Town Ambience |
KicknDave
Warder
Registration Date: 09.06.2006
Posts: 33
Location: Illinois
|
|
I've had this idea for some time now and now that I'm pacing along on
the CS, I was wondering if I could make this happen. Also I'd like to
see what everyone else thinks. Has anyone ever played Baldur's Gate 2?
I'm sure some of you have...Well when you first leave the first awful
dreaded dungeon in the beginning, your cast in this huge town/city. I
loved this because not only was the town relatively big, but the town
ambience just drove it so much deeper to a feeling, where it absolutely
felt like it was indeed a very huge town. Now my idea was to some how
get some kind of ambience placed in Oblivions major cities. My plan was
to start with the Imperial City (how typical) and see how that worked
out. Do you think this is a good idea? Because I mean, the IC is huge
and well it's a lively city, even according to lore and such. But when
I'm there, I just don't get that feeling. Sure I see a lot of NPC's and
guards, but that feeling just ins't there. Of course the city isn't too
alive at night and maybe theres a way to make the ambience gradually
louder as it hits around noonish, and then as the sun goes down, it
gets quieter and quiter and as the morning approaches it gets louder
and louder...I'm talking too much. I get lots of ideas like this and
once I get going I get carried away with my imagination LOL. |
|
09.06.2006 08:15 |
|
|
Linky
Apprentice
Registration Date: 09.06.2006
Posts: 7
Location: The Faroe Islands
|
|
Good! That would be awesome!
__________________ Do you think the nords of TES sound nordish? Yes????Wrong answer! They say Charge!!!!! Its supposed to be Herji ?!!!!!
I am nordish.....
|
|
09.06.2006 13:15 |
|
|
xifr
First Knight
Registration Date: 21.05.2006
Posts: 130
|
|
People underestimate sound. We absorb most of our information through
our eyes, and don't think sound is that important, when it is, we just
don't notice it
.
I certaintly know what you mean about IC. It just doesn't feel... alive... immersive...
|
|
18.06.2006 14:26 |
|
|
Cuthalion
Count
Registration Date: 08.05.2006
Posts: 783
Location: Utrecht, The Netherlands
|
|
quote: |
Originally posted by xifr
People underestimate sound. We absorb most of our information through
our eyes, and don't think sound is that important, when it is, we just
don't notice it
.
I certaintly know what you mean about IC. It just doesn't feel... alive... immersive... |
I make video's ('camera' and animations) as a hobby, and I certainly don't underestimate sound
. But most people do yeah....
__________________ Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason
Factions:
Silgrad Tower Mages Guild
Skyrim Thieves Guild
Vvardenfell Mages Guild
|
|
18.06.2006 14:52 |
|
|
-Sulan-
Chieftain of Skyrim
Registration Date: 06.03.2006
Posts: 443
Location: Sweden
|
|
I think good ambience is extremely important in computer games to
define the setting and let you get the feel of things and stuff..
And I certainly agree that town ambience is lacking in Oblivion, allthough I think most nature ambience is pretty good.
It?d be awesome to improve the game in this aspect, I think in our mods
here it?d also be nice to have unique ambience to help define and put a
genuine feel to all our areas.
I plan on trying to do some ambience in the future as well, but I?ve
never worked with such so I can?t guarantee anything, and obviously
it?s a lot of work so - the more the merrier!!
|
|
06.07.2006 19:49 |
|
|
Bahamut
Apprentice
Registration Date: 05.07.2006
Posts: 6
|
|
I was just thinking this the other day, how weird it was that the
outside world had more ambient sounds in it than the most populated
city in Cyrodiil.
Are you thinking just some background chatter noise, or something else?
|
|
06.07.2006 23:56 |
|
|
-Sulan-
Chieftain of Skyrim
Registration Date: 06.03.2006
Posts: 443
Location: Sweden
|
|
Chatter, kind of murmur like...
Dogs barking
Hammer on anvil
Church bells
An occasional shout
Window shutters flapping
Doors cracking
etc...
I?d imagine it?d be some testing to make non-intrusive...
|
|
07.07.2006 00:42 |
|
|
|