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Silgrad Tower: Oblivion » Archive » Blacklight » Oblivion: Blacklight Claims » Beginning the first test » Hello You
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Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight

Beginning the first test Reply to this Post Post Reply with Quote Report Post to a Moderator       Go to the top of this page

I'm starting on the Morrowind worldspace. From the gird I've created it goes from (-95,69) to (105,-69). We will test a landscape run from the coordinates of Reich Parkeep to Blacklight to see if it will work that way. If we have to make it larger or smaller, we will do so.
19.04.2006 01:31 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Ebonyknight
Seigneur


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Registration Date: 04.02.2006
Posts: 805
Location: Canada, Ontario

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Are you using these corrdinates for Oblivion or you doing this in Morrowind
19.04.2006 01:47 Ebonyknight is offline Send an Email to Ebonyknight Search for Posts by Ebonyknight Add Ebonyknight to your Buddy List
Razorwing
Administrator


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Registration Date: 24.03.2004
Posts: 10,142
Location: Sweden

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TES3 didn't have worldspaces. :D
19.04.2006 01:58 Razorwing is offline Send an Email to Razorwing Homepage of Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List View the MSN Profile for Razorwing
KuKulzA
King
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Registration Date: 07.09.2005
Posts: 7,152
Location: USA / Taiwan

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yay! Blacklight is starting up! Rocking Banana
19.04.2006 02:02 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight

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Everything is being done in Oblivion. I just have to put some teleport markers up and a couple of markers and the test can begin! :)
19.04.2006 02:04 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
X23
Marquess


Registration Date: 14.03.2006
Posts: 1,034
Location: Philadelphia

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Can't wait to try it.
19.04.2006 02:17 X23 is offline Send an Email to X23 Search for Posts by X23 Add X23 to your Buddy List
Siegfried
Archduke


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Registration Date: 07.03.2006
Posts: 2,621
Location: With Your Mom...

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Woohoo! This looks like an oppurtunity to overuse smilies... Rocking Banana Rocking Banana Rocking Banana :bow: Bounce Cheers Wasted Dancing Banana Dancing Banana Yes Hug All Guar Jump Jump :bow: Rocking Banana
19.04.2006 02:24 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Blocky
Guardian


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Registration Date: 15.01.2006
Posts: 57
Location: New Battlespire

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Cool! Only 1 month after release and we already have 2 cities with construction begun. I know someone recommended the skingrad building style for Blacklight, but I wouldn't recommend the skingrad town layout. Because everything is spread out so far it feels empty, emptier than one district of the IC. Chorrol, Cheydinhal, and Leyawin all have layouts that give the appearance of NPC activity, that people actually live there.

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19.04.2006 02:35 Blocky is offline Send an Email to Blocky Search for Posts by Blocky Add Blocky to your Buddy List YIM Account Name of Blocky: u_c_mike@yahoo.com View the MSN Profile for Blocky
Ebonyknight
Seigneur


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Registration Date: 04.02.2006
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Location: Canada, Ontario

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No I mentioned skingrad housemodels not the design of city were making our own design
19.04.2006 03:26 Ebonyknight is offline Send an Email to Ebonyknight Search for Posts by Ebonyknight Add Ebonyknight to your Buddy List
Siegfried
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Registration Date: 07.03.2006
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Just a thought on models for the city, I think you should retexture the current Ob walls and castle structures to look more like the MW ones. I always liked the way the MW imperial structures looked, they seemed medieval, but then they all so seemed kind of Roman at the same time. Just my 2 cents though.
19.04.2006 04:27 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
masbeth
First Knight


Registration Date: 17.04.2006
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well yea

I think if we could retexture we should, since we are making a mod of town that is no longer in Cyrodiil

to just rehash old buildings would make the city seem out of place.

Morrowind buildings should look different becusae they reflect a different culture
19.04.2006 04:29 masbeth is offline Send an Email to masbeth Search for Posts by masbeth Add masbeth to your Buddy List
Razorwing
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masbeth: I think what Siegfried meant was that he thought we should retexture Oblivion's imperial-style architecture to look more like Morrowind's imperial-style architecture. For Dunmer settlements we're going to use custom models and textures all the way. :)
19.04.2006 08:36 Razorwing is offline Send an Email to Razorwing Homepage of Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List View the MSN Profile for Razorwing
D.Foxy
First Knight


Registration Date: 15.03.2006
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A suggestion.

