12-20-2010, 11:35 PM
Quote:Originally posted by AnImpatientFanAnother house is fine, he should walk (AI) near the transition, that's all.
Maybe boarding in one of the other houses.
Quote:Originally posted by AnImpatientFanAnother house is fine, he should walk (AI) near the transition, that's all.
Maybe boarding in one of the other houses.
Quote:Originally posted by AnImpatientFanYes (before), I'll add the entrance to the Tamriel side.
Should I complete the caves and ruins before or after I submit the file for merging, and talking about that, can I add an entrance to the ruins on the Tamriel side.
I am not sure of the coordinates though.
Quote:Originally posted by AnImpatientFanI never had that problem, I'll check it.
Is there an issue with the empty bottles?
It seems they always float when placed on a table.
It also sometimes happens with our Imperial Silverware.
I might replace some of them with vanilla items.
Quote:Originally posted by AnImpatientFanI like your ideas. :goodjob: Might it be a good idea to post brief summaries of each on the Quest Dev board for reference?
I have decided to make three, possibly four quests for Holdgate.
The first is recovering a family heirloom for Aurugio, the owner of the General Store. It is somehwere inside the Imperial Fort Ruin.
The second involves killing the ghost of Fandius Fautus' wife. She is somewhere in the caverns.
The third involves killing a very crazy Imperial Legion guard captain who runs Holdgate. All the other Legion in the garrison support the move.
The possible fourth quest is a simple delivery job to Silgrad City.
Quote:Originally posted by AnImpatientFanLet me know what you find out about that, it's something I've been meaning to try for quite some time now, I've just never had the time to actually investigate it.
The other thing I plan on doing is making a Imperial Legion skeleton. But I need to learn a bit more about NifSkeletons before I attempt that.
Quote:Originally posted by AnImpatientFanDid you use a load door (not the anim. version)?
Hi Sandor,
I have a small AI issue.
Whenever my NPCs that have permanent rooms walk out into the dining room to complete a package they always leave their door open.
I have tried to do the "lock at start" "lock at end" thing but all they do is lock the open door.
Should I maybe make their room in a seperate cell?
That way I could just use normal home owner packages.
Quote:Originally posted by sandor
Quote:Originally posted by AnImpatientFanDid you use a load door (not the anim. version)?
Hi Sandor,
I have a small AI issue.
Whenever my NPCs that have permanent rooms walk out into the dining room to complete a package they always leave their door open.
I have tried to do the "lock at start" "lock at end" thing but all they do is lock the open door.
Should I maybe make their room in a seperate cell?
That way I could just use normal home owner packages.