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Braggi
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Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada

House Shornhelm Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Shornhelm
Facts:
- Landlocked in the heart of mountainous territory
- The surrounding mountains are called the Kurallian Mountains
- The magical fortress of a great wizard who studied at the Shornhelm guild early in his career (one Gyron Vardengroet known popularly as "The Sage") is also located in the Kurallian Mountains
- The Mage's Guild in Shornhelm lead by a Council of three
- The city-state is ruled by the descendants of Andorak Septim and much of the city's population is descended from those who fought Cephorus on his behalf.

Source:
http://www.imperial-library.info/dfbooks/b054_sage.shtml

TES1 Proto-Lore:
- City has two gates - one north and one south
- The palace is in the west side of the city, near the south western "corner" of the city wall
- The city has many plants, shrubs and bushes scattered throughout its streets - more then any city other in TES1 High Rock
- Parks and appear very important and look to be used for both ceremonial and recreational purposes
- Two parks with circular arrangements of objects exist; one to the north with a circle of lanterns and one further south with a circle of pillars (these could once have been parade squares for Andorak's forces and the like that were eventually turned into city parks)
- A belt of park land with trees, many bushes and scattered fountains runs along the inside of the city walls (marked "G" on the screen shot)
- Wealthy areas are exclusively fenced with hedges - no stone or brick walls
- Mage's Guild appears larger and better off then average
- Upon entering the city, the following welcome message appears: "Shornhelm welcomes all who find themselves within our walls upon their journey. May good fortune smile upon thee and be merciful."

Development

The population in Shornhelm is mainly Bretons, Nords, and Dirreni High Elves. After Shornhelm was granted to the Andorak's, the Dirreni quickly swooped in and began purchasing land, being able to thrive under the Imperial Wealth brought to the city by the Andoraks, however this quickly brought down the local Bretons and Nords and many were forced into poverty by the political change, and the sudden influx of Elves in the city.
Most of the oringinal culture of Shornhelm lies lost, the current Andorak Septims having no love of its history or diveristy, preferring to keep close with Imperial Traditions, and those of the Dirreni, as such most of the Court of Shornhelm is made up of Elves, and those in good diplomatic standing with the Empire; that is to say those who have power or money.

When one walks through the city, it becomes quickly apparent at the differnces, on the South Western side of the city one notices tall hedges, kept finely trimmed, remiscent of the gardening prowess found in Summurset, with large spacious manors & estates behind them, when one travels towards the center of the city, one tends to notice a decline in any such richness, shops closely packed together, some struggling to stay open, yet others prospering, catering to the tastes of the Dirreni. Further east, and one finds themselves in an overgrown part of the city, almost if it were a park, however unkept, and spoiled by run down cottages owned by the poor and those wishing to stay unseen; however it is here were the true culture of Shornhelm lays, traditions kept alive by those of Breto-Skaldic descent, a culture similar to those found in Skyrim, and amongst the Reachmen. It is even rumored that the oringinal descents of Shornhelm still live among these people.


Current Political Situation

Seeing as the rulers of Shornhelm are descended from the Septim line, they are possibly in the running for the Imperial Throne, however the current Ruler isn't thinking of trying to gain more power, and instead has become extremly agitated and paranoid, fearing that he/she is next in line to be assasinated [by the Mythic Dawn]. They have ceased all negotiations with the other kingdoms of High Rock, and only a handfull of Nobles are now allowed to attend the Shornhelm Court (and even then, they are watched constantly while they are within the walls of the Castle, rumor has it that even the paintings have watchfull eyes). The guards of Shornhelm have been given excessive amounts of power, and have begun to routinely make raids on the poorest homes in Shornhelm, claiming it's on ground rooting out Assasins, but really they are using their new excutive powers to rid themselves of the Theives Guild, the Rich are however unaffected, living in their very private, secluded Manors which are surrounded by tall hedges that not even the most skilled acrobat could leap.


Ruler

Orthaniel Andorak Septim
Orthaniel Andorak Septim, the lesser of three Sons, inherited the Throne of Stornhelm after his older brothers were posioned, by an Assasin hired by another Kingdom of Highrock, prior to the Warp in the West, due to the fierce loyalty they had to the Imperial Throne that made neighbouring Kingdoms uneasy. Orthaniel took the Throne with much hesitation, and has made little political movement at all since his Reign began, often getting Bullied by other Kings, even his own advisors and Court; though this stratgey has proved succesful in keeping his own life intact, the citizens of Shornhelm have little faith in him as their King.
The recent assasinations in the Cyrodill on the Septim line, have unnerved Orthaniel greatly, and has taken the greatest of lengths to protect himself, spending most of his time barracaded in his Chambers, infrequently holding meetings of the Court, and even sending his Wife to sleep elsewhere in the Castle, fearing she might murder him in his sleep -at the least, he is a very troubled man.


