Shornhelm |
Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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Shornhelm
Facts:
- Landlocked in the heart of mountainous territory
- The surrounding mountains are called the Kurallian Mountains
- The magical fortress of a great wizard who studied at the Shornhelm
guild early in his career (one Gyron Vardengroet known popularly as
"The Sage") is also located in the Kurallian Mountains
- The Mage's Guild in Shornhelm lead by a Council of three
- The city-state is ruled by the descendants of Andorak Septim and much
of the city's population is descended from those who fought Cephorus on
his behalf.
Source:
http://www.imperial-library.info/dfbooks/b054_sage.shtml
TES1 Proto-Lore:
- City has two gates - one north and one south
- The palace is in the west side of the city, near the south western "corner" of the city wall
- The city has many plants, shrubs and bushes scattered throughout its streets - more then any city other in TES1 High Rock
- Parks and appear very important and look to be used for both ceremonial and recreational purposes
- Two parks with circular arrangements of objects exist; one to the
north with a circle of lanterns and one further south with a circle of
pillars (these could once have been parade squares for Andorak's forces
and the like that were eventually turned into city parks)
- A belt of park land with trees, many bushes and scattered fountains
runs along the inside of the city walls (marked "G" on the screen shot)
- Wealthy areas are exclusively fenced with hedges - no stone or brick walls
- Mage's Guild appears larger and better off then average
- Upon entering the city, the following welcome message appears: "Shornhelm
welcomes all who find themselves within our walls upon their journey.
May good fortune smile upon thee and be merciful."
Development
The population in Shornhelm is mainly Bretons, Nords, and Dirreni High
Elves. After Shornhelm was granted to the Andorak's, the Dirreni
quickly swooped in and began purchasing land, being able to thrive
under the Imperial Wealth brought to the city by the Andoraks, however
this quickly brought down the local Bretons and Nords and many were
forced into poverty by the political change, and the sudden influx of
Elves in the city.
Most of the oringinal culture of Shornhelm lies lost, the current
Andorak Septims having no love of its history or diveristy, preferring
to keep close with Imperial Traditions, and those of the Dirreni, as
such most of the Court of Shornhelm is made up of Elves, and those in
good diplomatic standing with the Empire; that is to say those who have
power or money.
When one walks through the city, it becomes quickly apparent at the
differnces, on the South Western side of the city one notices tall
hedges, kept finely trimmed, remiscent of the gardening prowess found
in Summurset, with large spacious manors & estates behind them,
when one travels towards the center of the city, one tends to notice a
decline in any such richness, shops closely packed together, some
struggling to stay open, yet others prospering, catering to the tastes
of the Dirreni. Further east, and one finds themselves in an overgrown
part of the city, almost if it were a park, however unkept, and spoiled
by run down cottages owned by the poor and those wishing to stay
unseen; however it is here were the true culture of Shornhelm lays,
traditions kept alive by those of Breto-Skaldic descent, a culture
similar to those found in Skyrim, and amongst the Reachmen. It is even
rumored that the oringinal descents of Shornhelm still live among these
people.
Current Political Situation
Seeing as the rulers of Shornhelm are descended from the Septim line,
they are possibly in the running for the Imperial Throne, however the
current Ruler isn't thinking of trying to gain more power, and instead
has become extremly agitated and paranoid, fearing that he/she is next
in line to be assasinated [by the Mythic Dawn]. They have ceased all
negotiations with the other kingdoms of High Rock, and only a handfull
of Nobles are now allowed to attend the Shornhelm Court (and even then,
they are watched constantly while they are within the walls of the
Castle, rumor has it that even the paintings have watchfull eyes). The
guards of Shornhelm have been given excessive amounts of power, and
have begun to routinely make raids on the poorest homes in Shornhelm,
claiming it's on ground rooting out Assasins, but really they are using
their new excutive powers to rid themselves of the Theives Guild, the
Rich are however unaffected, living in their very private, secluded
Manors which are surrounded by tall hedges that not even the most
skilled acrobat could leap.
