I've enclosed an ESP based on version 2.70 of the ESM. It deals with the exterior of the island, including landscape editing and texturing and static and plant placement. I've also enclosed links to screens; a couple were from before I cranked the grass distance up. I did one of the garden in nighteye so the plants could actually be seen.
Some Fishermen's Island facts:
- I set up one one end of the horseshoe to be more settled, with a path from the dock to the Redoran houses, a small garden, flowers by the houses and he like.
- The other half of the island had been pretty much left alone by the Surathis unitil Cidarcil built his shack. It's rockier and marshier, particularly at the end, with a little marshmerrow and saltrice growing.
- The smaller platform facing Steadhelm is for docking; the larger platform on the other side is for fishing and possibly as a staging area for other expeditions.
- I used ash yam, wickwheat and scrib cabbage in their garden and willow, roobrush, snowdrop and stoneflower as decor. Any suggestions for other flora are appreciated. I also stuck tef fungus on the tree.
- Mu intention is not to put many animals on the island, 'cause dangerous beasts would not have been tolerated by the Surathis. Just a couple of slaughterfish spawning points and maybe a tame mudcrab.
Any other suggestions for aquatic life?
- Some of my plants are not harvestable at the start. Is that a random thing?
- Can a map marker be put so that "Fishermen's Island" can be the "name" of cell (60, 18)? I have no idea how to do that.
- Suggestions for other grace notes will also be appreciated.
- The central cell is (60, 18); the ESP also "owns" the 8 surrounding cells, mostly because of the platforms and tree removal. Once boat rides to Steadhelm become possible, I may need to remove more trees.
- Also, any interesting fishing items either already in the CS or in other mods that I can beg for?
Since this is my first exterior, feel free to say anything, based on the screens or using the ESP.
My immediate intentions after the exterior looks OK is to do the 3 poor interiors and the 5 characters, with enough AI and dialogue to keep them busy on the island. Once I reach that point, I'd like to merge, if it's OK with sandor. The reason is that boat rides of any sort w/o teleportation are not simple and will require investigation. But let's get the basics done first.
Later,
Steve