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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Visual Development » Making some 'primitive' furniture » Hello You
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Go to the bottom of this page Making some 'primitive' furniture
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Richard
Chieftain of Skyrim


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Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand

Making some 'primitive' furniture Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Making some rustic, raw sort of wooden furniture (or at least a table, at this stage). As there is no nif exporter for Maya 2008, I'm using obj method to export for nifscope which is slower and more tedious. God knows why I'm doing this and not modelling things for my end of year project, but I figure it's all practice, and I've already learned a few useful things.

I'm trying to keep the UVs as efficient as possible so that textures can be used on as many of the objects I plan for this set as possible, but it's less of an issue for us I figure as we're not limited to the amount of data we can fit on 1 DVD to the extent Beth were. Not that I ever hope Skyrim gets to 4.7gb in size lol.

I'll leave chairs until last, but after this I plan to do some shelves, drawers, cupboard, stool, and maybe a smaller table. I swear I've already seen a 'primitive' bed but I don't recall where, so that one's up in the air atm.

This post has been edited 1 time(s), it was last edited by Richard: 24.08.2008 12:38.

24.08.2008 12:37 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
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