04-04-2006, 10:34 PM
Claim code (reference):
rpc04 "Screaming Helm Tavern"
Estimate of size:
house
Architectural Type:
Imperial Cheydinhal (ext.model: CheydinhalHouseMiddle02, rotation: -3)
Freeform description of this claim:
As some may know, Reich Parkeep was a town the player could visit in The Elder Scrolls I: Arena and we've taken the name of this tavern from that game - so you're actually modding a lore-based location, albeit Arena was such a different game that the lore means very little apart from that it's called Screaming Helm and is a Tavern. It's not an Inn - you can only get drinks and food here, not rooms. There is an Inn located in the South district and called the "Golden Gryffin", where you can get drinks and food too btw. With the location of this Tavern in mind one can imagine that they would serve a lot of Legionnaires and city guards, which incidentally would tie in pretty well with the name of the Tavern in my humble opinion.
This location didn't exist in our old mod.
The owner of this tavern lives in rpc19, which is a separate claim.
[indent][/indent]The first modder to claim either the house or the tavern gets to decide if he wants to mod the NPC(s) or not.
1. To claim this location, please post a reply saying so.
2. To mod a claim, start a new .esp dependant on both oblivion.esm and the reich parkeep alpha .esp. Mod the location at your discretion and free time. Then set up the entrance door in your interior to link to a new door in the exterior city which you position on your claim's exterior building. Thusly, playing with both Reich Parkeep alpha and your .esp at the same time means that the game loads both the exterior city as well as the door that links to your interior. In time, hopefully the community will be able to merge .esp's but for now I think this is a solution that could work.
rpc04 "Screaming Helm Tavern"
Estimate of size:
house
Architectural Type:
Imperial Cheydinhal (ext.model: CheydinhalHouseMiddle02, rotation: -3)
Freeform description of this claim:
As some may know, Reich Parkeep was a town the player could visit in The Elder Scrolls I: Arena and we've taken the name of this tavern from that game - so you're actually modding a lore-based location, albeit Arena was such a different game that the lore means very little apart from that it's called Screaming Helm and is a Tavern. It's not an Inn - you can only get drinks and food here, not rooms. There is an Inn located in the South district and called the "Golden Gryffin", where you can get drinks and food too btw. With the location of this Tavern in mind one can imagine that they would serve a lot of Legionnaires and city guards, which incidentally would tie in pretty well with the name of the Tavern in my humble opinion.
This location didn't exist in our old mod.
The owner of this tavern lives in rpc19, which is a separate claim.
[indent][/indent]The first modder to claim either the house or the tavern gets to decide if he wants to mod the NPC(s) or not.
1. To claim this location, please post a reply saying so.
2. To mod a claim, start a new .esp dependant on both oblivion.esm and the reich parkeep alpha .esp. Mod the location at your discretion and free time. Then set up the entrance door in your interior to link to a new door in the exterior city which you position on your claim's exterior building. Thusly, playing with both Reich Parkeep alpha and your .esp at the same time means that the game loads both the exterior city as well as the door that links to your interior. In time, hopefully the community will be able to merge .esp's but for now I think this is a solution that could work.