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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Visual Development » Discussion of Exterior Mod Resources » Hello You
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Siegfried
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Attention Discussion of Exterior Mod Resources Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

This thread is a discussion for the use of exterior mod resources in SKyrim for Oblivion. If you see a mod that adds a model/texture that you believe would be usefull to us, create a post in this thread about it with the link to the mod. We will then decide whether or not to use it, and contact the creator for permission if we do.

Here are my contributions:
Everything in Kalikut's Rare Trade Goods but the Elven Leather should be usefull to us: http://kalikut.silgrad.com/ob_mods1.html

This scale armor is shaping up nicely: http://www.elderscrolls.com/forums/index...howtopic=471066

The axe and shield would make great barbarian gear: http://www.elderscrolls.com/forums/index...howtopic=465625
11.06.2006 17:49 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
X23
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You'd have to change the name on this sword http://www.elderscrolls.com/forums/index...howtopic=454585

Oblivion cats is good too http://www.elderscrolls.com/forums/index...howtopic=396584

Here a decent retex of fur armor that would fit the mod http://www.tessource.net/files/cache/2546.html#gallery

I'll look for more later. I just found those in a few minutes, and thought they looked good. I also remember someone was making a armors of skyrim mod.
11.06.2006 18:05 X23 is offline Send an Email to X23 Search for Posts by X23 Add X23 to your Buddy List
Siegfried
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Thanks for the links to the mods, all of them look useable for us.
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X23
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Heres some more good ones.

http://www.tessource.net/files/cache/2732.html You could use some of the weapons and armor from this.

http://www.tessource.net/files/cache/3295.html This armor's pretty cool

http://www.tessource.net/files/cache/2399.html This looks like it would fit the mod.

http://www.tessource.net/files/cache/2710.html

http://www.tessource.net/files/cache/4582.html a lot of axes here.

http://www.tessource.net/files/cache/3574.html You could use the non horse armor part of the mod

http://www.tessource.net/files/cache/4687.html Good looking axes here.

Make sure you include a lot of custom axes. I linked a lot, but they're all good.

This post has been edited 1 time(s), it was last edited by X23: 11.06.2006 18:28.

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Aun
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Some great mods there, X23. The silvery armour was really well made, for one. (Not sure about the Conan Movie swords though...)

Here's some more axes, maces and shields: Unique Axes and Maces

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This post has been edited 1 time(s), it was last edited by Aun: 11.06.2006 19:34.

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X23
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Those look good. We definitly need lots of axes.
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KicknDave
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I found this cool looking armor and weapons...the weapons have a unique fire effect and if used I'd say make these babies a rare find. You'll see why lol.

http://elderscrolls.filefront.com/file/P...Equipment;64212
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Siegfried
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This could be usefull http://www.elderscrolls.com/forums/index...howtopic=471783
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Siegfried
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I have talked to Ulath, the creator of the Noble Plate Armor and Nord Heroe's Armor, and he has given us permission to use his work, and also he would like to combine the castle here http://www.elderscrolls.com/forums/index...howtopic=454553 with our teaser(assuming Greybeard doesn't mind) and work with our team creating new armors and content.
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The Old Ye Bard
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I mind including that castle, I'm pretty sure it's not in lore, and something that big would be stated.
13.06.2006 05:23 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siegfried
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quote:
Originally posted by The Old Ye Bard
I mind including that castle, I'm pretty sure it's not in lore, and something that big would be stated.


The castle is to awesome to not include, it would be stupid on our part to not include it in the teaser, something like that people remember, we want people to remember us :D So you know what I say, we pull a Dancing Banana Rocking Banana Beth Rocking Banana Dancing Banana ! Come up with some creative lore workaround that allows us to have our way. The castle is supposed to house magical artifacts, so it might be magical itself right? So why not say its like Brigadoom or something where it only appears for a short time every hundred years, and that's why there aren't extensive lore references.

