Questing ideas |
Rodan
Spellbinder of Blacklight
Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight
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I would like your ideas on quests for Blacklight. So far there are ideas on:
Nordic Invasion (Possible Windhelm/Blacklight conflict as well)
Dragon rescue
and a few others
I would like your thoughts on different quest ideas for the districts
of the city and Cormaris View, Azhag, Windhelm and other areas.
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01.04.2006 01:48 |
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Blocky
Guardian
Registration Date: 15.01.2006
Posts: 57
Location: New Battlespire
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Lore isn't my strong point but I'd like a quest involving gears and
cogs from the dwemer. An excavation trying to get a large gear back to
town. And the player figures out they can just push it over the cliff
and it will roll back to town... havok style.
__________________ "...
creatures can survive by eating the fungi and mold which grow on the
dungeon's walls and floors." -the sensible dungeon, "Mmmmm"
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01.04.2006 04:40 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,152
Location: USA / Taiwan
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hahaha I like it...
or maybe, there is a great Dwemer clog somewhere nearby in a ruin...
and there is a large fleet of Nordic boats near Blacklight, and if you
drop the clog off the cliff it should hit the Chief's ship
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01.04.2006 06:14 |
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Seems like their should be some thieving rings around, are the commona
tong traditionally strong in the area? If imperial guilds are moving
out of everything in MW, then I would think the commona tong would grow
in power, at least on Vvardenfell.... so here too mabie? I wanna steal
stuff.
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01.04.2006 06:35 |
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DarkEclipse
Baron
Registration Date: 19.06.2005
Posts: 486
Location: California, USA
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I don't think the Commona Tong would let an outlander join. Remember how they despised outlanders?
But I bet the Thieve's Guild would still be running.
__________________ "It's only wrong if you suck at it."
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01.04.2006 06:40 |
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Doesn't mean they can't be involved in quests, I think there could be
some interesting interactions, the thieves guild will probably be on
their way out. |
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01.04.2006 06:43 |
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D.Foxy
First Knight
Registration Date: 15.03.2006
Posts: 109
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Quest involving the Arena
"THE MATCH IS FIXED!"
SOMEBODY is fixing the matches in the Arena - but who? The leader of
the bookies syndicate is extremely pissed off at all the unexpected
wins by the underdogs (three) in the past month. He wants an adventurer
to find out!
Initial Suspects:
the three underdogs (all of whom have bet on themselves to win)
Two regular big winners (one an aristocrat with a big house with
guards, hard to break into, another a mysterious person whom nobody
seems to know exactly where he lives)
Later it is discovered that in the last week the bookie syndicate
leader himself has been placing bets on the underdogs. Is HE the one?
Or was he just hedgeing against his losses?
And how is the fixing going on anyway? The last champion to lose
muttered something about "...bolt...bolt..." before being rushed off to
hospital. A real bolt? Or a Magical, invisible bolt shot at him from
the audience?
He is still alive, but unconcious, in the Temple. Could he be restored to conciousness by a potion?
I think we should make this quest into a real detective -story
'whodunit' and include, as the climax of the quest, the hero fighting
in the Arena against an Uber Champion or even a Beast. Then at the
moment the hero is about to win, the 'secret weapon' will be deployed,
only the hero will have learned about it beforehand and negate it. The
true villian will then see that he is about to lose a ton of money, and
at once create a diversion in the form of a riot by the Arena Audience
while he tries to slip into the betting office and destroy the betting
slips. The hero thus must not only defeat his opponent, negate the
secret weapon, but make his way through the riot to the betting office
in time to have the final showdown with the villian before the villian
destroys the evidence!
Good, heh???
__________________ Professor, Pervert, Sinner, Saint
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01.04.2006 14:49 |
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