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Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight

Oblivion: Blacklight Reply to this Post Post Reply with Quote Report Post to a Moderator       Go to the top of this page

I've been given a lot of thought to this lately since being asked of my plans for the next game. So here is the initial proposal for the new mod:

1 - The original borders will be recreated North of Silgrad Tower and Reich Parkeep per the original game of Arena. The whole Northern area will be recreated up to the Skyrim city of Windhelm. There are only three of the Arena cities in the area:

Blacklight (in Common and Imperial)
Cormaris View (recreated in Redoran)
Windhelm (in Nordic)

Azhag and the fishing villages will be there but possibly moved to accommodate the vastness of the enlarged region

2 - Perfect compatibility with Silgrad and the new Verachen mountains

3 - Open exterior modding for anyone interested in designing wilderness areas and city modding when we have new Redoran and Nord models to work with. Also, open ideas to where placement of dungeons, ruins and anything else that will make it more interesting.

4 - If you are going to be working on the new Silgrad, make that a priority over Blacklight, I don't want to be splitting any loyalities between the two mods even though they will be unitied when complete.

5 - That the new Blacklight continues to be a part of the Silgrad forums when Oblivion comes out.

And the new city:

It will be enlarged heavily with a massive new palace to be built and an enlarged port to be constructed as well. Dependencies with Silgrad will be a given. Blacklight won't work without the new Silgrad.

Azhag may become a renegade area depending on how far the new construction set goes. It may prey on Cormaris and the fishing villages on terms that will be discussed.

Demonic infulence will probably take a hold of Blacklight in terms of questing.
23.09.2005 17:07 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Quentin Fortune
The Fourth Horseman


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Registration Date: 12.11.2002
Posts: 3,573
Location: Silgrad Tower, Upper Chambers 2

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Hi Rodan,

I'm very glad to hear of your plans and to know that we will continue our fruitful cooperation. It's a good idea to 'move' Blacklight back to its original spot ... and man am I looking forward to the palace.

quote:
4 - If you are going to be working on the new Silgrad, make that a priority over Blacklight, I don't want to be splitting any loyalities between the two mods even though they will be unitied when complete.

I don't think that our cooperation will divide any loyalties, we're going to help each other out in any possible way ... just like we ever did.

quote:
5 - That the new Blacklight continues to be a part of the Silgrad forums when Oblivion comes out.

This place has been, is and ever will be your home, my friend. =) It's so great that you decided to get along with us.
24.09.2005 14:50 Quentin Fortune is offline Send an Email to Quentin Fortune Search for Posts by Quentin Fortune Add Quentin Fortune to your Buddy List
Razorwing
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Registration Date: 24.03.2004
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I'm really glad to hear you've chosen to take Blacklight to Oblivion, and I like your ideas :) I don't think there'll be any problems with modders moving inbetween the projects. I mean I'm sure you'll have your own threads on ESF and an informational website that draws in modders to your area independently of us, and if modders can move inbetween the areas I think that'll benefit both mods.

Btw about your nr 2, you probably mean Velothi Mountains when you say Verarchen Mountains. There's a town called "Verarchen Hall", which is what you might have thought of, though Ben has said he wants to call the town "Veranis Hall".

Personally I'll never forget the problems surrounding the G'Aedra project, which was fused with ST early on, causing the modder who controlled it (The Black Knight) a lot of headaches regarding doubling bugs and similar. Going through the old discussions I got the impression he spent half the time in the later stages just sorting out the compatibility problems instead of doing fun stuff. So, I think there's a lot to be said for keeping the mods as separate files for quite some time.

But apart from that there shouldn't be a problem in, as you say, making a TES4 esp dependant on the main ST esp, for example if our main archive carries the bulk of the new Dunmer buildings and you want to use them without bloating your download. And I'm sure the separate mods (including Velothi Mountains and possibly Samhain Isles) could be combined to a large, single mod when we want to release our Beta's, so our combined world can be played together. So I think it will work out.
24.09.2005 19:19 Razorwing is offline Send an Email to Razorwing Homepage of Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List View the MSN Profile for Razorwing
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
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Location: City of Blacklight

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I've been keeping the two confused on Velothi and Verarchen by accident.