Besides, the average gamer isn't going to realize whether or not some castle existed in lore, most gamers can't name 5 cities in Skyrim. Besides, lore doesn't mention its existence, but it never says it doesn't exist. Our team's position is that if lore does not state that something does not exist, and a logical explanation for its existence can be created, then we run with it. We aren't TR. So the castle is in unless someone can come up with a really good reason it shouldn't.
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KicknDave
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you could make it a secret location also...something uncharted somewhere. Imagine trotting along and coming across that thing. You'd be "Holy! Wow!" and suddenly whereever you were going is lost and the newly found castle is your destination...
13.06.2006 06:25 KicknDave is offline Send an Email to KicknDave Search for Posts by KicknDave Add KicknDave to your Buddy List AIM Screen Name of KicknDave: KicknDave87 YIM Account Name of KicknDave: KicknDave87
The Old Ye Bard
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hey, I know we aren't TR and I know we don't have to follow lore to the line, but I don't want us to include something on that scale that alters Cyrodiil, yes it would be cool but no.

Look at it this way, there is a really hot hooker beside you who isn't going to charge you for a good time you really want to sleep with her, only problem is she has aids and refuses to let you where a condom.

We don't have to include the Castle, we can just use the models.

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 13.06.2006 08:02.

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Siegfried
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quote:
Originally posted by The Old Ye Bard
hey, I know we aren't TR and I know we don't have to follow lore to the line, but I don't want us to include something on that scale that alters Cyrodiil, yes it would be cool but no.

Look at it this way, there is a really hot hooker beside you who isn't going to charge you for a good time you really want to sleep with her, only problem is she has aids and refuses to let you where a condom.

We don't have to include the Castle, we can just use the models.


but our hooker doesn't have aids... The only reason it might not be included is if it is sitting right on top of Haerter Gap or something like that.
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Siegfried
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another excellent mod http://www.tessource.net/files/cache/3271.html
13.06.2006 20:42 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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No offhand weapons. please.
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Siegfried
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Why not, whats wrong with an offhand stave Eek 1 They're great if you want to roleplay some warrior-wizard like Gandalf.
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X23
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I like the offhand weapons. Nothing wrong with them.
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DarkAsmodeous
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Yes, but they seem unfinished, I think new lightscources like staves are fine, but the offhand steel etc. are imersion breaking in some ways, I CAN'T ATTACK WITH MY SWORD.

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Siegfried
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quote:
Originally posted by DarkAsmodeous
Yes, but they seem unfinished, I think new lightscources like staves are fine, but the offhand steel etc. are imersion breaking in some ways, I CAN'T ATTACK WITH MY SWORD.

You have a bit of a point, but for some enemies in our mod, Berserkers in particular, dual-wielding is kind of a must. I suppose we could have a poll about it.
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DarkAsmodeous
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Hmmm. Perhaps we give it to them, then we do not check the playable box, and have them drop two regulare swords?

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Siegfried
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quote:
Originally posted by DarkAsmodeous
Hmmm. Perhaps we give it to them, then we do not check the playable box, and have them drop two regulare swords?

Not a bad idea, so in their weapon leveled lists we could make it spawn so there are 2 normal weapons, but they only use one. Still, some people like offhand weapons, if you think it breaks immersion you could always just not pick it up...
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DarkAsmodeous
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/yes, but I thik large scale mods like these should be as good as official expansion packs, and I think that it feels very unofficial and half doen, perhaps there is another solution we are not seeing.

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Siegfried
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Why not just pole it?
14.06.2006 00:15 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
DarkAsmodeous
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Certainly, however I sugest you do the pole on TESF because they are our target audience.

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Siegfried
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quote:
Originally posted by DarkAsmodeous
Certainly, however I sugest you do the pole on TESF because they are our target audience.

Excellent idea, and its a good way to get publicity. Brew

On another topic I'm going to need a PR-Man who will get in touch with the creators of the mods in these threads once we get approved lists. They'll need to be polite, well spoken, and be able to answer any questions that they might get about our project. I would do it myself, but I have a bunch of other stuff to worry about, and my pm box on the official forums doesn't work.
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DarkAsmodeous
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I am willing to do these things so long as you do not mind the occasional question related to future goals. Sound good? I like people. Except for stupid people, they should be culled like stray dogs.

