12-10-2010, 05:08 AM
12-10-2010, 01:18 PM
Quote:Originally posted by sandor
Thanks, I'll post a new patch later on. :check:
If you want to change something please submit your final esp before 12:00 hours on Saturday.
OK, thanks Sandor.
12-11-2010, 12:34 AM
StZKEastSideV5.1
- Placed Scc0301 within SilgradCityEastsidePathway and linked doors.
- Linked doors to Scc0370 in the Slums district in cell -16,-20(also place a small garden).
- Altered StTKScc0304FevorNedalor travel packages.
- Altered StTKScc0338NathmusPatrol travel packages.
- Altered StTKScc0338DulnlamBero travel packages.
- Adjusted pathgrid in Scc0357.
- added MarkerHeading in SCC0357 for travel package.
- Added location for StHMScc0357BelerosiBarter package.
- Added location for StHMScc0357TredsoGoToShop package.
- Average lock on door in cell Scc0357.
- Moved StZKSCC0365VabisaDavor and StZKSCC0365RanvorDavor to Scc0362.
- Created and added packages to StZKSCC0365VabisaDavor and StZKSCC0365RanvorDavor with the '0362' prefix.
- Removed link on upper door in Scc0425. The NPC still wants to leave using that door.
- added package StZKSCC0370Travel to StZKSCC0370MelsaTures.
- Created Markerheading
refernce ID:
StZKSCC0370MelsaTuresMarker01 in SilgradCityRiversideNW in cell -9.-19.
- Linked doors to Scc0371 in the Slums district in cell -16,-18.
- added package StZKSCC0371Travel01 and StZKSCC0371Travel02 to StZKSCC0371AnsmisAryon.
- Created XMarker
refernce ID:
StZKSilgradCityNWStreetSweep05
StZKSilgradCityNWStreetSweep06
I removed pathgrid nodes anywhere not on a path/road. The NPCs take some wacky routes and it makes playtesting difficult. All roads/paths within the Slums, RiversideSlumsPathway, RiversideNW, RiversideSE, EastsidePathway and the EastsideNorth should now have pathgrid.
- Worked on pathgrid in SilgradCityRiversideNW
- Worked on pathgrid in SilgradCityRiversideSE
- Worked on pathgrid in SilgradCityRiversidSlumsPathway
notes:
- Who is the librarian? He walks out of Silgrad City and travels out into the wilderness.
- There are about 3 or 4 NPCs outside of the Fighter Guild Scc0404 at one time. Not all the time but there must be a travel reason and it seems they cannot get in. I am at a loss to explain.
Also, it seems to be the same case when NPCs travel to RiversideSE from RiversideNW. It may be the same case the other way but I did not observe it.
Merry Christmas
Charles
- Placed Scc0301 within SilgradCityEastsidePathway and linked doors.
- Linked doors to Scc0370 in the Slums district in cell -16,-20(also place a small garden).
- Altered StTKScc0304FevorNedalor travel packages.
- Altered StTKScc0338NathmusPatrol travel packages.
- Altered StTKScc0338DulnlamBero travel packages.
- Adjusted pathgrid in Scc0357.
- added MarkerHeading in SCC0357 for travel package.
- Added location for StHMScc0357BelerosiBarter package.
- Added location for StHMScc0357TredsoGoToShop package.
- Average lock on door in cell Scc0357.
- Moved StZKSCC0365VabisaDavor and StZKSCC0365RanvorDavor to Scc0362.
- Created and added packages to StZKSCC0365VabisaDavor and StZKSCC0365RanvorDavor with the '0362' prefix.
- Removed link on upper door in Scc0425. The NPC still wants to leave using that door.
- added package StZKSCC0370Travel to StZKSCC0370MelsaTures.
- Created Markerheading
refernce ID:
StZKSCC0370MelsaTuresMarker01 in SilgradCityRiversideNW in cell -9.-19.
- Linked doors to Scc0371 in the Slums district in cell -16,-18.
- added package StZKSCC0371Travel01 and StZKSCC0371Travel02 to StZKSCC0371AnsmisAryon.
- Created XMarker
refernce ID:
StZKSilgradCityNWStreetSweep05
StZKSilgradCityNWStreetSweep06
I removed pathgrid nodes anywhere not on a path/road. The NPCs take some wacky routes and it makes playtesting difficult. All roads/paths within the Slums, RiversideSlumsPathway, RiversideNW, RiversideSE, EastsidePathway and the EastsideNorth should now have pathgrid.
- Worked on pathgrid in SilgradCityRiversideNW
- Worked on pathgrid in SilgradCityRiversideSE
- Worked on pathgrid in SilgradCityRiversidSlumsPathway
notes:
- Who is the librarian? He walks out of Silgrad City and travels out into the wilderness.
