Ye Officialle Suggestion Threadde |
blackbird
Inactive ST modder
Registration Date: 2007.03.27
Posts: 728
Location: Brugge (Flanders, Belgium)
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I think I've asked before, but which new objects are you going to need?
Like textures, plants, trees, buildings, clothing, etc. Are you going
to generate a region with none, a few, almost custom objects?
Will it better to create a list of needed custom objects or would it
require less work to create a list of vanilla items/types which are
going to be used in HR mod? |
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2008.08.19 01:42 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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Hi Blackbird!
I went back and edited my reply in the "Please be patient" thread
outlining some of the needed items. I am still organizing the forums
and getting the old (archived) and new information sorted out, so you
might want to have a glance there to see the suggestions. I am also
compiling a list of needed items from the archives and this will be
definitely be posted.
Remember, the High Rock forums won't fully up and sorted out for about
7 to 10 days, since I am managing them solo for now, while Gyssar works
on our new height map.
Thanks for your patience and understanding - I'm moving as efficiently as I can.
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2008.08.19 02:05 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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Ye Officialle Suggestion Threadde |
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Folks, we need your ideas. (In fact, we must have them... and with mustard!)
Seriously, Please post any and all suggestions for the various
announcements, forum structures, claims ideas and anything else you
think will aid the mod here.
This will help keep the forums tidy and allow us all to find and act on your suggestions in an orderly and efficient manner.
With that said let me get the heck out of the way and let the posts begin!
(Oh, and please don't throw mustard or other condiments at the monitor -
could get very expensive.
)
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2008.08.19 03:20 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 4,329
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Since you have a very simply forum layout, perhaps you should put the
'category' of topic, like those you have listed in visual development,
in all topic titles, to help navigation.
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2008.08.19 07:15 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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Done! DA we are thinking alike again... I was just adding that to the Visual Discussions area as you posted it here.
(See the Announcement posts for each forum to get the idea of exactly
what DA is talking about. This is the key method we intend to use for
keeping track of things - it was inspired by the way Razorwing
organized the archive for the original HR project.)
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2008.08.19 07:25 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 4,329
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Spiffy, glad to see the project coming together again.
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2008.08.19 07:32 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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Braggi said:
Remember to stay away from the heavy Ayleid influence from Cyrodiil – this is a different province with different inhabitants.
I was looking on Imperial Library and I found some lore information I
think you should know. High Rock had a very heavy High Elf presence
until much later than Cyrodiil (this explains, among other things, why
the Bretons are Half-Elf, Half-Human).
http://www.imperial-library.info/pge/highrock.shtml
(The PGE 1 is shamelessly pro-Imperial and very biased, but it does
mention a lot of very important things that the more impartial PGE 3
doesn't touch on).
It took a lot of wars to drive the Altmer out of High Rock, and they
held on for the longest in the West Reach region (the bit on the border
with Skyrim). This is also the least developed area, so there are
probably still quite a lot of Altmer ruins there (everywhere else they
were almost certainly recycled to build castles like the roman ruins in
Europe, meaning we could add a bit of variety to castles by putting
some Ayleid stones in the basement foundations).
The biggest Altmer ruins are the ones surrounding Adamantine Tower in
the Iliac Bay Island, a tiny part of which are still inhabited by the
last High Elves in High Rock, the Direnni Family.
Perhaps this doesn't fit into your vision for High Rock and there's a
good reason you've decided not to include elf ruins. I just thought you
should know about it that's all! This post has been edited 1 time(s), it was last edited by Deeza: 2008.08.19 15:13.
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2008.08.19 15:10 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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Of course.
Once you set the thread up I'll post the relevant sections of the text,
to save everyone having to look through it (nevertheless its probably a
good idea if you recommend that everyone read the High Rock sections of
Pocket Guide to the Empire both 1st and 3rd Editions). |
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2008.08.19 20:33 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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Excellent idea!
I am currently setting up the Lore Discussions forums announcement to
get the forum open. Once it is posted (in a few minutes, I hope) read
it over and please feel free to start the thread on your own if you
like.
