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Silgrad Tower: Oblivion » Lore Discussions » Archive » Archived Non-Silgrad » High Rock » Counties, Cities and Settlements » Shornhelm » Hello You [Logout]
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Deeza
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Perhaps the Crypt of Hearts started out as the personal crypt of the Direnni family. Once they were overthrown, the Kings of Shornhelm wanted to imitate them, and continued to expand it and dig out new sections, as eventually nobles and later merchant families made their own additions, until after centuries of continuous extension it became a cemetery for all the nobility and most of the wealthy of the whole of High Rock.
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The Old Ye Bard
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Entrance to the Shornhelm! New Statue model (of The Sage in his youth levitating), new Statue Base, new hedges, and the lamp posts are stock, though they were hardly used in OB. I'm still doing some more work on the statue(just getting the vertex shading right), but apart from that, and the ground textures (which is going to be pea gravel), that area is completly finished in design work! :D



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Braggi
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This is looking great!

I find myself actually eager to walk down the streets of the city once you get it finished. :)

Good job!

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The Old Ye Bard
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Blah! I just had a look in Arena, and my designs are totally off! It wouldn't matter so much, but I like Arena's Shornhelm Frown Would it be posible to split some of the assets over to another City (e.g. Evermore), and allow me to desing two at a time? Obviously stuff like the statue of the Sage is exclusive to Shornhelm, but my ideas for the big manors surrounded by Hedges with pea gravel isn't how Shornhelm should be portrayed -it's climate is like Skyrim, posibly why Shornhelm fought for it, it reminded him of his homeland, and to reflect that, I want to have a stronger nordic theme. In the end, I think is a wiser decision, because it means more assets being made, giving the mod more uniqueness (as I would be making unique things for both the redesigned Shornhelm, and the other city to which some of the already made assets would go to).
Obviously, it is a considerably larger workload, but it's not like we have claims going left right and center here, and I probably won't focus on the second city so much, so I can concentrate on getting Shornhelm out of the way (then work more on the second city).
If I continue with the current production of the city as it is, I'll probably get put off, feeling like I'm not being true to how Shornhelm should be portrayed, and most likely lose interest, so if I was to take on the second city, it would be a win-win really :)

Cheers,
TOYB



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Senten
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That's really cool!Great!

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2008.10.07 12:50 Senten is offline Send an Email to Senten Homepage of Senten Search for Posts by Senten Add Senten to your Buddy List Send a Private Message to Senten YIM Account Name of Senten: Senten16 View the MSN Profile for Senten
Deeza
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I understand completely. Apart from your own concerns, I know that it's always difficult to work knowing that the lore monkeys will take shots at you after all the hard work you've put in. :D We now need to decide which other city those hedges would fit best in.

Given the climate, I think Camlorn would be a possibility, or Wayrest itself. Wayrest's design has already been claimed, but I don't think any modelling has been done yet.
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The Old Ye Bard
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I'll still be using some of the hedges (I've already done a retex), just not as much.

And I'd really like to work on evermore, it's got a climate suitable for what I want to acheive, and has had little development on it.



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Braggi
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Deeza and TOYB: Key point: Arena is technically "Proto-Lore." Add to that the fact that all TES1 and 2 city layouts were simple squares, while you can do pretty much anything you want with the layout in TES4. What that means is that you have a fair bit of freedom.

Neither of you should let that game completely constrain your design efforts. I have posted the Arena layouts for each of the cities as inspiration, not as a hard and fast blueprint. Let me show you what I mean using Jehanna, which faced exactly the same sort of challenge. Attached below are the TES1 version of the city and my later concept sketch for it. They don't look very similar, as you can see.

In the main post I put up proto-Lore suggestions for design and thos might be a good source to draw from. When I sketched out my concept, pretty much the only thing I kept from the TES 1 original was the river running through the center of the city. I moved the palace location to better fit the overall design and the history developed for the city itself. So, use the proto-Lore guidelines, but don't stress too much on them gang. We have lots of wide-open development territory, so feel free to use it!

As far as Evermore is concerned, let me chew on that one. I'd like to see what Shornhelm turns out like as you go here. (Don't let that stop you from creating a sample lay out for Evermore if you so desire - I'll see if I can get an OK from Gyssar to pass along the info from the Design Document for you to play with in the mean time.)

Yes

Braggi has attached these images (downsized versions):
Jehanna TES1.png Jehanna City Concept Small.jpg

This post has been edited 2 time(s), it was last edited by Braggi: 2008.10.08 02:19.

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The Old Ye Bard
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Yeah, but I feel obligated to tweak the design, because I actually enjoyed walking around Shornhelm in Arena, I liked it's style.

