Beginning the first test |
Rodan
Spellbinder of Blacklight
Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight
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I'm starting on the Morrowind worldspace. From the gird I've created it
goes from (-95,69) to (105,-69). We will test a landscape run from the
coordinates of Reich Parkeep to Blacklight to see if it will work that
way. If we have to make it larger or smaller, we will do so.
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19.04.2006 01:31 |
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Ebonyknight
Seigneur
Registration Date: 04.02.2006
Posts: 805
Location: Canada, Ontario
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Are you using these corrdinates for Oblivion or you doing this in Morrowind
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19.04.2006 01:47 |
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Razorwing
Administrator
Registration Date: 24.03.2004
Posts: 10,142
Location: Sweden
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TES3 didn't have worldspaces.
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19.04.2006 01:58 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,152
Location: USA / Taiwan
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yay! Blacklight is starting up!
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19.04.2006 02:02 |
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Rodan
Spellbinder of Blacklight
Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight
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Everything is being done in Oblivion. I just have to put some teleport
markers up and a couple of markers and the test can begin!
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19.04.2006 02:04 |
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X23
Marquess
Registration Date: 14.03.2006
Posts: 1,034
Location: Philadelphia
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19.04.2006 02:17 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,621
Location: With Your Mom...
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Woohoo! This looks like an oppurtunity to overuse smilies...
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19.04.2006 02:24 |
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Blocky
Guardian
Registration Date: 15.01.2006
Posts: 57
Location: New Battlespire
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Cool! Only 1 month after release and we already have 2 cities with
construction begun. I know someone recommended the skingrad building
style for Blacklight, but I wouldn't recommend the skingrad town
layout. Because everything is spread out so far it feels empty, emptier
than one district of the IC. Chorrol, Cheydinhal, and Leyawin all have
layouts that give the appearance of NPC activity, that people actually
live there.
__________________ "...
creatures can survive by eating the fungi and mold which grow on the
dungeon's walls and floors." -the sensible dungeon, "Mmmmm"
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19.04.2006 02:35 |
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Ebonyknight
Seigneur
Registration Date: 04.02.2006
Posts: 805
Location: Canada, Ontario
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No I mentioned skingrad housemodels not the design of city were making our own design
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19.04.2006 03:26 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,621
Location: With Your Mom...
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Just a thought on models for the city, I think you should retexture the
current Ob walls and castle structures to look more like the MW ones. I
always liked the way the MW imperial structures looked, they seemed
medieval, but then they all so seemed kind of Roman at the same time.
Just my 2 cents though. |
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19.04.2006 04:27 |
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masbeth
First Knight
Registration Date: 17.04.2006
Posts: 116
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well yea
I think if we could retexture we should, since we are making a mod of town that is no longer in Cyrodiil
to just rehash old buildings would make the city seem out of place.
Morrowind buildings should look different becusae they reflect a different culture
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19.04.2006 04:29 |
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Razorwing
Administrator
Registration Date: 24.03.2004
Posts: 10,142
Location: Sweden
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masbeth:
I think what Siegfried meant was that he thought we should retexture
Oblivion's imperial-style architecture to look more like Morrowind's
imperial-style architecture. For Dunmer settlements we're going to use
custom models and textures all the way.
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19.04.2006 08:36 |
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D.Foxy
First Knight
Registration Date: 15.03.2006
Posts: 109
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A suggestion.
If you go to the most 'interesting' places to visit in the real world,
you will find that the most interesting cities are those that have a
mix of architectures.
Why not have a city with mainly ONE architectural theme, but one which
has small and specific quarters that have different themes? Thus we
could have, say, a mainly Dunmer City with winding roads (the old city)
but in one area, an Imperial Quarter with straight roads and imposing
buildings, and near the docks some ragged shacks, BUT with three or
four imposing buildings (built by captains who became rich, and who
tore down and rebuilt their shacks) and a Telvanni quarter, with some
buildings built to a quasi-Telvanni style, etc etc etc...
__________________ Professor, Pervert, Sinner, Saint
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19.04.2006 11:06 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 2,620
Location: where my heart is
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Hard to second-guess what other people would prefer on the subject of
architectural styles and textures. I think that there will be a mixed
lobbey, but that if the original ST textures are near achievable then
people would enjoy both the similarities and differences according to
the quality that is produced.
It would be interesting to see how a mix of the old and the new would
work - as if there had been extensive rebuilding in the intevening
decade/s, but some of the original stuff survived the process...but I
cannot guess whether the attempt would work out, and was therefore
worth a go...
But it's great to see BL is tuning up. Don't suppose Siegfried would lend me one of his smilies to celebrate with?
__________________ Because
loyalty is not to be spoken of and honour is to be endured. Whilst
courage is to be survived. These virtues belong to silence.
Steven Erikson.
But, if one man does nothing can he be said to be good? raggidman
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19.04.2006 11:20 |
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Rodan
Spellbinder of Blacklight
Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight
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I have the landpath raised. Just need to add the teleport markers (after I get home from work).
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19.04.2006 14:24 |
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Rodan
Spellbinder of Blacklight
Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight
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Sorry, I should have had the test ready yesterday but I became ill at
work. I'm sitting with the laptop today so I probably will have it
ready on Sunday!
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22.04.2006 16:47 |
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Rodan
Spellbinder of Blacklight
Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight
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I have finally found all the info I needed to do a new landmass! My
problem was the coordinates. I have them facing in front of me so we
will have the first test really soon!
(My conditions have prevented me from getting everything done)
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19.06.2006 01:12 |
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Razorwing
Administrator
Registration Date: 24.03.2004
Posts: 10,142
Location: Sweden
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quote: |
Originally posted by Rodan
I have finally found all the info I needed to do a new landmass! My
problem was the coordinates. I have them facing in front of me so we
will have the first test really soon!
(My conditions have prevented me from getting everything done) |
I understood that that was the cause of it, but slow and steady
progress is better than fast and bad and I have a feeling your
extensive experience in modding landscapes for Morrowind will lead to
it turning out fantastic in the end. Until then I'll keep dreaming
about stepping outside Reich Parkeep and trekking north to the gates of
Blacklight.
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20.06.2006 08:18 |
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X23
Marquess
Registration Date: 14.03.2006
Posts: 1,034
Location: Philadelphia
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How are you doing on this?
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27.06.2006 03:00 |
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Razorwing
Administrator
Registration Date: 24.03.2004
Posts: 10,142
Location: Sweden
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Mm I would really really really like to see a screenshot or two of how it looks, when you're ready Rodan
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27.06.2006 03:01 |
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Rodan
Spellbinder of Blacklight
Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight
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It's nearly done. I've just had a lot of chores to do and a lot of
minor fixing around the house. I'm now able to delegate so I can get
some modding done.
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27.06.2006 03:43 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,621
Location: With Your Mom...
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Out of curiosity how big is the landmass esp currently? And how much is done?
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27.06.2006 03:57 |
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Rodan
Spellbinder of Blacklight
Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight
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What it is will be a run between Reich Parkeep and Blacklight. It's to
determine cell size and if I have to adjust it. If it works, it will be
large enough to take care of all of Morrowind and a little part of
Skyrim.
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27.06.2006 09:57 |
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HeIsTheDarkness
Seigneur
Registration Date: 12.05.2006
Posts: 257
Location: Russia
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do you generate distant LOD or it will be generated when cities are placed on the landmass?
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30.06.2006 12:45 |
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