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Silgrad Tower: Oblivion » Archive » Blacklight » Blacklight General » City of Black Light v.1-1 » Hello You
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Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
Posts: 1,087
Location: City of Blacklight

City of Black Light v.1-1 Reply to this Post Post Reply with Quote Report Post to a Moderator       Go to the top of this page

The new version is available at my website (hit the www below and go to Morrowind, Hosted Mods). There should be absolutely no conflict between my city and the new Silgrad build.

Changes so far (from v.1):
Redoran section destroyed and a new imperial, common area at (-21, 12) is being built (WIP)

Redoran plantation destroyed NE of Cormaris View (new plantation WIP)

Changed statue at (-19, 12) to Golden Dragon (if it doesn't appear please tell me)

Changed building at (-21, 11) to new structure (also WIP).

Please use it as an evaluation and I will set up a thread for comments (what can be changed, what can be improved, etc. ). Please don't be afraid to be blunt, the sooner I get feedback the sooner more interiors can be claimed :)

My web address is www.q-pages.com
05.08.2005 01:14 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Razorwing
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Registration Date: 24.03.2004
Posts: 10,136
Location: Sweden

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I'm checking it out now, and have some quick notes. You mention here that it's a new version, but the one I see on your site says it was last changed in 2003. Also the text next to the download says the version is "Pre-Beta 1.5" while the readme says "This is The City of Black Light, version beta 1.2". So I was a bit confused if I had the right version or not, but I assumed I do since I didn't see another one. When I checked in the CS later it did say that the esp was recently modified, so now I'm sure I have the right one.

I would like to offer some humble notes.

1. It struck me that the wall in the attached screenshot would look really nice if you added some ivy and other details here and there.

2. I like the layout of the city, but looking at it in the editor I got a feeling that it was empty and a bit lifeless. One way to liven it up could be to add some NPCs here and there that wander around, and perhaps have interesting things to say to the player. You could also add some more city-clutter here and there, like crates and urns, signposts, random junk, lights and such. When I saw the area occupied by the three trees I though, here would be a good spot for a mini-plantation (vegetables) or maybe a park?

3. The seabed might look more varied if you added some "in_cave_plant" (static) and "kollop" (container). The first one looks better if the top is above water though. There's also an animated seaweed in Silgrad Tower you could check out, it's really cool but it's murder on bandwidth so might not work. I personally think kelp look better in patches then as forests, but that might just be my taste. But for variety you might consider adding more rock piles?

4. Cormaris View looks really cool and inventive Good job! Lively and interesting. I noticed some grass levitating in the park, shown in attachment #4.

5. There's an empty tomb exterior in "Northern Coast Region -24, 8" and the only way to get to it would be by levitating - which would reveal the void. But perhaps it's intentional and meant to line up with another TR plugin? Still, if it's empty, maybe it'd be a good idea to nix it? =)

6. The guard "mys_BL_DarkGuard2" has a script that's already in the game. It's called plainly "nolore".

All in all, a sterling piece of work! I hope you get the open claims filled =)

Razorwing has attached these images (downsized versions):

07.08.2005 19:47 Razorwing is offline Send an Email to Razorwing Homepage of Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List View the MSN Profile for Razorwing
Razorwing
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Registration Date: 24.03.2004
Posts: 10,136
Location: Sweden

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I'm attaching screenshots of two spots I found where the land textures join badly.

Certain exterior areas could use a bit more detailing. If you want you could post that as a permament claim (we have), as I'm sure there are plenty of modders who love detailing landscapes.

But all in all I'd be proud to see Silgrad Tower and Black Light / Blacklight side by side Good job!

Poster has attached these images (downsized versions):

07.08.2005 20:29 Razorwing is offline Send an Email to Razorwing Homepage of Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List View the MSN Profile for Razorwing
arcadea
Guardian


Registration Date: 28.09.2003
Posts: 72

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I heard about Tr my friend I'm sorry.ifanyofmy interiors can be of use they are your is not then they are gone.
08.08.2005 00:02 arcadea is offline Send an Email to arcadea Search for Posts by arcadea Add arcadea to your Buddy List
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
Posts: 1,087
Location: City of Blacklight

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Thanks Razorwing, the feedback helps! I'm also going to try some portucullis at the gate area to see if it makes it more realistic. I'll be adding a lot more NPC's later but putting up more urns, benches should be no problem. Like the idea for the park where you had the screenshot at. I'll get to the other fixes as well

Arcadea, I'm using all the original interiors except for the Redoran ones so I'll have to build a new library interior. I was never happy using the Redoran style there so the new common buildings should blend in better.

Does anyone know where I can find a good fountain object to use that will fit into the city? Also if anyone knows if some hedge fencing was ever created as well.
08.08.2005 14:58 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Razorwing
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Registration Date: 24.03.2004
Posts: 10,136
Location: Sweden

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quote:
Originally posted by Rodan
Thanks Razorwing, the feedback helps! I'm also going to try some portucullis at the gate area to see if it makes it more realistic. I'll be adding a lot more NPC's later but putting up more urns, benches should be no problem. Like the idea for the park where you had the screenshot at. I'll get to the other fixes as well

Does anyone know where I can find a good fountain object to use that will fit into the city? Also if anyone knows if some hedge fencing was ever created as well.


Excellent. =)

Greybeard has a fence set I think, I talked to him about it recently. I don't think he released it publicly so you'd need to email him about it at spreemans@hotmail.com if you want to check it out. I think it's part of his great "Flora additions" pack.

The Inwah (http://theinwah.silgrad.com/) has a Bird Bath model which could function as a decorative item in a park. It looks very nice, I think. I'm sure there are other fountains out there too, I just remembered his bird bath off the top of my head. Click on the "WIP's" link and scroll to the bottom of the page to find them.
08.08.2005 19:42 Razorwing is offline Send an Email to Razorwing Homepage of Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List View the MSN Profile for Razorwing
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Silgrad Tower: Oblivion » Archive » Blacklight » Blacklight General » City of Black Light v.1-1