12-08-2006, 02:10 PM
Here are the open jobs for concept artists in the Silgrad Tower team.
The descriptions are brief since it's your imagination we're after, and if they were too detailed they might steer you in the wrong direction. A good pre-requisite besides having experience with drawing is an ability to distinguish design elements from the cultures of Morrowind. Only when you understand what makes, say, Redoran architecture look and feel Redoran could you draw a Redoran bridge that look and feel Redoran. (We can of course supply images of the original TES3 designs if you need them)
Please make the concept art as a sketch, since modellers need clean lines to understand how to model it like you envisioned. Here is a good example I pulled off the net of how a clean concept art drawing looks. You're welcome to color/paint it afterwards if you like, which will usually be of even more aid to the modeller, as long as the pencil sketch is also included.
Feel free to post suggestions on things that should be added to the list.
1. Redoran bridge
- a Redoran bridge used throughout Great House Redoran's lands and cities.
Thanks TheOldYeBard!
2. Imperial houses
- it would be cool to see the Imperial houses from Morrowind, like the ones seen in Seyda Neen for instance, brought back in our mod. But it would be rather dull if they just looked like before, so how can they be made more visually complex without losing their distinct design?
3. Redoran tileset
- the Redoran interior tileset could benefit very well from more complexity. How would it look?
- The tilesets are finished.
4. Dunmer ship
- as great as the ships in TES3 looked, few of them felt like they had much to do with Morrowind. How do you see a proper Dunmer ship looking?
- Thanks to fwp_coder and KukulzA for their wonderful designs!
5. Dunmer docks
- TES3 basically had two choices for docks; Imperial or 'backwater fishing village'. How would the docks in a busy, urban Dunmer city look?
Thanks Kuukulgur!
6. Strongholds
- we'd like to see the strongholds (the big fortresses strewn across Vvardenfell, not the ones the player could construct) return in our mod. The ones from TES3 looked very primitive however. How do you see them looking in Oblivion?
Being modelled right now.
7. Redoran Arena
We're planning to have a large, Redoran-style Arena in Soluthis (link). It would be an open model, so the fights take place in the main worldspace but inside the walls of the Arena. How would it look?
8. Item Synthesis Machine
- Dumac City plans to feature an Item Synthesis machine, one that creates Dwarven items. Follow Concept thread for more information and ideas relating to this.
The descriptions are brief since it's your imagination we're after, and if they were too detailed they might steer you in the wrong direction. A good pre-requisite besides having experience with drawing is an ability to distinguish design elements from the cultures of Morrowind. Only when you understand what makes, say, Redoran architecture look and feel Redoran could you draw a Redoran bridge that look and feel Redoran. (We can of course supply images of the original TES3 designs if you need them)
Please make the concept art as a sketch, since modellers need clean lines to understand how to model it like you envisioned. Here is a good example I pulled off the net of how a clean concept art drawing looks. You're welcome to color/paint it afterwards if you like, which will usually be of even more aid to the modeller, as long as the pencil sketch is also included.
Feel free to post suggestions on things that should be added to the list.
1. Redoran bridge
- a Redoran bridge used throughout Great House Redoran's lands and cities.
Thanks TheOldYeBard!
2. Imperial houses
- it would be cool to see the Imperial houses from Morrowind, like the ones seen in Seyda Neen for instance, brought back in our mod. But it would be rather dull if they just looked like before, so how can they be made more visually complex without losing their distinct design?
3. Redoran tileset
- the Redoran interior tileset could benefit very well from more complexity. How would it look?
- The tilesets are finished.
4. Dunmer ship
- as great as the ships in TES3 looked, few of them felt like they had much to do with Morrowind. How do you see a proper Dunmer ship looking?
- Thanks to fwp_coder and KukulzA for their wonderful designs!
5. Dunmer docks
- TES3 basically had two choices for docks; Imperial or 'backwater fishing village'. How would the docks in a busy, urban Dunmer city look?
Thanks Kuukulgur!
6. Strongholds
- we'd like to see the strongholds (the big fortresses strewn across Vvardenfell, not the ones the player could construct) return in our mod. The ones from TES3 looked very primitive however. How do you see them looking in Oblivion?
Being modelled right now.
7. Redoran Arena
We're planning to have a large, Redoran-style Arena in Soluthis (link). It would be an open model, so the fights take place in the main worldspace but inside the walls of the Arena. How would it look?
8. Item Synthesis Machine
- Dumac City plans to feature an Item Synthesis machine, one that creates Dwarven items. Follow Concept thread for more information and ideas relating to this.