Hi folks,
I've been without internet for over a month, moved in to a fancy new apartment recently, but I'm connected now.
Muchus confusion reigns judging by this thread it seems.
The landscape is exactly 1.5x the size of the original landscape, so the tallest peak is 1.5x higher than in TES3, and each town would have 1.5x1.5 times as much area to build on (that's 2.25 times as much space to work with). Just copying the existing town layouts directly on to a 1x landscape almost wouldn't be a lot of point.
It does
not mean that all the buildings, NPCs etc should be 1.5x bigger, because I'm sure you'll agree that'd look pretty silly in places - it works for temples, forts, trees and fauna, but not for houses and huts etc. So everything should be built at normal (1x) scale, the increased size is there to make the settlements larger and increase the time it takes for a player to traverse the island (which at normal scale is a pretty space - an agile TES4 player makes light work of it all, especially on horseback).
You'll notice that the master resource file has a batch file (mentioned in the Readme document) to generate TES4 content from the TES3 file and place it back on the landscape. This is for fun and reference only, we
cannot use it for modding. Bethesda have been quite clear on the illegality of re-using artwork. It isn't something logical or up for debate unfortunately, many have tried, but legal stuff lives in an wicked world of black and white. We were given permission to use the heightmap. Other ESP resources have been allowed in other projects (such as books), so we've taken the same liberty with NPC names for now (it seems so trivial, but technically we haven't asked) - our line has been drawn there. Besides, although the TES3 content is nice, it's of antiquated and one would hope to use higher detailed models and textures.
Dave_91 is the only other active leader I've seen for a while, InsanitySorrow is technically the other joint leader.
Zurke - please go ahead and make something of Balmora.
We've had an occasional flurry of interest every few months, then things die down, but previously there's always been some other reason to stop people working on things, but not this time. There's supposed to be a claims system, but I don't see anyone managing it, so I'm very happy for you and anyone else to grab the resources and start making something of it all. :yes:
I'm not commiting to any significant modding work myself until this project is well underway, because trying to juggle both creative and technical work with RL would become too much of a chore.
If anyone's still confused about anything, please just ask. And thanks for the renewed interest, :banana:
Lightwave