Thanks very much!
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2008.08.19 20:40 |
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Lady Nerevar
Marquise
Registration Date: 2006.01.04
Posts: 1,362
Location: Not in hiding anymore
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a little suggestion about the lore section, can we avoid reposting TIL
books in full? there is really no reason to have them on posted again
if they can be reached easily from TIL and it will help keep the forum
tidy.
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2008.08.19 21:00 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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That is an idea that had ocurred to Gyssar and I as well. To that end
we have started a Link Library section, which is open to additions for
that specific purpose.
At the moment it is bare bones, but we expect it will grow quickly. Do
you have any ideas for categorization and organization of the Library?
We'd sure welcome them!
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2008.08.19 21:13 |
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sandor
High Councilor
Registration Date: 2006.03.21
Posts: 4,879
Location: Belgium/The Netherlands
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I don't know if you're going to use an esm.
If so and you have a question just send a PM.
__________________ Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.
Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet
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2008.08.20 11:36 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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Yes we are going to use an ESM. Thank you very much for the offer... Max and I will definitely welcome your advice!
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2008.08.20 11:39 |
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Lady Nerevar
Marquise
Registration Date: 2006.01.04
Posts: 1,362
Location: Not in hiding anymore
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not so much a suggestion but a question, what should the folder arrangements be like for custom files?
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2008.08.21 21:16 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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Now that one is going to require a design meeting to settle. Its vital
to getting the mod claims going, so I vote we fast track it to a high
priority. If anyone has suggestions on it, be it someone who is
interested in HR or any/all of the senior modders from ST/BC, we are
definitely open to ideas!
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2008.08.22 00:52 |
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Lady Nerevar
Marquise
Registration Date: 2006.01.04
Posts: 1,362
Location: Not in hiding anymore
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id do it as simply as possible, that is Meshes/HR/etc. and
Textures/HR/Etc. this way installing and removing resources is nice and
simple.
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2008.08.22 01:01 |
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sandor
High Councilor
Registration Date: 2006.03.21
Posts: 4,879
Location: Belgium/The Netherlands
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Divide your assets into logical sub-folders e.g. by architecture.
A possible path: meshes\HR\bridges\Imperial etc.
This ensures that modders can find the required assets a lot faster (CS).
__________________ Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.
Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet
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2008.08.23 11:32 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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2008.08.28 15:33 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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Orsinium resources
I just found a group of mods containing items which could be of use
when we eventually get around to doing the Orsinium area of the
province:
http://www.tesnexus.com/downloads/file.php?id=16855
Perhaps most importantly, orc skulls (a must for any self-respecting orc shaman) - this is an open modder's resource
http://www.tesnexus.com/downloads/file.php?id=6396
A set of retextured weapons in the orcish armour style.
I could not find any information about its status regarding use.
http://www.tesnexus.com/downloads/file.php?id=5252
Adds a new suit of armour which looks like the suits the orcs had in
Morrowind (complete with the full-face helmets). Again, no information
on whether we can use it or not.
http://www.tesnexus.com/downloads/file.php?id=11107
Finally, the RealSwords Orc package. A very good set of completely new
meshes and textures for orc swords. Anyone can use this provided that
the author is credited. He also would like to know how they are being
used in mods, out of interest.
PLUS:
I also came across this nice retextured set of porcelain, which would
be not at all suitable for orcs, of course, but would look brilliant
gracing the tables of people all over High Rock:
http://www.tesnexus.com/downloads/file.php?id=15383
The author also did a nice-looking robe:
http://www.tesnexus.com/downloads/file.php?id=14823
Both of these can be used by anyone if we credit them.
And finally, an open mod which (as far as I can tell) adds a new armour mesh to the game:
http://www.tesnexus.com/downloads/file.php?id=15891
This guy would also like to know which mods are using his work, that's his only condition.
This post has been edited 1 time(s), it was last edited by Deeza: 2008.08.28 21:04.
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2008.08.28 20:49 |
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