Discussion of Exterior Mod Resources |
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Actaully all the pieces I managed to scrounge up look exactly the same
as the one in BM, the only new model that is needed is the Pauldrons
which nothing in OB looks like.
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06.11.2006 19:38 |
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The Cuirass is a Dwemer one with the Pauldrons removed, the greaves are
Orcish, the Guantlets are Dwemer (from what I recall), and the boots
are ebony.
It took me quite awhile to judge what parts would look the best, also I was looking at the concept not the ingame set.
I think I got it about 89% looking the same.
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06.11.2006 19:45 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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What concept?
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06.11.2006 20:00 |
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I can't seem to find it on the officail site, but I found the concept on TIL anyway
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07.11.2006 03:45 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Here are some slamin' wolves from Cryonaut.
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11.11.2006 02:14 |
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Not really of that high a quality, we could do better ourselves.
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11.11.2006 04:21 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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quote: |
Originally posted by The Old Ye Bard
Not really of that high a quality, we could do better ourselves. |
Wha? Why make them ourselves when we can use his?! And who'd model/ retex them anyway?
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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11.11.2006 07:12 |
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quote: |
Originally posted by Smokindan
quote: |
Originally posted by The Old Ye Bard
Not really of that high a quality, we could do better ourselves. |
Wha? Why make them ourselves when we can use his?! And who'd model/ retex them anyway? |
I would or another modder would, and its pretty easy to change colours.
Also he has done quite a shabby job with his retexs, most people who
can retex on our forums could do better.
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11.11.2006 07:19 |
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Liquid Cheese
Elder of Skyrim
Registration Date: 24.07.2006
Posts: 624
Location: England
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...I thought they were really quite good..
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11.11.2006 13:57 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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TOYB, if you can do a better job with the textures please go ahead.
The wolves are excellent and there is no reason why we can't use them.
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11.11.2006 18:33 |
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quote: |
Originally posted by Psychotic
TOYB, if you can do a better job with the textures please go ahead.
The wolves are excellent and there is no reason why we can't use them. |
I will then!
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11.11.2006 18:49 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
quote: |
Originally posted by Psychotic
TOYB, if you can do a better job with the textures please go ahead.
The wolves are excellent and there is no reason why we can't use them. |
I will then!
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In that case I will look forward to your improved textures.
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11.11.2006 18:55 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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15.11.2006 02:20 |
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They look good, but it's strange he posted the thread as a request
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15.11.2006 02:51 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
They look good, but it's strange he posted the thread as a request
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Well he did request them from another modeler... I guess he just wanted to show them off.
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15.11.2006 13:17 |
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Pokeapoke
Warder
Registration Date: 13.03.2006
Posts: 30
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23.11.2006 05:14 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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You...did notice the StarGate and the ninja outfits in there...right?
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23.11.2006 14:32 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Those working gates are amazing! I want them!
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23.11.2006 16:56 |
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unholyalliance
First Knight
Registration Date: 21.07.2006
Posts: 178
Location: Kolding, Denmark
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http://www.elderscrolls.com/forums/index...howtopic=594909
I found this and it looks like it may be useful. It has a few bits of clothing that we could use, such as the white wolf coat.
cheers
__________________ And Dim The Hearts That Slowly Die
And Drear The Course
That Has Been Run
Setting In A Sullen Sky
Comes With Might The
Wintersun - Jari Maenpaa
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25.11.2006 09:56 |
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Gustave
Elder of Skyrim
Registration Date: 18.11.2006
Posts: 81
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30.11.2006 09:23 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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The cliffs look excellent, I think we might be able to use them for The Rift as well.
Nice find!
The NPCs with Jobs mod is awesome, but implementing something like that
in Skyrim it would be a lot of work. I'm all for it, but it's something
that will have to wait 'till the later stages of development.
Skyrim will feature classic (Morrowind style) travel as it was decided
long ago. I'm aware of the Classic Travel mod and will have a closer
look at it when we start implementing the travel system.
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30.11.2006 11:50 |
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Liquid Cheese
Elder of Skyrim
Registration Date: 24.07.2006
Posts: 624
Location: England
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Npcs with jobs would only cause problems I think. I like the other two,
I also like your stuff unholyalliance, some pretty decent retextures in
there, which look very skyrim themed. |
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30.11.2006 19:40 |
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Liquid Cheese
Elder of Skyrim
Registration Date: 24.07.2006
Posts: 624
Location: England
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Yea they would be cool, but definately not everyone.
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30.11.2006 21:15 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Gustave
If we can, why not give jobs to some NPCs and not the whole population
or limit it to certain areas like a mine or lumberyard. That way a
player witnesses work being done rather than a bunch of NPCs wandering
or standing around all the time.
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That's the plan.
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30.11.2006 22:59 |
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unholyalliance
First Knight
Registration Date: 21.07.2006
Posts: 178
Location: Kolding, Denmark
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There is also this travel mod:
http://www.tessource.net/files/cache/4520.html
Its very similar to the one you posted Gustave.
__________________ And Dim The Hearts That Slowly Die
And Drear The Course
That Has Been Run
Setting In A Sullen Sky
Comes With Might The
Wintersun - Jari Maenpaa
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01.12.2006 08:29 |
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Gustave
Elder of Skyrim
Registration Date: 18.11.2006
Posts: 81
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01.12.2006 11:22 |
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Gustave
Elder of Skyrim
Registration Date: 18.11.2006
Posts: 81
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02.01.2007 00:45 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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I believe Siesta Guru is already using that mode as a base for his blizzard effects.
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02.01.2007 02:56 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Skeletal Horse
Seeing how we have this whole undead theme with the MQ this might turn
out to be useful once it's completed. A skeleton... riding on a
skeletal horse... crazy!
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02.01.2007 20:29 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Oblivion WarCry
We could really use some of those weapons, especially the hammers.
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06.01.2007 16:48 |
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Ghogiel
Inactive ST modder
Registration Date: 16.08.2006
Posts: 471
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why haven't I looked at that mod before?
Some of them are dope
perticularly the swords are nice. I have some reservations about the
way 1-3 of the ebony hammers/axes and thew odd other one were textured.
On the whole its nice.
__________________ AM NOT A TEXTURER
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06.01.2007 17:06 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Ghogiel
I have some reservations about the way 1-3 of the ebony hammers/axes
and thew odd other one were textured. On the whole its nice. |
Yeah I agree, thought textures can be fixed, it's the models I really want.
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06.01.2007 17:11 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 1,918
Location: Croatia the Nether-Bringer
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Speaking of hammers, does anyone else think it's kinda foolish to have hammers for every set out there?
__________________ The Forgotten Ones have returned.
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06.01.2007 17:13 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Arbiter
Speaking of hammers, does anyone else think it's kinda foolish to have hammers for every set out there? |
Err... no.
Perhaps it's a bit foolish, but as I said, I'm mainly interested in the
models... we might even make them unique hammers for all I care.
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06.01.2007 17:19 |
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Ghogiel
Inactive ST modder
Registration Date: 16.08.2006
Posts: 471
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Why would it be foolish? I like hammers. I fact the next weapon model I make will probably be a hammer.
__________________ AM NOT A TEXTURER
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06.01.2007 19:09 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 1,918
Location: Croatia the Nether-Bringer
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quote: |
Originally posted by Ghogiel
Why would it be foolish? I like hammers. I fact the next weapon model I make will probably be a hammer. |
Dunno, I'm just not a fan of generic equipment that's all.
__________________ The Forgotten Ones have returned.
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06.01.2007 19:12 |
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