will remain in that world at all times as it should according the the book "the wild hunt" and have a rabit with 50% reflect damage running around so when the player stabs the rabbit, the player feels the pain too (according the book, thats what the hunt is about, the link between the prey and the hunter). In game terms, thats as close as you get to being on the real hunt.

Thats going to be shrine quest btw whos sole intention is to immerse the player in Valenwood beliefs.

The Camoran stuff is to do with threats to the Empire for my Elder Council mod. I thought I would have the Duke of Nibany be the bad guy, trying to get Leyawiin and Bravil to revolt whilst he recruits various groups from Valenwood to build and army for him in Arenthia to march against the imperial city and put it under siege whilst its weakened by the oblivion crisis (2 revolts here remember, perfect hot bed for this sort of thing, hense the choice of city and province).

After I've done all that, I'll be having fun making Arenthia come alive as I did with kvatch. Until then it remains what I call a Beth Special sort of city, looks nice but theres nothing under the hood worth sticking around for.

Feel free to use any of this your self, you know the mod your making better than I, you probably have all this info worked out so deeply by now that you can name the citizens in your towns. If not, why not ?

Planning the key to success, a good plan is both achievable, realistic and something that will excite people in to working harder. At least thats what I found.

The only province more interesting than Valenwood is The BlackMarsh, every race is said to represented there and the lore surrounding it is QUEST Heaven :)

Odd because it sounds the most boring on paper but its the best one I think.

Hope this little rant of mine is entertaining, I am busy right now but if you need me, let me know and i'll do what I can for you :)

And remember, you reap what you sow and what you guys sow has all be good stuff in my book, so you have my support. Wish I had more time but perhaps in a month or two when TEC is done I might have.

Giskard

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Ibsen's Ghost
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A typically informative and interesting post, Giskard! Thank you for dropping by Good job!

I've been planning on doing a bit of work for the Black Marsh team as well so what you say sounds very encouraging. We must discuss it more at length sometime. Perhaps you could settle into the team there by that time - another excellent mod in development on these forums!

I hope that helps, guys...

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05.06.2008 02:59 Ibsen's Ghost is offline Send an Email to Ibsen's Ghost Homepage of Ibsen's Ghost Search for Posts by Ibsen's Ghost Add Ibsen's Ghost to your Buddy List
giskard
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To be honest Ibsen.....

I expected more progress, Valenwood is a 1 year job for me. So for a team I was expecting a little more.

giskard

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windsurfer
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Well the islands have been my year project with a lot of help on lore and interiors and quest ideas from the guys here. Almost all of the models (including a coral and cave tileset) and retexs I have created with a few resources from a Morrowind mod.

I am very impressed with you arenthia and if we could link it with our heightmap then its another step closer to a complete Valenwood Good job!
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llamaranger
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I dont want to p*** on anyones bonfire here, but its something that should be asked:

Is Arenthia a Green Pact city? 'Cause thats a lot of wood right there, and if the citizens there are GP compliant then that's pretty lore-breaking.

Edd

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Siegfried
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That's what I thought when I first saw it, but then it occured to me that its across the Cyrodill border, and green pact only applies to Valenwood Forests.
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quote:
Originally posted by giskard
I expected more progress, Valenwood is a 1 year job for me. So for a team I was expecting a little more.

You could make an entire province in a year? Suuure... I'll believe it when I see it. Wink

Maybe you could get further than Valenwood in one year, but getting further than Silgrad, TR, etc... That's a pretty bold claim.
11.06.2008 00:53 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
giskard
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windsurfer

I created it by hand unfortunately because the editor keeps bombing out when I try to use the import function. But its all part of The Elder Council Mod 1.4 if you want it. Its on Tesnexus right now. You may be able to remove all the bits you do not want and leave the city on its own.

But by the sounds of it, these guys do not want it anyway and I'm sensing some hostility here so I'm just going to leave you all to it.

