02-12-2007, 03:19 PM
Everything in an internal release should be considered work-in-progress. I appreciate bug reports about my models, but 98% of the obvious errors are just things I haven't got to yet. Like the specularity on many of the normal maps I created.
The Velothi Brazier is supposed to be used together with a flame activator, like for instance StRwLightRedoranLightpostFire (image). The brazier itself is a light object just to make it easier to find. The light it emits should have little or no effect when basking in the glow of a fire activator (which it should always do).
Please do cap a screenshot of the bridge collision bug, that would help me track down the problem. I didn't notice any problems when I tested it.
The urn on my comp isn't missing any textures, but it's possible I forgot to send in that version of the nif. Does the one on your comp say it was last edited on Jan 17th 2007? If it doesn't I probably forgot and will include them in the next update.
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I'd like to report this glitch in the landscape in the worldspace ReichParkeepREAL. I don't know if it matters since that worldspace will be gone eventually, but I thought I'd report it just the same. You never know.
The Velothi Brazier is supposed to be used together with a flame activator, like for instance StRwLightRedoranLightpostFire (image). The brazier itself is a light object just to make it easier to find. The light it emits should have little or no effect when basking in the glow of a fire activator (which it should always do).
Please do cap a screenshot of the bridge collision bug, that would help me track down the problem. I didn't notice any problems when I tested it.
The urn on my comp isn't missing any textures, but it's possible I forgot to send in that version of the nif. Does the one on your comp say it was last edited on Jan 17th 2007? If it doesn't I probably forgot and will include them in the next update.
black[/hr]
I'd like to report this glitch in the landscape in the worldspace ReichParkeepREAL. I don't know if it matters since that worldspace will be gone eventually, but I thought I'd report it just the same. You never know.