08-10-2006, 05:36 AM
Cool, I'm glad you found a use for the wallscreen Brunswick
Havok'd objects have a center of gravity that plays into how they behave in the game. If you want to lean an axe for instance it's a good idea to place the head on the floor, otherwise (just like in real life) it would fall over easily. However they still have to obey their collision mesh, and sometimes the collision mesh makes the object unsteady. I think that's why it's so common to see Bethesda having placed Havok'd objects, like a sword, lying on flat surfaces rather than hanging from a weapon rack.
I have, ugh, fond memories of spending fifteen minutes in my in-game home trying to get a sword to stay still on a weapon rack I'd bought X(
Havok'd objects have a center of gravity that plays into how they behave in the game. If you want to lean an axe for instance it's a good idea to place the head on the floor, otherwise (just like in real life) it would fall over easily. However they still have to obey their collision mesh, and sometimes the collision mesh makes the object unsteady. I think that's why it's so common to see Bethesda having placed Havok'd objects, like a sword, lying on flat surfaces rather than hanging from a weapon rack.
I have, ugh, fond memories of spending fifteen minutes in my in-game home trying to get a sword to stay still on a weapon rack I'd bought X(