Ruler
Orthaniel Andorak Septim
Orthaniel Andorak Septim, the lesser of three Sons, inherited the
Throne of Stornhelm after his older brothers were posioned, by an
Assasin hired by another Kingdom of Highrock, prior to the Warp in the
West, due to the fierce loyalty they had to the Imperial Throne that
made neighbouring Kingdoms uneasy. Orthaniel took the Throne with much
hesitation, and has made little political movement at all since his
Reign began, often getting Bullied by other Kings, even his own
advisors and Court; though this stratgey has proved succesful in
keeping his own life intact, the citizens of Shornhelm have little
faith in him as their King.
The recent assasinations in the Cyrodill on the Septim line, have
unnerved Orthaniel greatly, and has taken the greatest of lengths to
protect himself, spending most of his time barracaded in his Chambers,
infrequently holding meetings of the Court, and even sending his Wife
to sleep elsewhere in the Castle, fearing she might murder him in his
sleep -at the least, he is a very troubled man.
Official Map
Heraldry
For inspiration, the TES1 version of the city looks like this:
Braggi has attached this image (reduced version):
This post has been edited 13 time(s), it was last edited by The Old Ye Bard: 2008.11.21 23:55.
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2008.08.25 04:19 |
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Tabber42
Knight
Registration Date: 2008.06.22
Posts: 81
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From what I saw, its ruled by the decendants of Andorak Septim, inhabited by the decendants of his defenders...
Let me see if I can nab the link
'The Council's last victory over Uriel IV was posthumous. Andorak,
Uriel IV's son, was disinherited by vote of Council, and a cousin more
closely related to the original Septim line was proclaimed Cephorus II
in 3E247. For the first nine years of Cephorus II's reign, those loyal
to Andorak battled the Imperial forces. In an act that the Sage
Eraintine called "Tiber Septim's heart beating no more," the Council
granted Andorak the High Rock kingdom of Shornhelm to end the war, and
Andorak's descendants still rule there.'
http://www.imperial-library.info/obbooks...ry_empire.shtml (Part 3)
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2008.08.25 06:31 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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Thanks Tabber! Any chance to try and nail down a date or date range for
the above? Then we could add it into the timeline if needed. I'm juts
now piecing together the in-game screen shot from TES1 and then I'll
need to list off the proto-lore features for it.
Also, you might want look over the collected info in the Camlorn thread
and see if you have anything you think should be added there. I think
we are starting to get some workable stuff if we extrapolate correctly.
__________________
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2008.08.25 06:48 |
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Tabber42
Knight
Registration Date: 2008.06.22
Posts: 81
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3E247, they battled for 9 years, then the treaty and everything was all set up
So I'm gonna assume like 3E256 - 3E257 (given how slow diplomacy can
be, but not too slow or Andorak would launch another bunch of attacks)
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2008.08.25 08:08 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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Hi TYOB! Great to see you here.
You can claim the city for Lore development right now if you like.
Basically that means take what we've got posted in terms of Lore and
run with it. The city needs a concept lay out, some kind of developed
history and some ideas of its rulers and current political situation.
(There is some Lore on many of these, but most of it has to be done up
from scratch.) Feel free to look over my work on Jehanna as a model, if
you like - it was developed largely from scratch as well.
Useful links for Lore development include:
- The Geographic Regions sticky here.
- The High Rock timeline here.
We aren't placing the city up for full modding claims quite yet, since
it has to be integrated into the new height map which is cooking along.
However, whatever you develop here will become the official basis for
the city and you will get credit for it!
Feel free to toss any other questions out that you have. You are most welcome here.
Oh, yes, I nearly forgot! Could I convince you to post a screenie or
two of your work (dungeon entrance and any other 3D items you are
willing to offer to the mod) in the Showcase area of visual
discussions?
(The Showcase thread is here.)
I've been eagerly looking forward to seeing your work.
Thanks!
__________________
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2008.09.29 03:30 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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Looking good so far. If you painted that yourself, all I have to say is: excellent work!