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Siegfried
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quote:
Originally posted by DarkAsmodeous
I am willing to do these things so long as you do not mind the occasional question related to future goals. Sound good? I like people. Except for stupid people, they should be culled like stray dogs.


Ok, if you feel up to it, I'll let you be the head of the erm... getting people to let us use their stuff :D I don't have a problem with questions at all, I'm always happy to help. About the stupid people, I agree Good job!
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Thanks, I spend my time hiting refresh on the boards, so I could use the extra responsibility, I'll go ahead and get started.

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Siegfried
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quote:
Originally posted by DarkAsmodeous
Thanks, I spend my time hiting refresh on the boards, so I could use the extra responsibility, I'll go ahead and get started.


WAit no! Not yet! We need a list of resources we agree upon first!
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DarkAsmodeous
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Hehe, that's cool. If you'd like I can start asking and include that we may not use it. Just to get the ball rolling, and I can get on any other PR tasks you have as well.

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To start get in touch with the creators of the 3 in my initial post, those should all be good. I'll make a full list for you later tonight or tommorrow.
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Please only post links that are TESF, another board, or ssites with e-mail contact, otherwise we cannot use the content because we cannot gain permission.

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quote:
Originally posted by DarkAsmodeous
Please only post links that are TESF, another board, or ssites with e-mail contact, otherwise we cannot use the content because we cannot gain permission.

Kalikut can be contacted by TESF as well, the mod was released on there, but I couldn't find the thread so I just linked to the site. We should probably try comming up with a solution to getting mods right off TESsource, generally speaking they have TESF accounts so you should at least try contacting them thatway.
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Cool, osunds like a plan.

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Here is the list of mods whose creators need contacting:
http://kalikut.silgrad.com/ob_mods1.html
http://www.elderscrolls.com/forums/index...howtopic=471066
http://www.elderscrolls.com/forums/index...howtopic=465625
http://www.elderscrolls.com/forums/index...howtopic=454585
http://www.tessource.net/files/cache/2546.html#gallery
http://www.tessource.net/files/cache/4582.html
http://www.tessource.net/files/cache/4687.html
http://www.elderscrolls.com/forums/index...howtopic=471783
http://www.tessource.net/files/cache/3271.html
http://www.tessource.net/files/cache/4305.html
http://www.tessource.net/files/cache/2756.html
http://www.tessource.net/files/cache/3203.html

And ask Axeface permission to retexture his armor to have a more icey look to it: http://www.tessource.net/files/cache/3295.html

If you're unable to find the creator of a mod tell me and I'll download the mod in question and check the readme for a contact. Thanks for taking on the big fat list Asmodeous :D

This post has been edited 1 time(s), it was last edited by Siegfried: 14.06.2006 05:51.

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Gotcha, all will be contacted by the end of the week, thanks!

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quote:
Originally posted by DarkAsmodeous
Gotcha, all will be contacted by the end of the week, thanks!

Thank you very very much Applause
14.06.2006 06:09 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
DarkAsmodeous
King of the Kittens


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Registration Date: 25.05.2006
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Ino Zenosis has given permission to us, but no other silgrad tower affiliats, to use the ravenwear armour.

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The soul's condition is learning to fly
Condition grounded, but determined to try
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15.06.2006 00:35 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
Greybeard
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Registration Date: 21.05.2006
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quote:
Originally posted by Siegfried
I have talked to Ulath, the creator of the Noble Plate Armor and Nord Heroe's Armor, and he has given us permission to use his work, and also he would like to combine the castle here http://www.elderscrolls.com/forums/index...howtopic=454553 with our teaser(assuming Greybeard doesn't mind) and work with our team creating new armors and content.


I don't think a castle anywhere close to that size will fit on the mountainside. I had problems pulling the hillsides to get the few small buildings I have to fit. If we're doubling the land area in Skyrim, there should be a place for it, but you'll need flatlands or at least low rolling hills to accommodate it.
15.06.2006 01:22 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
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