The only thing that will bother me when Oblivion comes out is coordinates for the cells on the moved areas. Cyrodiil may be 0,0 in the new game (that I'm not certain of) so I guess we have to wait until it comes out before we plan the first step.
27.09.2005 02:43 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Razorwing
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Rodan: I'm not sure I understand how you mean. The sizes of exterior cells will surely have changed since TES III, but I bet they're keeping roughly the same borders for Cyrodiil as it has traditionally had in previous games and maps. If so, it should just be a matter of adjusting the grid on your concept map to get a workprint that roughly follows the scale and coastlines our parts of Tamriel are meant to have. Then one would just punch in the new numbers around the four sides of the concept map and one would basically be set, unless I've misunderstood something.
27.09.2005 03:24 Razorwing is offline Send an Email to Razorwing Homepage of Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List View the MSN Profile for Razorwing
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
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Razor, you probably misunderstood but I probably wasn't too clear anyway. In Morrowind, Pelegiad had the 0,0 coords when the exterior cells were arrainged so Blacklight had the original -19, 12 area. (before Solstheim of course)

But you were right that we just have to figure out the new coords for Silgrad and Blacklight from the new 0,0 in Oblivion whether that will be in Imperial City or another part of the new map. So our areas will probably now have positive coordinates instead of negative in terms of east west.
27.09.2005 14:29 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Yacoby
Warder


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Good job! Looks good

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Thanks to silgrad
29.09.2005 23:28 Yacoby is offline Homepage of Yacoby Search for Posts by Yacoby Add Yacoby to your Buddy List View the MSN Profile for Yacoby
Razorwing
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Rodan: Well, if all our cell coordinates are positive this time around that would make things slightly easier in the long run I think.
30.09.2005 03:01 Razorwing is offline Send an Email to Razorwing Homepage of Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List View the MSN Profile for Razorwing
Astarsis
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Registration Date: 12.10.2005
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RE: Oblivion: Blacklight Reply to this Post Post Reply with Quote Report Post to a Moderator       Go to the top of this page

About the style to use for Black Light Oblivion. They are totally changed. There is no more common/imperial/nord/Skaal

However

Skyrim style:
Bruma - look just like Skaal
Sutch - Look somewhat Nordic, similar to the wooden house in DF, with stone base


*Imperial style*

the closest thing are

Choroll : very classic, similar to Setda Neen
Cheydinhall: different roof and other thing,
but very similar too

Skingrad is bg stone buildings
Bravil is wooden building
and may be used for shaks

so far I haven't seen shack, huts or similar things

however we saw 2 farm, and both are brand new styles, and there is a new city we have not seen (Leyewiin)
Also I suspect the 12+ villages may each have a special style

you can check my city thread on the main site. there are pictures for all cities except 2
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Astarsis
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Or you can plan it as autonomous region and save you the trouble.

it work as your personal Morrowind map, in a way


quote:
Originally posted by Rodan
I've been keeping the two confused on Velothi and Verarchen by accident.

The only thing that will bother me when Oblivion comes out is coordinates for the cells on the moved areas. Cyrodiil may be 0,0 in the new game (that I'm not certain of) so I guess we have to wait until it comes out before we plan the first step.
14.10.2005 07:30 Astarsis is offline Search for Posts by Astarsis Add Astarsis to your Buddy List
raggidman
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RE: Oblivion: Blacklight Reply to this Post Post Reply with Quote Report Post to a Moderator       Go to the top of this page

Rodan
quote:
1 - The original borders will be recreated North of Silgrad Tower and Reich Parkeep per the original game of Arena. The whole Northern area will be recreated up to the Skyrim city of Windhelm. There are only three of the Arena cities in the area:

Blacklight (in Common and Imperial)
Cormaris View (recreated in Redoran)
Windhelm (in Nordic)


Just wondering if Idea 1 you intend any of your cities to be totally ruined by the invasion? Seems that would create room for a gigantic rebuild quest...rebuilding a whole city might even satisfy some of those who desire more than just building a stronghold...?