Anyway, redesigned entrance:


Just a couple of slight retexes, and a weather change :) I feel really confident about this new direction, and I feel very inspired to do more design work :) It doesn't change much to my oringinal design, the hedges will be kept, just retexed, and the pond will become frozen over, and the Ironwoods I had in the city will be changed to White Pines (snow version) :) The ground texture will be changed to JMpath, instead of Pea gravel, and my oringinal unique designs that no longer are being used, can be used elsewhere (e.g. Evermore, which I would love to work on simultaneously).

Cheers,
The Old Ye Bard



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Deeza
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Actually, your snowy hedge texture looks even better than your first one. :)

Great stuff! I can't wait to get the chance to walk around this place, not to mention your version of Evermore as well.
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Braggi
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Actually, I see your point in the redesign now. Far be it from me to discourage you from using the TES1 layout if that is what you like!

Yes

Further, your re-do here also fits the terrain that Shornhelm is located in better - the city is located in the Kuralian Mountainss, on a plateau and at a good height, so the snow just makes sense - it is high enough that snow year-round would fit and it also give credence to the use of either magic or greenhouses for temperate plant preservation within the city.

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The Old Ye Bard
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quote:
Originally posted by Braggi
Actually, I see your point in the redesign now. Far be it from me to discourage you from using the TES1 layout if that is what you like!

Yes

Further, your re-do here also fits the terrain that Shornhelm is located in better - the city is located in the Kuralian Mountainss, on a plateau and at a good height, so the snow just makes sense - it is high enough that snow year-round would fit and it also give credence to the use of either magic or greenhouses for temperate plant preservation within the city.


Exactly! :D

Anyway, back to the lore of the City.
I was thinking that seeing as it's run by a council of three, that Shornhelm would be where the Mage's Guild has it's headquarters (which would make sense, seeing as the Sage is so close and his relevance to the city, and being Archmagister), and tying in with the home team of pre-dev arena for Shornhelm being the 'War Mages', integrated into current lore, means it's the center for the Knights/Order of the Lamp (the strong arm of the mages guild), so the three Councilers on the Council would be the Archmagister (the Sage), the Archmage of the Mage's Guild (who does the day-to-day running of the mage's guild affairs, under the Archmagister) and the Archmage of the Order of the Lamp (exactly like the Archmage of the Mage's Guild, except handles the Order of the Lamp, and likewise looks up to the Archmagister). There would also be a council room at the mage's guild here where once a month, all of the guildhall leaders would meet up, with the Archmagister, and both of the Archmages to discuss issues, etc.



This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2008.10.08 02:52.

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Senten
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Keep it up the good work TOYB,your models are nice. :)

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This post has been edited 1 time(s), it was last edited by Senten: 2008.10.08 14:22.

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The Old Ye Bard
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The Rude Imp Statue, that's going to be in the middle of the Lower Class park, and have an inn of the same name next to it :D Why? Because I can, even if that does mean frozen water comming out of a petrified imps behind :D



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Deeza
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Now, I've seen lots of pissing statues in garden centres but I've never seen something like that before.... :D

This really deserves a folklore story to explain how it came about... perhaps someone could tell you in the inn, over a few beers?

This post has been edited 1 time(s), it was last edited by Deeza: 2008.10.08 20:56.

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The Old Ye Bard
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quote:
Originally posted by Deeza
Now, I've seen lots of pissing statues in garden centres but I've never seen something like that before.... :D

This really deserves a folklore story to explain how it came about... perhaps someone could tell you in the inn, over a few beers?


It's the Sage, he has a very perculiar sense of humor, one day while wandering the city, he visited The Rude Imp Tavern, delighting at the name, and he had such a merry time inside, consuming a fair amount of alcohol to the point he almost burnt down the Tavern in a magickal inferno (luckily though he knew the spells reversal, even though he slurred half the words). The next day he came back, and in recognition of such a grand time, conjured up an Imp, petrified it on top of rock, he then craved the rock with powerful magick, and what was left was a founatain -and then water began to torrent out of it's bottom. In glee, the Sage then did levitate into the sky, returning to his mountain home, and the water did freeze, the Sage had not taken into account that this would almost certainly happen (or did he?!?!).

Moral of the Story: The Sage is made of awesome.



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Haha I saw a lot of statues,but this one is the best.Great stuff :D

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MarcusAurelio
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quote:
Originally posted by The Old Ye Bard

Moral of the Story: The Sage is made of awesome.


I can see him becoming somewhat a cult hero :D
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nick_op
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quote:
Originally posted by The Old Ye Bard
Moral of the Story: The Sage is made of awesome.

And so is that statue. Good job!

Of course, it's even cooler because of the backstory.
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The Old Ye Bard
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Official-Fancy-Pants Layout Cool



2008.11.16 03:29 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
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Silgrad Tower: Oblivion » Lore Discussions » Archive » Archived Non-Silgrad » High Rock » Counties, Cities and Settlements » Shornhelm