- There are about 3 or 4 NPCs outside of the Fighter Guild Scc0404 at one time. Not all the time but there must be a travel reason and it seems they cannot get in. I am at a loss to explain.
Also, it seems to be the same case when NPCs travel to RiversideSE from RiversideNW. It may be the same case the other way but I did not observe it.
Merry Christmas
Charles
12-11-2010, 04:13 AM
Thanks, I'll merge the file.
12-11-2010, 10:16 PM
I updated the pics in the OP of this thread.
Merry Christmas
Charles
Merry Christmas
Charles
01-08-2011, 05:26 PM
Hi all
I have been more than busy these past few days on Silgrad City Downtown and Upper Chambers districts. I believe I have the layout nearly complete.
The ChildWS have been created and modded as well as distant over the wall stuff. I still have to link doors. But When I have done this I will submit a file. The file is fairly large at around 5mb.
I am guessing the file will be submitted by morning my time. When merged we will have every section of Silgrad City on the ground.
I just wanted to post an update because I know all of you must be anxious for news
Charles
I have been more than busy these past few days on Silgrad City Downtown and Upper Chambers districts. I believe I have the layout nearly complete.
The ChildWS have been created and modded as well as distant over the wall stuff. I still have to link doors. But When I have done this I will submit a file. The file is fairly large at around 5mb.
I am guessing the file will be submitted by morning my time. When merged we will have every section of Silgrad City on the ground.
I just wanted to post an update because I know all of you must be anxious for news
Charles
01-08-2011, 05:34 PM
This is good to know.
The more of SC is completed, the better.
The more of SC is completed, the better.
01-08-2011, 06:46 PM
I'll wait until you are done your ESP before I connect Scc0106 to the exterior (if you want, you can do it). Looking forward to seeing what Silgrad City will look like.
01-08-2011, 10:20 PM
Quote:Originally posted by TheImperialDragon
I'll wait until you are done your ESP before I connect Scc0106 to the exterior (if you want, you can do it). Looking forward to seeing what Silgrad City will look like.
@TID, I sent you a PM.
edit: TID, I placed the exterior within the Upper Chambers cell -9, -22. A simple pathgrid to the gate created. The doors need linking.
I have completed the Child World Spaces and distant objects. Basically there has been alot done. I did not list every change and or addition but I listed the revelant things I think.
StZkSCMarketTempleUCRedesignV1.1
- placed exterior for scc0106 within SilgradcityUpperChambers cell -9, -22.
- Reworked wall along -21 in STLand as well as the Riversidepathway.
- Extended river running through Riversidepathway into the Market/Temple District.
- created StExHlaCityWallGate07(gate).
- created ChildWS SilgradCityUpperChambers.
- created ChildWS SilgradCityDowntown.
- Raised water level to 250 in cells where the fountain is located within STLand. I was not sure if I needed to do it again in the Upper Chambers ChildWS so I left that at the default of 0. Although it has not risen in that world space.
- created the following door references.
reference ID:
StSCRiversidePathwaytoUpperChambers01
StSCRiversidePathwaytoUpperChambers02
StSCUpperChamberstoRiversidePathway01
StSCUpperChamberstoRiversidePathway02
StSCRiversidePathwaytoDowntown01Fix
StSCDowntowntoRiversidePathway01Fix
StSCDowntowntoRiversidePathway02Fix
StSCDowntowntoUpperChambers01
StSCDowntowntoUpperChambers02
StSCUpperChamberstoDowntown01
StSCUpperChamberstoDowntown02
StSCUpperChamberstoSTLand01
StSCSTLandtoUpperChambers01
note: I had to move a 'StExHlaCityWallGate05' from its location because it was accessing the Upper Chambers and needed to access Downtown because of its reference StSCRiversidePathwaytoDowntown01).
At that same time I was creating a new object 'StExHlaCityWallGate07' for the Upper Chambers. Some how I lost the door and the reference(StSCRiversidePathwaytoDowntown01) but I cannot create it again because it says it is taken already. I know the door is not in the world. I created 'StSCRiversidePathwaytoDowntown01Fix' to replace the reference. So if there is an issue relating to any of this you will know
what happened.
Also I delinked other doors that I had linked previously to STLand and they have been renamed as follows:
StSCDowntowntoRiversidePathway01Fix
StSCDowntowntoRiversidePathway02Fix
Any references not linked to doors can be removed.
** When ingame the Child World Spaces are missing textures and the distant LOD landscape can be seen in alot of places. I am, not sure what has caused this.
I attached another pic of this area in the OP.
Charles
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01-09-2011, 04:50 AM
Okay, I might need to make one or two quick script updates after the merge to ensure that the FG quests work.