Btw this city is lore based and perfectly safe to use, your team mates are basing their lore on a story not actual game lore and that story says valenwood does use wood, providing its not from valenwood. Since I made the mod, I will tell you every plank of that wood came from the ORE website not valenwood so its ok to use as is :)

Alasdair:

Bold for others perhaps but not many would doubt me when I make that claim. Especially those who know how fast I work.

Giskard

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This post has been edited 1 time(s), it was last edited by giskard: 11.06.2008 04:24.

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Siegfried
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It's not implausible to create the worldspace for an entire province in a year with the region generator, and maybe even a number of cities. However that is assuming you don't have to wait on new resources to be created, which is what slows down so many of the teams around here.
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llamaranger
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quote:
Btw this city is lore based and perfectly safe to use, your team mates are basing their lore on a story not actual game lore and that story says valenwood does use wood, providing its not from valenwood. Since I made the mod, I will tell you every plank of that wood came from the ORE website not valenwood so its ok to use as is


Thanks for clearing that up, now hostile or not I think that Valenwood would be foolish to turn down an offer like that... Not that I can really speak on the behalf of valenwood, not being part of the team, but as no one else seems to have done it, thank you Giskard, I'm sure this contribution is much appreciated.

As for boldness and such, its pretty much irrelevant, and you have no reason to boast on these boards, so why would you, if its any consolation, if you say you could make valenwood in a year, then sure, why not believe you? Stranger things have happened.

Regards,
Edd

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Ibsen's Ghost
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The great bonus of being a single modder is that you get the chance to organise everything and build things up gradually. You don't have to wait on any one person or be held to ransom by someone's skills, nor have to explain your ideas, facilitate for other people's skills (or lack of them) and be undermined by the efforts of others who might appear to be misguided or have very different conceptions of the task at hand and what the end product might be.

Furthermore, Giskard is a very, very experienced modder who has a wide range of expertise at his disposal plus a very large network of contacts to whom he can turn to for inspiration, ideas and extra support if needed. In light of these facts, I find the claim quite credible.

And yet, in consideration of a topic that people appear to keep returning to here - the lore, it is possible to feel restricted by the implications of such things. Giskard has an excellent reputation in interpreting and developing the existing Bethesda lore, which is highly admirable, and something which I myself have learned from him. Yet I do not see Giskard actually 'doing Valenwood' for that same reason - the lore. There are more interesting projects that require his remarkable ability to 'answer the unanswered questions' in Oblivion.

But where the Valenwood team exhibit a much stronger claim towards such a thing simply lies in their diversity, creativity, individual and specialist expertise and ever-present likelihood of springing more and more surprises on the players. I'm sure that even Bethesda themselves often look to mods for people who bring that unknown quantity to their games, perhaps just one small thing that they couldn't possibly have envisaged for themselves. I mean, how much intel are they getting already on ESV just by browsing the many forums?

So a single (and single-minded) modder would indeed be likely to make tremendous progress and yet I worry that it may descend into somewhat stale practices for something so large. And Giskard, for example, appears to work on well-grounded inspiration at times. The take-home point for me after all this then is the following: As far as it's possible to do so, ensure clarity, structure, team-work and individual flair receive equal measure. And if you have a few Giskards that are willing to work within the team on cross-sections of the project then all the better.

I only write this because, when I see some things written on forums, I often fear a clash of personalities will damage a project rather than doing what I think should happen, which is to stimulate its growth.

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This post has been edited 3 time(s), it was last edited by Ibsen's Ghost: 12.06.2008 01:07.

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FLESH
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quote:
Originally posted by Durdain
Wow to both counts, I''m all for contacting him and having you voice our Bosmer when the time comes. :)

I dont know how far along FLESH's Arenthia is at the moment but this one looks very advanced.


Just dropping in, haven't read any of the thread, just the first two posts, I haven't started working on Arenthia myself, just been playing around with resources, but you guys are free to give the claim to another modder to work on because I will be away for quite some time. Progress ftw :)
12.06.2008 18:01 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » Arenthia from the Elder Council mod