__________________
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2008.09.29 12:44 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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Hedge Texture
---
Current Political Situation
Seeing as the rulers of Shornhelm are descended from the Septim line,
they are possibly in the running for the Imperial Throne, however the
current Ruler isn't thinking of trying to gain more power, and instead
has become extremly agitated and paranoid, fearing that he/she is next
in line to be assasinated [by the Mythic Dawn]. They have ceased all
negotiations with the other kingdoms of High Rock, and only a handfull
of Nobles are now allowed to attend the Shornhelm Court (and even then,
they are watched constantly while they are within the walls of the
Castle, rumor has it that even the paintings have watchfull eyes). The
guards of Shornhelm have been given excessive amounts of power, and
have begun to routinely make raids on the poorest homes in Shornhelm,
claiming it's on ground rooting out Assasins, but really they are using
their new excutive powers to rid themselves of the Theives Guild, the
Rich are however unaffected, living in their very private, secluded
Manors which are surrounded by tall hedges that not even the most
skilled acrobat could leap.
Posible Ruler
Orthaniel Andorak Septim
Orthaniel Andorak Septim, the lesser of three Sons, inherited the
Throne of Stornhelm after his older brothers were posioned, by an
Assasin hired by another Kingdom of Highrock, prior to the Warp in the
West, due to the fierce loyalty they had to the Imperial Throne that
made neighbouring Kingdoms uneasy. Orthaniel took the Throne with much
hesitation, and has made little political movement at all since his
Reign began, often getting Bullied by other Kings, even his own
advisors and Court; though this stratgey has proved succesful in
keeping his own life intact, the citizens of Shornhelm have little
faith in him as their King.
The recent assasinations in the Cyrodill on the Septim line, have
unnerved Orthaniel greatly, and has taken the greatest of lengths to
protect himself, spending most of his time barracaded in his Chambers,
infrequently holding meetings of the Court, and even sending his Wife
to sleep elsewhere in the Castle, fearing she might murder him in his
sleep -at the least, he is a very troubled man.
Edit: I know, there's lots of spelling mistakes in this, I'm slightly drunk, and it's 1 in the morning
So blah!
This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2008.09.29 12:52.
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2008.09.29 12:50 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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Sounds excellent. And I think it's a safe bet that it was Helseth who
poisoned his two brothers. The guy is practically an assassination
machine! |
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2008.09.29 12:57 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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That hedge texture will be really useful for Wayrest! That city has a
full-blown hedge maze that is going to need to be cooked up. Bravo!
No worries about spelling. I play editor for the design document and am
only too willing to help out here as Shornhelm develops. And, no
worries about the late night thing - it's 3:55 a.m. out here on the
west coast of Canada.
Wonderful to see this happening, btw. Great work and add to it as you
like. I hope you will welcome any creative ideas the forum-goers may
have to add in - they've been instrumental in getting the whole mod up
and on it's feet.
__________________
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2008.09.29 12:59 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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Wonderful and thank you very much!
__________________
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2008.09.29 13:14 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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So is Shornhelm in the snow? It seems to go against there being a lot
of flora in the city. Imo it should be placed in a dip in the
Mountains, out of the snow line, but still sorrounded by them. The
flora can still be abundant, but you'd be looking more at Pine trees,
and ferns, but little to no flowers, however to make up for this there
can be Hedges pruned into certain shapes in peoples houses, around the
city, etc (e.g. Talos would be good one to do), also moss growing on
practically everything is another way of having more Flora appropriate
to the local climate.
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2008.09.29 13:27 |
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Lady Nerevar
Marquise
Registration Date: 2006.01.04
Posts: 1,362
Location: Not in hiding anymore
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hey TOYB, hows everything else going?
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2008.09.29 17:08 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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Okay, well I've tried several differnt methods, and the best I've come
up with so far is complete pieces; modular pieces tend to look very
unatural, and distract from the scene, so it looks like every section
has to be modeled as a complete piece, however that being said, making
complete pieces is very
easy, and I plan to make all the pieces that would be needed for the
Shornhelm I proposed in my plan, tonight, with screenies tommorrow
(each piece takes about 20 minutes to model, Shornhelm needs about 8
ish). I can also make the Wayrest maze tonight, if a concept is given
(or if I'm allowed to make up the design), though given it's a more
complex piece, I'm sure it will take abit longer to make.
This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2008.10.01 06:33.
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2008.10.01 06:32 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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The designs of hedge mazes in Europe were historically changed
regularly (otherwise once everyone had done it once, it got very
boring). I say make a new one up - it's been 20 years.
Just remember that occasionally there are spaces for statues.
http://www.silgrad.com/wbb2/attachment.p...achmentid=14392
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2008.10.01 10:15 |
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