Official Map


Heraldry




For inspiration, the TES1 version of the city looks like this:

Braggi has attached this image (reduced version):
TES1 Shornhelm.jpg

This post has been edited 13 time(s), it was last edited by The Old Ye Bard: 2008.11.21 23:55.

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Tabber42
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From what I saw, its ruled by the decendants of Andorak Septim, inhabited by the decendants of his defenders...

Let me see if I can nab the link

'The Council's last victory over Uriel IV was posthumous. Andorak, Uriel IV's son, was disinherited by vote of Council, and a cousin more closely related to the original Septim line was proclaimed Cephorus II in 3E247. For the first nine years of Cephorus II's reign, those loyal to Andorak battled the Imperial forces. In an act that the Sage Eraintine called "Tiber Septim's heart beating no more," the Council granted Andorak the High Rock kingdom of Shornhelm to end the war, and Andorak's descendants still rule there.'
http://www.imperial-library.info/obbooks...ry_empire.shtml (Part 3)
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Braggi
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Thanks Tabber! Any chance to try and nail down a date or date range for the above? Then we could add it into the timeline if needed. I'm juts now piecing together the in-game screen shot from TES1 and then I'll need to list off the proto-lore features for it.

Also, you might want look over the collected info in the Camlorn thread and see if you have anything you think should be added there. I think we are starting to get some workable stuff if we extrapolate correctly.

:)

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Tabber42
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3E247, they battled for 9 years, then the treaty and everything was all set up

So I'm gonna assume like 3E256 - 3E257 (given how slow diplomacy can be, but not too slow or Andorak would launch another bunch of attacks)
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The Old Ye Bard
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Posible layout for Shornhelm.

Btw, is the city claimable? (and I'll upload some concepts for buildings later, I'm thinking Olde English cottages for LC, and English Estates/Manors for UC)



This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2008.09.29 02:03.

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Braggi
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Hi TYOB! Great to see you here. :)

You can claim the city for Lore development right now if you like. Basically that means take what we've got posted in terms of Lore and run with it. The city needs a concept lay out, some kind of developed history and some ideas of its rulers and current political situation. (There is some Lore on many of these, but most of it has to be done up from scratch.) Feel free to look over my work on Jehanna as a model, if you like - it was developed largely from scratch as well.

Useful links for Lore development include:

- The Geographic Regions sticky here.

- The High Rock timeline here.

We aren't placing the city up for full modding claims quite yet, since it has to be integrated into the new height map which is cooking along. However, whatever you develop here will become the official basis for the city and you will get credit for it!

Feel free to toss any other questions out that you have. You are most welcome here.

Yes

Oh, yes, I nearly forgot! Could I convince you to post a screenie or two of your work (dungeon entrance and any other 3D items you are willing to offer to the mod) in the Showcase area of visual discussions?

(The Showcase thread is here.)

I've been eagerly looking forward to seeing your work.

Good job!

Thanks!

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The Old Ye Bard
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Concept for Shornhelm MC, with hedges.



The design on which it's based.



This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2008.09.29 10:37.

2008.09.29 10:32 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Braggi
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Looking good so far. If you painted that yourself, all I have to say is: excellent work!

Good job!

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The Old Ye Bard
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Hedge Texture


---


Current Political Situation

Seeing as the rulers of Shornhelm are descended from the Septim line, they are possibly in the running for the Imperial Throne, however the current Ruler isn't thinking of trying to gain more power, and instead has become extremly agitated and paranoid, fearing that he/she is next in line to be assasinated [by the Mythic Dawn]. They have ceased all negotiations with the other kingdoms of High Rock, and only a handfull of Nobles are now allowed to attend the Shornhelm Court (and even then, they are watched constantly while they are within the walls of the Castle, rumor has it that even the paintings have watchfull eyes). The guards of Shornhelm have been given excessive amounts of power, and have begun to routinely make raids on the poorest homes in Shornhelm, claiming it's on ground rooting out Assasins, but really they are using their new excutive powers to rid themselves of the Theives Guild, the Rich are however unaffected, living in their very private, secluded Manors which are surrounded by tall hedges that not even the most skilled acrobat could leap.


