Silgrad Tower from the Ashes

Full Version: Seamless Transition Town Thread!
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Here it is.
Thankyou for getting time to check the file. Smile
There were too many HM changes. :check:


I moved the exterior buildings to a holding cell (StSrSeamlessTransitionCommon). It saves you some time.

Please change the following cells to your liking: -88,-75, -88,-74, -87,-74 and -86,-74 (no HM changes).

Don't change the HM in general.

Please don't move, delete, add content of/to the other cells, I'll take care of that later on. The same applies to the castle walls.

TIA.

Continue your modding with the attached file.
Thanks Sandor Smile

What will be done to the walls of the lake? Will you take care of that later on?
I had to change the edge of -87 -73 because that was were one of the houses originally was. There is really no other space were it will fit without me having to change the HM. Is that okay?
Quote:Originally posted by AnImpatientFan
I had to change the edge of -87 -73 because that was were one of the houses originally was. There is really no other space were it will fit without me having to change the HM. Is that okay?
No, as mentioned here.

I could explain why, but it's very technical (a lot of writing).

In short.

The point is that it has a huge effect on the HM (it's a very steep area).
Merge areas don't work because it will cause large rips. When synchronizing both sides the copied content from the STLand will float on the OB side.

Further the HM quad on the OB sides will differ (LOD) from the ST side.
I am not going to redo the OB HM because that side is ready except for the texture replacement and moving the town (LOD). It entails a lot of work (exporting the HM, re-importing), regenerate the area, synchronize the content, regenerate the OB LOD mesh etc.

So please restart with the esp from my other post.
You can't use your current esp because it contains the altered land data.


Further I have a huge to do list for ST and want to work on that during the next 10 days. Hence my break from modding (GIS).

I have no time right now for fixing esp's/modding.



A possible solution.
Resize the tiles for that house, or move it into the cliff. It's not uncommon in mountainous areas to build houses into the rock side. Perhaps put it partly on the ice.

We'll look at the walls near the lake when the town has been finished.
Sorry I should have made my post clearer. I moved the house into that cell.
I did not touch the HM.
Quote:Originally posted by AnImpatientFan
Sorry I should have made my post clearer. I moved the house into that cell.
I did not touch the HM.
That's fine and noted.
Sorry for wasting your time. Sad
Sandor are you okay with the town being built on a Velothi ruin.
I've put some Ancient Gate pylons in the ground along with a Velothi Tomb entrance.
It would be intresting to have a passage that went beneath the town that was built in Cyrodiilic Imperial Fort Ruin and Velothi style. Im not sure how I would do the transitions though. But it would be cool anyhow, just to show the history of conflict between the Empire and Morrowind.
Quote:Originally posted by AnImpatientFan
Sandor are you okay with the town being built on a Velothi ruin.
I've put some Ancient Gate pylons in the ground along with a Velothi Tomb entrance.
Sounds good.


Quote:Originally posted by AnImpatientFan
It would be intresting to have a passage that went beneath the town that was built in Cyrodiilic Imperial Fort Ruin and Velothi style. I'm not sure how I would do the transitions though. But it would be cool anyhow, just to show the history of conflict between the Empire and Morrowind.
About the transition we'll decide later on.

It's easy enough to add an entrance to the OB side of the fort.
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