Silgrad Tower from the Ashes

Full Version: ST 1.5 - The Tower Awaits! (Bug Report)
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Oh, ok. I'm glad it wasn't a bug Smile

In theory I could probably combine the two objects in Max so there would only need to be one door object. But now that you explained how the setup works I don't think that would add anything.
I moved a few floating and bleeding books in Soluthis0201. They were floating and bleeding probably because of the change of models.
Quote:Originally posted by TheImperialDragon
I moved a few floating and bleeding books in Soluthis0201. They were floating and bleeding probably because of the change of models.

I would say more likely because of their havok data. Try turning on havok on them and see how it goes. If it goes well then I missed realigninging them, but to the best of my knowledge I didn't miss any. I just had to compromise a bit due to the havok.
Quote:Originally posted by sandor
Pathgrid problems.

The pathgrid (PG) was removed (Rpc26) via the TES4 PU. I added a new pathgrid and it's ok (no crashing).

In the new Steadhelm there are several interiors with the same problem. The merged interiors were clean and there were no problems whatsoever.
I checked, the PG is there and the NPC's use the grid without problems.
It's some kind of bug.

Keep in mind when you change the interior you can't change the PG, you need to use the TES4 PU and remove the PG. Then redo the PG. After the PG is fixed it often can be changed via the CS (but not always).

Okay, so if I wanted to edit one of the ones already existing, what would I do?

EDIT: Daedric objects in Steadhelm15.
Just a minor thing, in Ra'Viir's house, the basement door is placed in a location where it should logically open to the outside of the house.
Quote:Originally posted by Seniosh
Just a minor thing, in Ra'Viir's house, the basement door is placed in a location where it should logically open to the outside of the house.
Thanks, but the door is on the correct place. Smile
The Redoran bridge isn't quite working... Several NPC's fell through it, and I fe through it... I'll get you a screenshot If I remember to do so after I get home.
Poor Razorwing... Those bridges just won't cooperate. Big Grin
The new books are really shiny.
The lighting on the Velothi Brazier seems messed up. There is no visible light source, and the light is coming from the very center of the brazier. Plus it's really really weak
Quote:Originally posted by WhiteWizard
The new books are really shiny.

That would be the normal maps, not quite a bug, but something that is on the to-do list. It's more of something that still needs doing rather than a bug, but I'll put it in the Open Jobs for Texturers thread.

Quote:Originally posted by Seniosh
The lighting on the Velothi Brazier seems messed up. There is no visible light source, and the light is coming from the very center of the brazier. Plus it's really really weak

That's like a bug in something that has already been finished, or a little goof-up somewhere. I'm pretty sure it used to be alright, I'll add it to the list.


green[/hr]

Two things:

- Missing texture for Urns (not a bug, but I'll mention it all the same, perhaps this belongs in the Source?)
- Wrong interior model for Soluthis0207, replace with non-basement model.
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