Posible Ruler

Orthaniel Andorak Septim

Orthaniel Andorak Septim, the lesser of three Sons, inherited the Throne of Stornhelm after his older brothers were posioned, by an Assasin hired by another Kingdom of Highrock, prior to the Warp in the West, due to the fierce loyalty they had to the Imperial Throne that made neighbouring Kingdoms uneasy. Orthaniel took the Throne with much hesitation, and has made little political movement at all since his Reign began, often getting Bullied by other Kings, even his own advisors and Court; though this stratgey has proved succesful in keeping his own life intact, the citizens of Shornhelm have little faith in him as their King.
The recent assasinations in the Cyrodill on the Septim line, have unnerved Orthaniel greatly, and has taken the greatest of lengths to protect himself, spending most of his time barracaded in his Chambers, infrequently holding meetings of the Court, and even sending his Wife to sleep elsewhere in the Castle, fearing she might murder him in his sleep -at the least, he is a very troubled man.

Edit: I know, there's lots of spelling mistakes in this, I'm slightly drunk, and it's 1 in the morning Tongue So blah!



This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2008.09.29 12:52.

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Deeza
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Sounds excellent. And I think it's a safe bet that it was Helseth who poisoned his two brothers. The guy is practically an assassination machine!
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Braggi
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That hedge texture will be really useful for Wayrest! That city has a full-blown hedge maze that is going to need to be cooked up. Bravo!

Yes

No worries about spelling. I play editor for the design document and am only too willing to help out here as Shornhelm develops. And, no worries about the late night thing - it's 3:55 a.m. out here on the west coast of Canada. Eek 2


Wonderful to see this happening, btw. Great work and add to it as you like. I hope you will welcome any creative ideas the forum-goers may have to add in - they've been instrumental in getting the whole mod up and on it's feet.

:)

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The Old Ye Bard
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quote:
Originally posted by Deeza
Sounds excellent. And I think it's a safe bet that it was Helseth who poisoned his two brothers. The guy is practically an assassination machine!


Actually, it still could of been anyone, Highrock is notorious for assasinations.

quote:
That hedge texture will be really useful for Wayrest! That city has a full-blown hedge maze that is going to need to be cooked up.


I'm going to model the Hedges for Shornhelm, which will take awhile because I need to sort out an effective low-poly method of making them (while still looking realistic), and once I've made the set for Shornhelm I'll use the same methods I've developed to create a maze for Wayrest :) Currently I've already made two differnt prototype maze pieces, and I'm no where near happy yet.



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Braggi
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Wonderful and thank you very much!

=)

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The Old Ye Bard
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So is Shornhelm in the snow? It seems to go against there being a lot of flora in the city. Imo it should be placed in a dip in the Mountains, out of the snow line, but still sorrounded by them. The flora can still be abundant, but you'd be looking more at Pine trees, and ferns, but little to no flowers, however to make up for this there can be Hedges pruned into certain shapes in peoples houses, around the city, etc (e.g. Talos would be good one to do), also moss growing on practically everything is another way of having more Flora appropriate to the local climate.



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Braggi
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Topiaries sound like an excellent idea. Also, I've always wondered if the TES1 layout was to try and imply that the city was either a druidc center or had some magical means for growing its own food within the city walls.

It certainly is in a northerly location and the mountain plain it is on gets clobbered by lots of snow on a regular basis. As a result, I think your summation of the plant life is pretty much exact. Whatever growing season they have will be shorter then average and the majority of plants will likely be similar to those found in the Pale Pass region, as one possible example.

This post has been edited 1 time(s), it was last edited by Braggi: 2008.09.29 23:21.

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Lady Nerevar
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hey TOYB, hows everything else going?

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The Old Ye Bard
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quote:
Originally posted by Lady Nerevar
hey TOYB, hows everything else going?


Good! I'm on holiday right now, so I've got plenty of time for modding :)



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The Old Ye Bard
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Updated Hedge Texture, Tileable.





Hedge Texture, Bottom, Tileable (sideways).



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The Old Ye Bard
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Okay, well I've tried several differnt methods, and the best I've come up with so far is complete pieces; modular pieces tend to look very unatural, and distract from the scene, so it looks like every section has to be modeled as a complete piece, however that being said, making complete pieces is very easy, and I plan to make all the pieces that would be needed for the Shornhelm I proposed in my plan, tonight, with screenies tommorrow (each piece takes about 20 minutes to model, Shornhelm needs about 8 ish). I can also make the Wayrest maze tonight, if a concept is given (or if I'm allowed to make up the design), though given it's a more complex piece, I'm sure it will take abit longer to make.



This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2008.10.01 06:33.

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Deeza
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The designs of hedge mazes in Europe were historically changed regularly (otherwise once everyone had done it once, it got very boring). I say make a new one up - it's been 20 years.

Just remember that occasionally there are spaces for statues.
http://www.silgrad.com/wbb2/attachment.p...achmentid=14392
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Silgrad Tower: Oblivion » Lore Discussions » Archive » Archived Non-Silgrad » High Rock » Counties, Cities and Settlements » Shornhelm