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But, if one man does nothing can he be said to be good? raggidman
25.01.2006 12:33 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
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Location: City of Blacklight

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It's a good idea. But until Oblivion comes out I'd like to keep the main quest idea on the backburner so I can see what we can and can't do. I have a few ideas for the main quest but I do like the idea of rebuilding a city. The hidden city for the Morrowind version of Blacklight is still being formulated. :)
25.01.2006 13:45 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
dwemer lizard
First Knight


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what about a hidden hostile sity :D
that you must conquer,(with frendly soldiers just like in the movie)

an when coqerd you must rebild it(with frendly cevilians)

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This post has been edited 1 time(s), it was last edited by dwemer lizard: 25.01.2006 14:05.

25.01.2006 14:05 dwemer lizard is offline Send an Email to dwemer lizard Search for Posts by dwemer lizard Add dwemer lizard to your Buddy List
KuKulzA
King
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Registration Date: 07.09.2005
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2 separate questions:
(1) are the rural fishing villages and hamlets governed by local Redoran hetmen? (mer?)
(2) is Azhag's Orc Camp an outlaw camp? will the orcs attack you on sight? is it a family, a tribe, or just a small band?
25.01.2006 20:59 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Rodan
Spellbinder of Blacklight


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On 1)

The Redoran will have control over the villages

On 2)

No, Blacklight will be recruiting soldiers from there so it will be independant but dependant on Blacklight for most of its income. (Kind of strange when you put world politics on it Cool )
25.01.2006 21:16 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Lady Nerevar
Marquise


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one question, how can it get any bigger? last time I saw it (i admit, it was long ago) the city was feckin huge....

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25.01.2006 21:35 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
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Location: City of Blacklight

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Thanks, LN, it's good to hear from you. :) The main quest idea I've been always working from Morrowind is that Blacklight was going to rejoin the empire in the end. The city will greatly benefit from the increased trade and become larger from the increased population;.
25.01.2006 21:49 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
KuKulzA
King
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so are the Azhag tribe a sort of mercenary group? like the Orcs moved there and got a living from being Blacklight's soldiers?
26.01.2006 01:26 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
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You can say that the orcs have been there and the city is recruiting them when the legion leaves and needs a new way of defense. So the city will hire from the best around.
26.01.2006 10:46 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
KuKulzA
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Blacklight I dunno
personally I don't like the picture but that's just me

I think it is evident which section is redoran and which is imperial... as well as the northeastern lighthouse

KuKulzA has attached this image (downsized version):
21.03.2006 01:56 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Rodan
Spellbinder of Blacklight


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I actually want to see what I can do with the new CS before I make a basic design of the city. The city is going to be huge but the only Redoran in the city will probably be ruined walls inside parks. It's also going to be tiered since it will be going up the hills surronding the city.

For the Redoran, they will have the gateway village on the other side of those hills. I just don't have a name for it yet. :)
21.03.2006 07:37 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
KuKulzA
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how about name the tiny village Bar-Citha which is "over hills"
27.03.2006 03:41 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
raggidman
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The idea of a 'hilly' city offers the prospect of a genuine reason for creating cramped areas. I saw some pics from another mod that had created a cramped city with runways from building to building and although the modelling quality looke dto be very high I was very uncomfortable with what I felt to be artificially imposed restriction.

If you compare the different shapes of towns and villages created by different terrain from an airoplane window you will note for example that fields and town blocks in agricultural UK areas tend to be made of rounded squares, ovals and other broad shapes, but in the Skandinavian mountains fields are long and thin and cramped together as are city blocks, all competing to survive in narrow valleys...

So if your city design follows the landscape and is cramped in the poorer areas (those that were never rich) you will achieve a more natural feel to it. On the other hand the rich areas will use the landscape in a different in that instead of solely being dictated to by it they will both mould to and mould the landscape in design as well as shape.

Hope that's clear and useful?

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Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson.

But, if one man does nothing can he be said to be good? raggidman
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Rodan
Spellbinder of Blacklight


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I like that name, Bar-Citha. Thanks Kukulza!

The ideas are very useful, Raggidman. I haven't yet set up a basic design since I haven't played much Oblivion yet (work and doctor appointments getting in the way :D ). On my next day off I'm going to put a few hours in the game getting ideas.
27.03.2006 14:34 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
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