If you go to the most 'interesting' places to visit in the real world, you will find that the most interesting cities are those that have a mix of architectures.

Why not have a city with mainly ONE architectural theme, but one which has small and specific quarters that have different themes? Thus we could have, say, a mainly Dunmer City with winding roads (the old city) but in one area, an Imperial Quarter with straight roads and imposing buildings, and near the docks some ragged shacks, BUT with three or four imposing buildings (built by captains who became rich, and who tore down and rebuilt their shacks) and a Telvanni quarter, with some buildings built to a quasi-Telvanni style, etc etc etc...

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19.04.2006 11:06 D.Foxy is offline Send an Email to D.Foxy Search for Posts by D.Foxy Add D.Foxy to your Buddy List
raggidman
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Registration Date: 06.01.2006
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Hard to second-guess what other people would prefer on the subject of architectural styles and textures. I think that there will be a mixed lobbey, but that if the original ST textures are near achievable then people would enjoy both the similarities and differences according to the quality that is produced.

It would be interesting to see how a mix of the old and the new would work - as if there had been extensive rebuilding in the intevening decade/s, but some of the original stuff survived the process...but I cannot guess whether the attempt would work out, and was therefore worth a go...

But it's great to see BL is tuning up. Don't suppose Siegfried would lend me one of his smilies to celebrate with? Pleased

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19.04.2006 11:20 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
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I have the landpath raised. Just need to add the teleport markers (after I get home from work).
19.04.2006 14:24 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight

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Sorry, I should have had the test ready yesterday but I became ill at work. I'm sitting with the laptop today so I probably will have it ready on Sunday! :)
22.04.2006 16:47 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight

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I have finally found all the info I needed to do a new landmass! My problem was the coordinates. I have them facing in front of me so we will have the first test really soon! :) (My conditions have prevented me from getting everything done)
19.06.2006 01:12 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Razorwing
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Registration Date: 24.03.2004
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quote:
Originally posted by Rodan
I have finally found all the info I needed to do a new landmass! My problem was the coordinates. I have them facing in front of me so we will have the first test really soon! :) (My conditions have prevented me from getting everything done)


I understood that that was the cause of it, but slow and steady progress is better than fast and bad and I have a feeling your extensive experience in modding landscapes for Morrowind will lead to it turning out fantastic in the end. Until then I'll keep dreaming about stepping outside Reich Parkeep and trekking north to the gates of Blacklight. =)
20.06.2006 08:18 Razorwing is offline Send an Email to Razorwing Homepage of Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List View the MSN Profile for Razorwing
X23
Marquess


Registration Date: 14.03.2006
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How are you doing on this?
27.06.2006 03:00 X23 is offline Send an Email to X23 Search for Posts by X23 Add X23 to your Buddy List
Razorwing
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Mm I would really really really like to see a screenshot or two of how it looks, when you're ready Rodan Yes
27.06.2006 03:01 Razorwing is offline Send an Email to Razorwing Homepage of Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List View the MSN Profile for Razorwing
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight

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It's nearly done. I've just had a lot of chores to do and a lot of minor fixing around the house. I'm now able to delegate so I can get some modding done.
27.06.2006 03:43 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Siegfried
Archduke


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Registration Date: 07.03.2006
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Out of curiosity how big is the landmass esp currently? And how much is done?
27.06.2006 03:57 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight

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What it is will be a run between Reich Parkeep and Blacklight. It's to determine cell size and if I have to adjust it. If it works, it will be large enough to take care of all of Morrowind and a little part of Skyrim.
27.06.2006 09:57 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
HeIsTheDarkness
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Registration Date: 12.05.2006
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do you generate distant LOD or it will be generated when cities are placed on the landmass?
30.06.2006 12:45 HeIsTheDarkness is offline Send an Email to HeIsTheDarkness Search for Posts by HeIsTheDarkness Add HeIsTheDarkness to your Buddy List Add HeIsTheDarkness to your Contact List
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Silgrad Tower: Oblivion » Archive » Blacklight » Oblivion: Blacklight Claims » Beginning the first test