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Silgrad Tower: Oblivion » Archive » Blacklight » Oblivion: Blacklight Claims » Quest ideas for Blacklight » Hello You
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Go to the bottom of this page Quest ideas for Blacklight
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Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight

Quest ideas for Blacklight Reply to this Post Post Reply with Quote Report Post to a Moderator       Go to the top of this page

I'm opening this thread for the ones with quest suggestions for the new mod. All ideas are welcome here.
17.11.2005 08:52 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
KuKulzA
King
King

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Registration Date: 07.09.2005
Posts: 7,152
Location: USA / Taiwan

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(because of the realistic and interactive nature of quests in Oblivion, relying heavily on timing, AI, and disposition- I will try to structure this quest as it might turn out to be in game)

Azhag Orc camp

(Orc A) walks outside of his hut. He walks over to the half-constructed palisade, inspects it, and then goes to the camp fire to eat a bit of Rat meat. Another Orc walks out of another hut. This (Orc B) talks to (Orc A):
"Morning, eating rat today?"
"Not for long, me and others going to raid that farmer's Guar ranch."
"Good, Bring back guar meat, we eat well tonight! ...have you heard from (Orc C)?"
"No I think he had gone to a (Daedric Shrine) to Malak (Malacath).... hasn't come back for two days now..."
"Nords live there, we better send someone to go there and bash 'em if they did catch or kill (Orc C)

...(Orc A) leaves with some others, you see (Orc B) and ask him about
missing (Orc C)
"oh, (Orc C), well he's visiting that Malak shrine to the northwest... but Nords are around... so we be careful"
help out
"sure, you go and find him, if Nords attack you bash 'em! come back with him and I repair your weapons anyday!"

EDIT: and then you go find the NW shrine and find (Orc C) surrounded by 3 Nords, you them, but (Orc C) should be able to hold out for awhiel alone.... if you don't help him though, he's dead.

This post has been edited 1 time(s), it was last edited by KuKulzA: 18.11.2005 00:41.

18.11.2005 00:39 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Razorwing
Administrator


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Registration Date: 24.03.2004
Posts: 10,142
Location: Sweden

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It's very likely there's trade going between Blacklight and Windhelm, right? Especially if we assume Vvardenfell was opened up after the events that took place in TES III: Morrowind, as one could imagine quite a bit of trade from northern Vvardenfell making it's way to Blacklight.

I think trade is a great starting point for thinking up quests because it gives both a credible impression as well as having the element of money, the latter of which lends itself very easily to setting up incentives. It's also a good way to get ideas on new locations, I think.

So let's take a hypothetical scenario of Blacklight exporting fish to Windhelm and Windhelm exporting furs to Blacklight. It could be solved with Blacklight having a couple of fishing boats in its harbour and optionally some form of building where the fish is hung up to dry and/or salted in barrels, either of which is a pretty good way of preserving fish. Not that any of that is *needed* of course, it'd just give a nice impression to the player who could see the fish being unloaded from the ships and wheeled into the building and sometimes processed fish wheeled out, headed for Windhelm.

Windhelm on the other hand could have a camp in the woods outside of town with the necessary equipment to fleece animals and things like that. Hunters would roam the woods and now and then set off for Blacklight with their pelts. So you'd have traders going back and forth between the towns to the respective markets. Keeping in mind my ideas of trade is just hypothetical, something like that would result in a couple of interesting locations, and from there on one can spin up quest ideas.

I don't know how Blacklight is run, but for the sake of argument let's say there's a "mayor". The "mayor" has been informed of a rumor in town that the crew of one of the fishing boats have abandoned their profession in favor of smuggling Dwemer artifacts out of Vvardenfell, and the player has to infiltrate the boat and accompany it out to sea to find out if they really are smugglers. So he'd board the ship, fade out, fade in, now he's on the deck of the fishing boat which has "randevoud" with the Vvardenfell smugglers' boat. He can choose to confront the two crews and fight it out, or keep quiet and then eventually fade out fade in he's back in Blacklight and can inform the mayor of his findings.

As for Windhelm one could fall back on a classic scenario whereby the player finds the hunters, who are scared shitless because they've come across several sites where animals have been killed in the most grizzly way. Limbs ripped off, entrails spread out, and sometimes the carcasses have been dismembered and placed in positions that would seem to indicate a ritualistic intent. If the player treks about the forest he could run into the source of the killings, which could turn out to be a recently started Daedric cult.

I dunno, just some things that popped into my head. :)
18.11.2005 07:55 Razorwing is offline Send an Email to Razorwing Homepage of Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List View the MSN Profile for Razorwing
KuKulzA
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Registration Date: 07.09.2005
Posts: 7,152
Location: USA / Taiwan

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not bad, good ideas! Yes
19.11.2005 23:30 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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Silgrad Tower: Oblivion » Archive » Blacklight » Oblivion: Blacklight Claims » Quest ideas for Blacklight